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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Ilbranteloth" data-source="post: 7088704" data-attributes="member: 6778044"><p>The Star Wars analogy is convenient, that's all. Like [MENTION=42582]pemerton[/MENTION] has said as well, the story itself doesn't really tell you anything of how it occurred, so if Star Wars was a story of what occurred in an RPG, you can't really tell <em>how</em> it occurred.</p><p></p><p>But my point isn't so much about whether it could occur one way or the other, using whatever system. My point is that the power of the story is more effective if the character Luke, and by the extension the player playing Luke, doesn't know the secret backstory until the key point.</p><p></p><p>Consider the impact if:</p><p>Luke knew it all along; or</p><p>Obi-Wan had told him at the outset; or</p><p>He had learned it during the battle between Obi-Wan and Vader; or</p><p>He learned it from the Rebellion</p><p></p><p>None of those have nearly the drama or impact as learning it from Vader himself, when you are in the midst of your first one-on-one battle to kill him. I'm not talking about the audience perspective watching the movies - I'm talking about the player experience in the game.</p><p></p><p>I totally agree that the players and DM can both be inspired by the ideas of each other. The players come up with far more interesting things to me. Usually things I don't even think of. So I steal from them liberally.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7088704, member: 6778044"] The Star Wars analogy is convenient, that's all. Like [MENTION=42582]pemerton[/MENTION] has said as well, the story itself doesn't really tell you anything of how it occurred, so if Star Wars was a story of what occurred in an RPG, you can't really tell [I]how[/I] it occurred. But my point isn't so much about whether it could occur one way or the other, using whatever system. My point is that the power of the story is more effective if the character Luke, and by the extension the player playing Luke, doesn't know the secret backstory until the key point. Consider the impact if: Luke knew it all along; or Obi-Wan had told him at the outset; or He had learned it during the battle between Obi-Wan and Vader; or He learned it from the Rebellion None of those have nearly the drama or impact as learning it from Vader himself, when you are in the midst of your first one-on-one battle to kill him. I'm not talking about the audience perspective watching the movies - I'm talking about the player experience in the game. I totally agree that the players and DM can both be inspired by the ideas of each other. The players come up with far more interesting things to me. Usually things I don't even think of. So I steal from them liberally. [/QUOTE]
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