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General Tabletop Discussion
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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7088786" data-attributes="member: 16586"><p>We can absolutely speak in terms of a particular context. We can absolutely say that someone is a poor Apocalypse World GM, or a poor B/X player, or that they are a poor fit for the way we play 5e. Saying someone is a poor GM or poor player of role playing games is very much like saying they are a bad board gamer or they suck at all video games. I mean I guess there are some universals like poor sportsmanship, having less than worthy interpersonal skills, not having much regard for the other players, refusing to buy into the social contract of the game, taking criticism too personally, and the like. Most of those apply to any game really.</p><p></p><p>There are some behaviors I consider generally toxic, but they are mostly toxic regardless of the type of game we are playing. There is some stuff based on mixing trust models I find to be somewhat socially and emotionally dangerous, but I'll get to that in another post.</p><p></p><p>Aside: My preference is to frame it in terms of a lack of skill rather than as a natural quality of the person. These are skills to be developed, nurtured, and improved upon. We all have the capacity to become meaningfully better at them. We might not have the drive or motivation, but that is another matter altogether.</p><p></p><p>Conclusion: I am calling for more specific analysis, not less.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7088786, member: 16586"] We can absolutely speak in terms of a particular context. We can absolutely say that someone is a poor Apocalypse World GM, or a poor B/X player, or that they are a poor fit for the way we play 5e. Saying someone is a poor GM or poor player of role playing games is very much like saying they are a bad board gamer or they suck at all video games. I mean I guess there are some universals like poor sportsmanship, having less than worthy interpersonal skills, not having much regard for the other players, refusing to buy into the social contract of the game, taking criticism too personally, and the like. Most of those apply to any game really. There are some behaviors I consider generally toxic, but they are mostly toxic regardless of the type of game we are playing. There is some stuff based on mixing trust models I find to be somewhat socially and emotionally dangerous, but I'll get to that in another post. Aside: My preference is to frame it in terms of a lack of skill rather than as a natural quality of the person. These are skills to be developed, nurtured, and improved upon. We all have the capacity to become meaningfully better at them. We might not have the drive or motivation, but that is another matter altogether. Conclusion: I am calling for more specific analysis, not less. [/QUOTE]
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