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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7088903" data-attributes="member: 16586"><p>[MENTION=48965]Imaro[/MENTION] [MENTION=16814]Ovinomancer[/MENTION]</p><p></p><p>I take issue with framing design trade-offs in terms of drawbacks. The framing feels overtly hostile in a way that feel leads to debate and argument about which way to play a role playing game is superior. I am far more interested in discussion, analysis, and fruitful criticism of techniques and principles. I am more than happy to speak to the specific expectations, social environment, suitability, pain points, and risks entailed in the approach I favor most of the time. I am willing to engage with that conversation. I am not really interested in having a conversation about justifying preferences.</p><p></p><p>I would also appreciate it if we could avoid bringing the popularity of various approaches into this. First, it largely ignores the particular cultural context of the greater community and geek culture in general. It also feels like an attempt to shame those who fall outside of the orthodoxy. It also does not meaningfully speak to issues of flexibility or the actual details of the experience.</p><p></p><p>I think these sorts of conversations are important. Normally our communities stay in their walled off gardens. This only serves to increase tribalism, virtue signalling, and a lack of real understanding. For instance, most of the people I know who play indie games also play mainstream games. I happen to be rather fond of The One Ring, Exalted 3e, Edge of the Empire, and Demon - The Descent. I am also rather fond of B/X, Stars Without Number, Godbound, and The Nightmares Underneath.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7088903, member: 16586"] [MENTION=48965]Imaro[/MENTION] [MENTION=16814]Ovinomancer[/MENTION] I take issue with framing design trade-offs in terms of drawbacks. The framing feels overtly hostile in a way that feel leads to debate and argument about which way to play a role playing game is superior. I am far more interested in discussion, analysis, and fruitful criticism of techniques and principles. I am more than happy to speak to the specific expectations, social environment, suitability, pain points, and risks entailed in the approach I favor most of the time. I am willing to engage with that conversation. I am not really interested in having a conversation about justifying preferences. I would also appreciate it if we could avoid bringing the popularity of various approaches into this. First, it largely ignores the particular cultural context of the greater community and geek culture in general. It also feels like an attempt to shame those who fall outside of the orthodoxy. It also does not meaningfully speak to issues of flexibility or the actual details of the experience. I think these sorts of conversations are important. Normally our communities stay in their walled off gardens. This only serves to increase tribalism, virtue signalling, and a lack of real understanding. For instance, most of the people I know who play indie games also play mainstream games. I happen to be rather fond of The One Ring, Exalted 3e, Edge of the Empire, and Demon - The Descent. I am also rather fond of B/X, Stars Without Number, Godbound, and The Nightmares Underneath. [/QUOTE]
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Judgement calls vs "railroading"
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