Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7089314" data-attributes="member: 6785785"><p>Fair enough. I feel that a comparative element was baked into the thread in the sense that the premise was A vs. B. I mean, the word versus is in the title of the thread, so it seems the inent was to evaluate A against B...and doing that involves analysis of comparative stewngths and weaknesses. </p><p></p><p>But I don't think that means that we must lose sight of te fact that ultimately, any playstyle and any mechanical rules system are fine as ling as they work for those involved in that game. </p><p></p><p></p><p></p><p>This is precisely what I'm driving at. I used the term drawbacks instead of pain points. I get the difference...drawbacks implies a flaw with the system, where as pain points implies an issue on the part of the iser. But that distinction aside, they are the same thing.</p><p> </p><p></p><p></p><p>Criticism was what I was hoping for. Rather than guessing at criticisms of a system like Burning World, I'd prefer togear about them from someone familiar with the game. </p><p></p><p></p><p></p><p>Okay! I wouldn't call this an aside so much as a return to meaningful discussion. </p><p></p><p>I think it's interestingt hat you feel that the fiction is stronger when you let go and allow the game to establish everything as you progress. My approach in my game is to have some basic skeleton or outline in place before playing, but to allow plenty of leeway for change or the introduction of new elements based on how thjngs come out in play. Doing that means I can't be married to any ideas I've thought up prior tothe start of play, but that they are there for me to lean on or to inteoduce as needed to help keep play moving. </p><p></p><p>As I said earlier, I feel my game is a blend of GM and player driven aspects. ButI have tried games in the past where I've not prepared in any way and rrlied solely on improv and player input...and I feel the game suffered for it. </p><p></p><p>You memtion copious amounts of prep...and I know for many, that is how they like to approach the game. They have a Silmarillion's worth of backstory and world information. My prep is much simpler...most of it is just brainstorming, having a few key ideas or characters or what have you. Actual prep isually consists of like a bullet pointed list of possibilities for the game, along with some possible outcomes for each possibility. This is usually like 5 to 10 lines on a page.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7089314, member: 6785785"] Fair enough. I feel that a comparative element was baked into the thread in the sense that the premise was A vs. B. I mean, the word versus is in the title of the thread, so it seems the inent was to evaluate A against B...and doing that involves analysis of comparative stewngths and weaknesses. But I don't think that means that we must lose sight of te fact that ultimately, any playstyle and any mechanical rules system are fine as ling as they work for those involved in that game. This is precisely what I'm driving at. I used the term drawbacks instead of pain points. I get the difference...drawbacks implies a flaw with the system, where as pain points implies an issue on the part of the iser. But that distinction aside, they are the same thing. Criticism was what I was hoping for. Rather than guessing at criticisms of a system like Burning World, I'd prefer togear about them from someone familiar with the game. Okay! I wouldn't call this an aside so much as a return to meaningful discussion. I think it's interestingt hat you feel that the fiction is stronger when you let go and allow the game to establish everything as you progress. My approach in my game is to have some basic skeleton or outline in place before playing, but to allow plenty of leeway for change or the introduction of new elements based on how thjngs come out in play. Doing that means I can't be married to any ideas I've thought up prior tothe start of play, but that they are there for me to lean on or to inteoduce as needed to help keep play moving. As I said earlier, I feel my game is a blend of GM and player driven aspects. ButI have tried games in the past where I've not prepared in any way and rrlied solely on improv and player input...and I feel the game suffered for it. You memtion copious amounts of prep...and I know for many, that is how they like to approach the game. They have a Silmarillion's worth of backstory and world information. My prep is much simpler...most of it is just brainstorming, having a few key ideas or characters or what have you. Actual prep isually consists of like a bullet pointed list of possibilities for the game, along with some possible outcomes for each possibility. This is usually like 5 to 10 lines on a page. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top