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Judgement calls vs "railroading"
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<blockquote data-quote="hawkeyefan" data-source="post: 7089331" data-attributes="member: 6785785"><p>Well, there are two ways to look at this.</p><p></p><p>The first is that I have played in very player driven games. But I have not played specific games as others have. In order to better understand them, I ask questions. </p><p></p><p>The second is from the other angle. For someone familiar with a playstyle or rule system in question, it makes sense that their perspective would be useful in a discussion about that topic. For me, limiting that perspective only to the positive skews the discussion. </p><p></p><p>I don't think that anyone wants an echo chamber. </p><p></p><p></p><p></p><p>Sure. I wouldnt expect you to be familiar with all 120 odd pages of the thread, but I feel my game does what theirs do. I incorporate elements that are player driven, and elements that are GM driven into the game. However, I don't do so using the Dungeon World or Birning Wheel system that has been discussed.</p><p></p><p>I am admittedly unfamiliar with those games (BW more so than DW). So I ask questions about them. Asking about negative elements of those games or of the aystems themselves...or pain points on the part of users of those systems, if that is a more fitting way to view it...is not an attack on [MENTION=42582]pemerton[/MENTION] nor on the game he runs nor the system he chooses to use. </p><p></p><p>When you buy a car, you want to know about the cons as much as the pros, yes? </p><p></p><p></p><p></p><p>I play D&D 5th edition. I said this earlier in the thread as well...which started off in the 5E forums, I'll add. You seem to be getting involved at this point in what had been a long and meandering discussion that's had several threads of its own.</p><p></p><p>There are lots of criticisms of 5E. Depending on who you ask and what they want out of the game, you'll get a variety of answers. For me, I find the system so easy to tweak that I can address any concerns my group and I have. Our biggest area of concern is likely the skill system. It's a little too simplified, and pretty unclear in some cases. We've been dealing with it and adjusting things here and there, though.</p><p></p><p>Another area where I am kind of dealing with it very loosely is the more character traits and bonds area. I find that the system in place and the Inspiration mechanic tied to it to be pretty bland. I've been abdicating it on the fly and allowing my players a lot of leeway in how they use inspiration, so it works for us. But I wouldnt mind seeing more takes on that part of the game. I don't know if I'd want such mechanics to be as central to the game as those of BW seem to be, but it'd be cool to see some options in that area of the game. </p><p></p><p>But all in all, my game achieves a lot of what pemerton and others have attributed to the mechanics of other games. So I'm curious about the necessity of those mechanics, and on what other complications may come alog with them. </p><p></p><p></p><p></p><p>I can't waste your time, only you can do so. You can feel free to reply to me or not...but whichever you do, I hope you relax.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7089331, member: 6785785"] Well, there are two ways to look at this. The first is that I have played in very player driven games. But I have not played specific games as others have. In order to better understand them, I ask questions. The second is from the other angle. For someone familiar with a playstyle or rule system in question, it makes sense that their perspective would be useful in a discussion about that topic. For me, limiting that perspective only to the positive skews the discussion. I don't think that anyone wants an echo chamber. Sure. I wouldnt expect you to be familiar with all 120 odd pages of the thread, but I feel my game does what theirs do. I incorporate elements that are player driven, and elements that are GM driven into the game. However, I don't do so using the Dungeon World or Birning Wheel system that has been discussed. I am admittedly unfamiliar with those games (BW more so than DW). So I ask questions about them. Asking about negative elements of those games or of the aystems themselves...or pain points on the part of users of those systems, if that is a more fitting way to view it...is not an attack on [MENTION=42582]pemerton[/MENTION] nor on the game he runs nor the system he chooses to use. When you buy a car, you want to know about the cons as much as the pros, yes? I play D&D 5th edition. I said this earlier in the thread as well...which started off in the 5E forums, I'll add. You seem to be getting involved at this point in what had been a long and meandering discussion that's had several threads of its own. There are lots of criticisms of 5E. Depending on who you ask and what they want out of the game, you'll get a variety of answers. For me, I find the system so easy to tweak that I can address any concerns my group and I have. Our biggest area of concern is likely the skill system. It's a little too simplified, and pretty unclear in some cases. We've been dealing with it and adjusting things here and there, though. Another area where I am kind of dealing with it very loosely is the more character traits and bonds area. I find that the system in place and the Inspiration mechanic tied to it to be pretty bland. I've been abdicating it on the fly and allowing my players a lot of leeway in how they use inspiration, so it works for us. But I wouldnt mind seeing more takes on that part of the game. I don't know if I'd want such mechanics to be as central to the game as those of BW seem to be, but it'd be cool to see some options in that area of the game. But all in all, my game achieves a lot of what pemerton and others have attributed to the mechanics of other games. So I'm curious about the necessity of those mechanics, and on what other complications may come alog with them. I can't waste your time, only you can do so. You can feel free to reply to me or not...but whichever you do, I hope you relax. [/QUOTE]
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