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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7089500" data-attributes="member: 42582"><p>My first response is, Why not?</p><p></p><p>I've never written for TV or comics, but my guess would be that it's not uncommon for the writers to pick up on stuff that was written into one episode just as a bit of colour of side-plot, and then build it up in a later episode into something more significant.</p><p></p><p>My second response, then, is that this sort of thing is quite common in RPGing, at least in my experience: story element X occurs in the course of play; some time later, the GM picks upon story element X and uses it as part of the framing or other narration of some new situation. The first occurrence becomes foreshadowing of the second.</p><p></p><p>Eg in <a href="http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday" target="_blank">this session</a>, the PCs in my main 4e game travelled back in time, and rescued an apprentice wizard trapped in a mirror. When, several sessions later, the PCs (back in the "present") went to dinner with the baron, they saw some paintings on the wall of his hall:</p><p></p><p style="margin-left: 20px"></p><p></p><p>The events of the first scenario foreshadowed the PCs' encounter with the baron's family in the present, including his niece who is the spitting image of her great-grandmother, the rescued apprentice.</p><p></p><p>But no one - neither player nor GM - knew at the time of the first scneario that it would foreshadow the second, becuse the second hadn't even been conceived of yet.</p><p></p><p>EDIT: This is what [MENTION=205]TwoSix[/MENTION] calls "referential", not true foreshadowing. But the experience for the audience - in terms of connecting recurrent story elements to expectations about the fiction - is the same.</p><p></p><p>EDIT THE SECOND: And I see that I was ninja-ed by [MENTION=16586]Campbell[/MENTION] in my description of how episodic fiction is authored.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7089500, member: 42582"] My first response is, Why not? I've never written for TV or comics, but my guess would be that it's not uncommon for the writers to pick up on stuff that was written into one episode just as a bit of colour of side-plot, and then build it up in a later episode into something more significant. My second response, then, is that this sort of thing is quite common in RPGing, at least in my experience: story element X occurs in the course of play; some time later, the GM picks upon story element X and uses it as part of the framing or other narration of some new situation. The first occurrence becomes foreshadowing of the second. Eg in [url=http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday]this session[/url], the PCs in my main 4e game travelled back in time, and rescued an apprentice wizard trapped in a mirror. When, several sessions later, the PCs (back in the "present") went to dinner with the baron, they saw some paintings on the wall of his hall: [indent][/indent] The events of the first scenario foreshadowed the PCs' encounter with the baron's family in the present, including his niece who is the spitting image of her great-grandmother, the rescued apprentice. But no one - neither player nor GM - knew at the time of the first scneario that it would foreshadow the second, becuse the second hadn't even been conceived of yet. EDIT: This is what [MENTION=205]TwoSix[/MENTION] calls "referential", not true foreshadowing. But the experience for the audience - in terms of connecting recurrent story elements to expectations about the fiction - is the same. EDIT THE SECOND: And I see that I was ninja-ed by [MENTION=16586]Campbell[/MENTION] in my description of how episodic fiction is authored. [/QUOTE]
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