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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7089728" data-attributes="member: 42582"><p>I don't think of it as a sandbox, because to me a sandbox implies playing in something already there.</p><p></p><p>That's not to say I'm offended by that label or anything!</p><p></p><p>A tangent on shared narration: a lot of the time (including in this thread), "shared narration" gets talked about in terms of players narrating in elements of a scene, framing their own challenges, etc.</p><p></p><p>But for me, it mostly occurs in the sorts of examples I gave - ie as an assumed premise in some other action declaration. To me that's often much more "organic", and it relates to a discussion upthread about the PCs feeling like aliens or feeling like they belong in the world.</p><p></p><p>When the player of the epic-tier wizard can say, "Well, if I use this ritual with this divine entity as a focus, I can achieve such-and-such mystical effect" and then we just move to the stage of setting a DC and resolving it, it feels like the player <em>is</em> this PC who knows everything there is to know about the arcana of the world.</p><p></p><p>As opposed to having to ask me, as GM, how such-and-such might be done, or having to go on a quest to find the recipe that I make up (and if the NPC at the end of the quest can know it, then why not the PC in the first place?).</p><p></p><p>It shifts the focus from <em>learning</em> to <em>doing</em>. Which I personally feel makes for a better game experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7089728, member: 42582"] I don't think of it as a sandbox, because to me a sandbox implies playing in something already there. That's not to say I'm offended by that label or anything! A tangent on shared narration: a lot of the time (including in this thread), "shared narration" gets talked about in terms of players narrating in elements of a scene, framing their own challenges, etc. But for me, it mostly occurs in the sorts of examples I gave - ie as an assumed premise in some other action declaration. To me that's often much more "organic", and it relates to a discussion upthread about the PCs feeling like aliens or feeling like they belong in the world. When the player of the epic-tier wizard can say, "Well, if I use this ritual with this divine entity as a focus, I can achieve such-and-such mystical effect" and then we just move to the stage of setting a DC and resolving it, it feels like the player [I]is[/I] this PC who knows everything there is to know about the arcana of the world. As opposed to having to ask me, as GM, how such-and-such might be done, or having to go on a quest to find the recipe that I make up (and if the NPC at the end of the quest can know it, then why not the PC in the first place?). It shifts the focus from [I]learning[/I] to [I]doing[/I]. Which I personally feel makes for a better game experience. [/QUOTE]
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