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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7089785" data-attributes="member: 42582"><p>I agree with that.</p><p></p><p>I think this is interesting.</p><p></p><p>Because I'm on the GM side so much, my experience of authenticity is to some extent more as witnessing it than living it. One thing I enjoy, and I'm sure have already mentioned upthread, is when a player declares an action not because it's <em>optimal</em>, and not because it's <em>what my guy would do</em>, but because of <em>how things are in the ficiton</em>. The poster child for this, because of the contrast between mechanical optimality and the action declaration, is the fighter/cleric player declaring actions that, mechanically, amount to Intimidate or Diplomacy checks <em>because he doesn't like where the more charismatic members of the party are taking things</em>. Or <em>because he's frustrated with an NPC</em>, and wants to get back at them (eg the advisor, or the debate with Yan-C-Bin and the djinni).</p><p></p><p>A more subtle version is the invoker/wizard player, who holds off on trying to bring back his imp <em>until what he takes to be the right moment in the fiction</em> - now he has an Aspect of Vecna under his control, he can do what he wants to do.</p><p></p><p>That's the sort of thing that makes me feel like we've done something that had at least this little bit of worth to it: someone cared enough about this fiction to engage it in that way as part of playing the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7089785, member: 42582"] I agree with that. I think this is interesting. Because I'm on the GM side so much, my experience of authenticity is to some extent more as witnessing it than living it. One thing I enjoy, and I'm sure have already mentioned upthread, is when a player declares an action not because it's [I]optimal[/I], and not because it's [I]what my guy would do[/I], but because of [I]how things are in the ficiton[/I]. The poster child for this, because of the contrast between mechanical optimality and the action declaration, is the fighter/cleric player declaring actions that, mechanically, amount to Intimidate or Diplomacy checks [I]because he doesn't like where the more charismatic members of the party are taking things[/I]. Or [I]because he's frustrated with an NPC[/I], and wants to get back at them (eg the advisor, or the debate with Yan-C-Bin and the djinni). A more subtle version is the invoker/wizard player, who holds off on trying to bring back his imp [I]until what he takes to be the right moment in the fiction[/I] - now he has an Aspect of Vecna under his control, he can do what he wants to do. That's the sort of thing that makes me feel like we've done something that had at least this little bit of worth to it: someone cared enough about this fiction to engage it in that way as part of playing the game. [/QUOTE]
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