Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7090183" data-attributes="member: 6696971"><p>Just a quick drive-by on foreshadowing. This won't tickle @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em> 's fancy or others with his play priorities, but foreshadowing can happen at both the micro and macro level of games of the type we're discussing.</p><p></p><p><strong><em>MICRO</em></strong></p><p></p><p>Two of the two most versatile of GM moves in Dungeon World are:</p><p></p><p></p><p></p><p>You're going to use these a lot as a soft move either in initial situation framing or as a response to a 7-9 move (and sometimes a 6- move). This could be monstrous tracks leading directly toward a steading, an ominous fog moving...against the wind (?), a storm of the century bearing down on your flank, a wink of acknowledgement by the art thief you're hunting right before she disappears into the gallery's masses, an eerie stranger appears briefly on a haunted night demanding a first born in exchange for delivery from a promised misery.</p><p></p><p><strong><em>MACRO</em></strong> </p><p></p><p>In Apocalypse World and Dungeon World, the GM bears the weight of the principle to "think offscreen." But this doesn't mean that the players are to not be privy of that offscreen. The GM is encouraged to show how the Impulses of those Fronts and their Impending Dooms are coming to fruition offscreen. Further still, using 6- triggered, principled Hard Moves, which make manifest those offscreen dangers and dooms right out in front of the players (but not the PCs), is encouraged.</p><p></p><p>Finally, Apocalypse World (and now Blades in the Dark) explicitly advises to use overt (player-facing) clocks to "tick down" those threats until they reach "zero hour" or the PCs intervene (I don't know why DW didn't port this technique directly over, but I use it). Blades formalizes it even further with further system tech.</p><p></p><p></p><p></p><p>So foreshadowing is absolutely "a thing" in these kinds of systems...its just probably not palatable to certain folks (although I find the machinery deployed significantly enhances the sense of foreboding and urgency).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7090183, member: 6696971"] Just a quick drive-by on foreshadowing. This won't tickle @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I] 's fancy or others with his play priorities, but foreshadowing can happen at both the micro and macro level of games of the type we're discussing. [B][I]MICRO[/I][/B] Two of the two most versatile of GM moves in Dungeon World are: You're going to use these a lot as a soft move either in initial situation framing or as a response to a 7-9 move (and sometimes a 6- move). This could be monstrous tracks leading directly toward a steading, an ominous fog moving...against the wind (?), a storm of the century bearing down on your flank, a wink of acknowledgement by the art thief you're hunting right before she disappears into the gallery's masses, an eerie stranger appears briefly on a haunted night demanding a first born in exchange for delivery from a promised misery. [B][I]MACRO[/I][/B] In Apocalypse World and Dungeon World, the GM bears the weight of the principle to "think offscreen." But this doesn't mean that the players are to not be privy of that offscreen. The GM is encouraged to show how the Impulses of those Fronts and their Impending Dooms are coming to fruition offscreen. Further still, using 6- triggered, principled Hard Moves, which make manifest those offscreen dangers and dooms right out in front of the players (but not the PCs), is encouraged. Finally, Apocalypse World (and now Blades in the Dark) explicitly advises to use overt (player-facing) clocks to "tick down" those threats until they reach "zero hour" or the PCs intervene (I don't know why DW didn't port this technique directly over, but I use it). Blades formalizes it even further with further system tech. So foreshadowing is absolutely "a thing" in these kinds of systems...its just probably not palatable to certain folks (although I find the machinery deployed significantly enhances the sense of foreboding and urgency). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top