Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7090201" data-attributes="member: 6696971"><p>I assume we're not trying to reduce the complex down to the simple here, because the answer isn't "the GM has mandate to do as they please" (if the above is angling toward the rhetorical device of "begging the question").</p><p></p><p>The answer is:</p><p></p><p>1) The System has its say.</p><p></p><p>2) The GM has their say.</p><p></p><p>3) The Players get their say (which comes in the form of (a) engaging this bit of fiction and the goals therein in the first place, (b) deploying resources which provide the trajectory for the scene's evolution, (c) having PC build resources that bind GM framing - eg Instincts in Burning Wheel - and (d) deciding how many "stops to pull out" to prevent the consequences of failure in the first place.)</p><p></p><p>4) The Players may have more say (such as the deployment of PC build resources or meta resources to constrain/forbid/rewrite scene outcomes).</p><p></p><p></p><p>In Cortex+ Fantasy Heroic Exploration Scenes, you're talking:</p><p></p><p>1) The System has its say: </p><p></p><p>This is a "Go To the Action" system which expects the GM to manage the Doom Pool and the fiction to escalate genre-related danger and optimize drama. The general procedure is the GM frames the scene and then the resolution mechanics have the players declaring their actions and building their dice pools. The GM deploys the Doom Pool, Scene Distinctions, and any Complications.</p><p></p><p>2) The GM has their say: </p><p></p><p>If the players lose? Something goes wrong for the PCs and the GM is obliged to cause trouble. They get to immediately frame them into a scene of their choice (which follows from the fiction - this could be a Combat, Social, or another Exploration Scene). They also get to either (a) use their Effect die to inflict any type of Stress on a hero, (b) create a Complication that persists into this post-failure follow-on scene, or (c) add trouble to the follow-on scene (in the form of stepping up scene/NPC traits or splitting up the PCs and running multiple scenes).</p><p></p><p>[HR][/HR]</p><p></p><p>Is Cortex+ good enough for this question about Exploration/Social Closed Scene Resolution? If this was meant to be a conversation about 4e rather than System/GM/Player say in closed scene resolution failure generally, I can gladly break that down. Let me know.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7090201, member: 6696971"] I assume we're not trying to reduce the complex down to the simple here, because the answer isn't "the GM has mandate to do as they please" (if the above is angling toward the rhetorical device of "begging the question"). The answer is: 1) The System has its say. 2) The GM has their say. 3) The Players get their say (which comes in the form of (a) engaging this bit of fiction and the goals therein in the first place, (b) deploying resources which provide the trajectory for the scene's evolution, (c) having PC build resources that bind GM framing - eg Instincts in Burning Wheel - and (d) deciding how many "stops to pull out" to prevent the consequences of failure in the first place.) 4) The Players may have more say (such as the deployment of PC build resources or meta resources to constrain/forbid/rewrite scene outcomes). In Cortex+ Fantasy Heroic Exploration Scenes, you're talking: 1) The System has its say: This is a "Go To the Action" system which expects the GM to manage the Doom Pool and the fiction to escalate genre-related danger and optimize drama. The general procedure is the GM frames the scene and then the resolution mechanics have the players declaring their actions and building their dice pools. The GM deploys the Doom Pool, Scene Distinctions, and any Complications. 2) The GM has their say: If the players lose? Something goes wrong for the PCs and the GM is obliged to cause trouble. They get to immediately frame them into a scene of their choice (which follows from the fiction - this could be a Combat, Social, or another Exploration Scene). They also get to either (a) use their Effect die to inflict any type of Stress on a hero, (b) create a Complication that persists into this post-failure follow-on scene, or (c) add trouble to the follow-on scene (in the form of stepping up scene/NPC traits or splitting up the PCs and running multiple scenes). [HR][/HR] Is Cortex+ good enough for this question about Exploration/Social Closed Scene Resolution? If this was meant to be a conversation about 4e rather than System/GM/Player say in closed scene resolution failure generally, I can gladly break that down. Let me know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top