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Judgement calls vs "railroading"
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<blockquote data-quote="Sadras" data-source="post: 7090562" data-attributes="member: 6688277"><p>The core items which stand out for me in this discussion which persons on the other side might not be grasping are: </p><p></p><p><strong>DM enjoyment</strong> which @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=48965" target="_blank">Imaro</a></u></strong></em> and others have spoken about directly or indirectly and which Campbell referred to below.</p><p></p><p></p><p></p><p>I feel this is absolutely true to me as DM.</p><p></p><p><strong>Trust </strong></p><p></p><p></p><p></p><p>As I have spoken about before in this thread, my table is a mix of players which must be factored in to what gaming style is best suit for the table as a whole. Sure some could easily integrate into @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>'s games, but others not so much.</p><p>We all know about min/maxing PCs and it I find it only natural that some players might (min/max) exploit the narrative to suit their needs in the same way they min/max their character sheets. Of course it would be all allowable under the system rules, but might not be fun for others at the table. Factor in mine or @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em>'s 'adversarial players' and you might have a recipe for disaster. </p><p>Cambell's above comment rings very true.</p><p>Some players require the boundary/limitations to be imposed to ensure integrity of the fiction for the table hence the group's preferred gaming style.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7090562, member: 6688277"] The core items which stand out for me in this discussion which persons on the other side might not be grasping are: [B]DM enjoyment[/B] which @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=48965"]Imaro[/URL][/U][/B][/I] and others have spoken about directly or indirectly and which Campbell referred to below. I feel this is absolutely true to me as DM. [B]Trust [/B] As I have spoken about before in this thread, my table is a mix of players which must be factored in to what gaming style is best suit for the table as a whole. Sure some could easily integrate into @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I]'s games, but others not so much. We all know about min/maxing PCs and it I find it only natural that some players might (min/max) exploit the narrative to suit their needs in the same way they min/max their character sheets. Of course it would be all allowable under the system rules, but might not be fun for others at the table. Factor in mine or @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I]'s 'adversarial players' and you might have a recipe for disaster. Cambell's above comment rings very true. Some players require the boundary/limitations to be imposed to ensure integrity of the fiction for the table hence the group's preferred gaming style. [/QUOTE]
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