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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7091023" data-attributes="member: 16586"><p>[MENTION=6785785]hawkeyefan[/MENTION]</p><p></p><p>I tend to value collaboration and cooperation over competition, but I think in the right setup they do not have to be opposing forces. One can enhance the other. Competition over ideas, paths to take the game, to make creative contributions, to come up with strategies, and to build compelling fiction can enhance the collaborative experience. I want to be careful not to conflate conflict between players with competition. I value conflict between characters, but not between players (including the GM). I want conflict in the fiction, but never really at the table. </p><p></p><p>The sort of competition I am referring to happens internally within teams in sports, World of Warcraft, Overwatch, and also in many free form groups. It's more who can bring the best stuff and showcase their skills than a need to win. I score extremely low on the <strong>Achievement Component (<em>Completion, Power</em>)</strong> and extremely high on the <strong>Mastery Component (<em>Challenge, Strategy</em>)</strong>. I am deeply social, value both competition and cooperation, value fair play, and skilled play. For me it is all about how you play the game. I don't really care about winning and losing.</p><p></p><p>I am personally not all that interested in conch passing games like Microscope. I think it's a cool way to build a setting, but does not really feel like a game to me. I also would much rather advocate for a character as my primary interest. I play indie role playing games, but not really those story advocacy games. The closest I came is Fiasco which is still very much about character advocacy in the way we play it. Of course Fiasco is not so much a game without a Game Master as a game with many Game Masters, meaning that we all pretty much take turns being a GM in some way. I like games that have a GM. I just favor the role more as being about advocating for the fictional world and creating interesting fiction to play in than active designer of the game in progress and story advocate.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7091023, member: 16586"] [MENTION=6785785]hawkeyefan[/MENTION] I tend to value collaboration and cooperation over competition, but I think in the right setup they do not have to be opposing forces. One can enhance the other. Competition over ideas, paths to take the game, to make creative contributions, to come up with strategies, and to build compelling fiction can enhance the collaborative experience. I want to be careful not to conflate conflict between players with competition. I value conflict between characters, but not between players (including the GM). I want conflict in the fiction, but never really at the table. The sort of competition I am referring to happens internally within teams in sports, World of Warcraft, Overwatch, and also in many free form groups. It's more who can bring the best stuff and showcase their skills than a need to win. I score extremely low on the [B]Achievement Component ([I]Completion, Power[/I])[/B] and extremely high on the [B]Mastery Component ([I]Challenge, Strategy[/I])[/B]. I am deeply social, value both competition and cooperation, value fair play, and skilled play. For me it is all about how you play the game. I don't really care about winning and losing. I am personally not all that interested in conch passing games like Microscope. I think it's a cool way to build a setting, but does not really feel like a game to me. I also would much rather advocate for a character as my primary interest. I play indie role playing games, but not really those story advocacy games. The closest I came is Fiasco which is still very much about character advocacy in the way we play it. Of course Fiasco is not so much a game without a Game Master as a game with many Game Masters, meaning that we all pretty much take turns being a GM in some way. I like games that have a GM. I just favor the role more as being about advocating for the fictional world and creating interesting fiction to play in than active designer of the game in progress and story advocate. [/QUOTE]
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