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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7091305" data-attributes="member: 42582"><p>What is "general fun"?</p><p></p><p>I enjoy five hundred more than bridge, because it is lighter, has a degree of randomness, and you only need to count trumps and high cards in off-suits. I have friends who are more serious card players than me who enjoy bridge more than five hundred, because in bridge skill counts for more. Which one of these games is generating "general fun"?</p><p></p><p>I enjoy backgammon more than chess for much the same reasons I enjoy five hundred more than bridge. Again, I have friends (and family members) who prefer chess. And others who prefer go to either. I don't find the notion of "general fun" very helpful here.</p><p></p><p>Are you saying that you enjoy D&D more than (say) Burning Wheel because it is less demanding to play (somewhat like five hundred being less demanding than bridge) and hence better as an accompaniment to a non-focused social gathering? That would be plausible. But the notion of "general fun" still doesn't have any work to do.</p><p></p><p>The tailoring you describe can be done with MHRP. Or HeroQuest revised. Or PbtA. None of these has a built-in theme or level of seriousness.</p><p></p><p>As for drifting to certain experiences in the moment: the one thing the GM can't do (by definition, as it were) is choose to drift towards a player-driven experience! More generally, there are some experiences that aren't amenable to being chosen - they emerge only as by-products of other things.</p><p></p><p>I don't see how this in any way contradicts a claim that playing with the right people is important. It seems to be an instance of such a claim.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7091305, member: 42582"] What is "general fun"? I enjoy five hundred more than bridge, because it is lighter, has a degree of randomness, and you only need to count trumps and high cards in off-suits. I have friends who are more serious card players than me who enjoy bridge more than five hundred, because in bridge skill counts for more. Which one of these games is generating "general fun"? I enjoy backgammon more than chess for much the same reasons I enjoy five hundred more than bridge. Again, I have friends (and family members) who prefer chess. And others who prefer go to either. I don't find the notion of "general fun" very helpful here. Are you saying that you enjoy D&D more than (say) Burning Wheel because it is less demanding to play (somewhat like five hundred being less demanding than bridge) and hence better as an accompaniment to a non-focused social gathering? That would be plausible. But the notion of "general fun" still doesn't have any work to do. The tailoring you describe can be done with MHRP. Or HeroQuest revised. Or PbtA. None of these has a built-in theme or level of seriousness. As for drifting to certain experiences in the moment: the one thing the GM can't do (by definition, as it were) is choose to drift towards a player-driven experience! More generally, there are some experiences that aren't amenable to being chosen - they emerge only as by-products of other things. I don't see how this in any way contradicts a claim that playing with the right people is important. It seems to be an instance of such a claim. [/QUOTE]
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