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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7091327" data-attributes="member: 42582"><p>As I posted in reply to [MENTION=16586]Campbell[/MENTION] upthread, I am hoping to soon start playing a BW game.</p><p></p><p>Here are the Beliefs, Instincts, Traits (character traits are mostly colour; die traits are like D&D feats), Relationships, Affiliations and Reputation for my character, Thurgon. All but three Beliefs and three Instincts have been purchased as part of the process of PC building (and one of those three Beliefs has to be about my faith, due to being Faithful; normally a character has only three Beliefs, but being Sworn to the Order gives me a fourth):</p><p></p><p>[sblock]<u>Beliefs</u></p><p>The Lord of Battle will lead me to glory </p><p>I am a Knight of the Iron Tower: by devotion and example I will lead the righteous to glorious victory </p><p>Harm and infamy will befall Auxol - my ancestral estate - no more! </p><p>Aramina will need my protection </p><p> </p><p><u>Instincts</u></p><p>When entering battle, always speak a prayer to the Lord of Battle </p><p>If an innocent is threatened, interpose myself </p><p>When camping, always ensure that the campfire is burning</p><p></p><p><u>Character Traits</u></p><p>Disciplined</p><p>Fanatical Devotion</p><p></p><p><u>Die Traits</u></p><p>Faithful (May perform miracles of the faithful; this trait is lost if one Belief is not a statement of faith)</p><p>Tonsured (Initiate of the Order of the Iron Tower: may officiate its rituals; 1D Affiliation")</p><p>Sworn to the Order (4th Belief, dictated by membership of the Order of the Iron Tower)</p><p>Mark of Privilege (Gain a 1D affiliation with the nobility; suffer +1 Ob penalty to Inconspicuous or Falsehood test if masquerading as someone of lower station)</p><p>Hard (-1 hestitation due to pain)</p><p></p><p><u>Relationships</u></p><p>Xanthippe (Mother, on family estate)</p><p>Aramina (sorceress companion)</p><p></p><p><u>Reputation</u></p><p>+1D, last Knight of the Iron Tower</p><p></p><p><u>Affiliations</u></p><p>+1D, von Pfizer family</p><p>+1D, Order of the Iron Tower</p><p>+1D, nobility[/sblock]Another thing to note is this character has Cooking skill, and - when it comes to fighting - has Brawling, Cudgel and Mace skill. Also, I had to determine Thurgon's starting Faith by way of the following process:</p><p></p><p>[sblock]<p style="margin-left: 20px">When a character acquires the Faithful trait, s/he opens a Faith attribute with an exponent of 3. The character must then answer each of the following questions, based on his/her Beliefs and the situation at hand:</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">Whom do you trust most?</p> <p style="margin-left: 20px">When in danger, whom do you consult for aid?</p> <p style="margin-left: 20px">Ultimately, how can you best serve your allies?</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Each answer of “God” adds +1D to starting Faith<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I answered <em>The Lord of Battle</em>, <em>The Lord of Battle</em>, and <em>My strength</em>, respectively: I think that is honest to the character, and particularly his Beliefs and Traits. And so starting Faith is 5.[/sblock]Here are the Beliefs, Instincts etc for Aramina, plus her spells (in PC-build terms, she is a "henchman"-type character that I have paid for; Thurgon is a 5 life path PC, and so when I pay for a companion character that character has 3 life paths, and so mechanically is a bit less powerful and a bit more narrowly-focused):</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[sblock]<u>Beliefs</u></p> <p style="margin-left: 20px">I'm not going to <em>finish</em> my career with no spellbooks and an empty purse!</p> <p style="margin-left: 20px">I don't need Thurgon's pity</p> <p style="margin-left: 20px">If in doubt, burn it!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Instincts</u></p> <p style="margin-left: 20px">Never catch the glance or gaze of a stranger</p> <p style="margin-left: 20px">Always wear my cloak</p> <p style="margin-left: 20px">Always Assess before casting a spell</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Character Traits</u></p> <p style="margin-left: 20px">Fiery Temper</p> <p style="margin-left: 20px">Extremely Respectful of Her Betters</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Die Traits</u></p> <p style="margin-left: 20px">Gifted (may use Sorcery)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Relationships</u></p> <p style="margin-left: 20px">Thurgon (knight companion)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Spells</u></p> <p style="margin-left: 20px">Rain of Fire (streams of fire erupt from smoky red sky - somewhere between Fireball in damage potential and Meteor Swarm in AoE)</p> <p style="margin-left: 20px">Sparkshower (fire leaps and sparks from targeted blaze - in damage potential, a bit like Burning Hands)</p> <p style="margin-left: 20px">Call of Iron (grab a metal object)</p> <p style="margin-left: 20px">Touch Not Sublime Flesh (a defensive spell)[/sblock]Thurgon's equpiment includes armour, weapons, a riding horse, clothes and shoes, but no other travelling gear (and so no cloak or hood). (I couldn't afford travelling gear after paying for the other stuff I needed.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Aramina's equipment includes clothes, shoes, and travelling gear (rope, candles, matches, flint and steel, pocket knife, skillet, warm coat, rain cloak and hood, a thick leather belt, money purse).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">What sorts of signals does that send to the GM?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Well, for one thing there should be camping. With a fire. Which Aramina might use to activate Sparkshower. With a skillet, in which Thurgon might be cooking and which Aramina might want to grab via Call of Iron and which might be used (by one or both) for brawling.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I'm expecting there to be travel: because a riding horse is for travelling, and camps come with travel. If there's travel there'll probably be rain, because Thurgon doesn't have a cloak, but is Disciplined and so isn't going to be stopped by a bit of rain.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I would expect there to be strangers. Whose gaze Aramina probably will not meet. Who might be innocent, and threatened! (Or who might be Medusae.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And I expect there will be choices: do I (as Thurgon) protect Aramina, or the innocent strangers? Is Fanatical Devotion really consistent with leading the righteous to glorious victory? If victory is even possible, will it be by way of arms (which is what the character is good at)? Or by way of cooking (which is one of the character's weakest trained skills)? And if by way of arms, what if Thurgon dies? Who, then, will protect Aramina? Or free Auxol, Thurgon's ancestral estate, from harm and infamy?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I don't know how any of this will play out. I don't even know how much of the above will <em>occur</em>, because those are my thoughts about the sorts of things I would do as GM when looking at these two characters. The GM will have his own thoughts. But those thoughts will be working with the same material: that's where the action is.</p> </p></blockquote><p></p>
[QUOTE="pemerton, post: 7091327, member: 42582"] As I posted in reply to [MENTION=16586]Campbell[/MENTION] upthread, I am hoping to soon start playing a BW game. Here are the Beliefs, Instincts, Traits (character traits are mostly colour; die traits are like D&D feats), Relationships, Affiliations and Reputation for my character, Thurgon. All but three Beliefs and three Instincts have been purchased as part of the process of PC building (and one of those three Beliefs has to be about my faith, due to being Faithful; normally a character has only three Beliefs, but being Sworn to the Order gives me a fourth): [sblock][U]Beliefs[/U] The Lord of Battle will lead me to glory I am a Knight of the Iron Tower: by devotion and example I will lead the righteous to glorious victory Harm and infamy will befall Auxol - my ancestral estate - no more! Aramina will need my protection [U]Instincts[/U] When entering battle, always speak a prayer to the Lord of Battle If an innocent is threatened, interpose myself When camping, always ensure that the campfire is burning [U]Character Traits[/U] Disciplined Fanatical Devotion [U]Die Traits[/U] Faithful (May perform miracles of the faithful; this trait is lost if one Belief is not a statement of faith) Tonsured (Initiate of the Order of the Iron Tower: may officiate its rituals; 1D Affiliation") Sworn to the Order (4th Belief, dictated by membership of the Order of the Iron Tower) Mark of Privilege (Gain a 1D affiliation with the nobility; suffer +1 Ob penalty to Inconspicuous or Falsehood test if masquerading as someone of lower station) Hard (-1 hestitation due to pain) [U]Relationships[/U] Xanthippe (Mother, on family estate) Aramina (sorceress companion) [U]Reputation[/U] +1D, last Knight of the Iron Tower [U]Affiliations[/U] +1D, von Pfizer family +1D, Order of the Iron Tower +1D, nobility[/sblock]Another thing to note is this character has Cooking skill, and - when it comes to fighting - has Brawling, Cudgel and Mace skill. Also, I had to determine Thurgon's starting Faith by way of the following process: [sblock][indent]When a character acquires the Faithful trait, s/he opens a Faith attribute with an exponent of 3. The character must then answer each of the following questions, based on his/her Beliefs and the situation at hand: [indent]Whom do you trust most? When in danger, whom do you consult for aid? Ultimately, how can you best serve your allies?[/indent] Each answer of “God” adds +1D to starting Faith[indent] I answered [I]The Lord of Battle[/I], [I]The Lord of Battle[/I], and [I]My strength[/I], respectively: I think that is honest to the character, and particularly his Beliefs and Traits. And so starting Faith is 5.[/sblock]Here are the Beliefs, Instincts etc for Aramina, plus her spells (in PC-build terms, she is a "henchman"-type character that I have paid for; Thurgon is a 5 life path PC, and so when I pay for a companion character that character has 3 life paths, and so mechanically is a bit less powerful and a bit more narrowly-focused): [sblock][U]Beliefs[/U] I'm not going to [i]finish[/i] my career with no spellbooks and an empty purse! I don't need Thurgon's pity If in doubt, burn it! [U]Instincts[/U] Never catch the glance or gaze of a stranger Always wear my cloak Always Assess before casting a spell [U]Character Traits[/U] Fiery Temper Extremely Respectful of Her Betters [U]Die Traits[/U] Gifted (may use Sorcery) [U]Relationships[/U] Thurgon (knight companion) [U]Spells[/U] Rain of Fire (streams of fire erupt from smoky red sky - somewhere between Fireball in damage potential and Meteor Swarm in AoE) Sparkshower (fire leaps and sparks from targeted blaze - in damage potential, a bit like Burning Hands) Call of Iron (grab a metal object) Touch Not Sublime Flesh (a defensive spell)[/sblock]Thurgon's equpiment includes armour, weapons, a riding horse, clothes and shoes, but no other travelling gear (and so no cloak or hood). (I couldn't afford travelling gear after paying for the other stuff I needed.) Aramina's equipment includes clothes, shoes, and travelling gear (rope, candles, matches, flint and steel, pocket knife, skillet, warm coat, rain cloak and hood, a thick leather belt, money purse). What sorts of signals does that send to the GM? Well, for one thing there should be camping. With a fire. Which Aramina might use to activate Sparkshower. With a skillet, in which Thurgon might be cooking and which Aramina might want to grab via Call of Iron and which might be used (by one or both) for brawling. I'm expecting there to be travel: because a riding horse is for travelling, and camps come with travel. If there's travel there'll probably be rain, because Thurgon doesn't have a cloak, but is Disciplined and so isn't going to be stopped by a bit of rain. I would expect there to be strangers. Whose gaze Aramina probably will not meet. Who might be innocent, and threatened! (Or who might be Medusae.) And I expect there will be choices: do I (as Thurgon) protect Aramina, or the innocent strangers? Is Fanatical Devotion really consistent with leading the righteous to glorious victory? If victory is even possible, will it be by way of arms (which is what the character is good at)? Or by way of cooking (which is one of the character's weakest trained skills)? And if by way of arms, what if Thurgon dies? Who, then, will protect Aramina? Or free Auxol, Thurgon's ancestral estate, from harm and infamy? I don't know how any of this will play out. I don't even know how much of the above will [I]occur[/I], because those are my thoughts about the sorts of things I would do as GM when looking at these two characters. The GM will have his own thoughts. But those thoughts will be working with the same material: that's where the action is.[/indent][/indent] [/QUOTE]
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