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General Tabletop Discussion
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Judgement calls vs "railroading"
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<blockquote data-quote="Campbell" data-source="post: 7091803" data-attributes="member: 16586"><p>Not more narrow experiences, just different experiences. From my perspective the divide is not about which games are flexible and which games are focused. It is about which set of motivations games do more to actively reward. Most mainstream games are fairly good at rewarding Creative Component (Discovery, Design) and Achievement Component (Completion, Power) motivations. They are worse at rewarding Mastery Component (Challenge, Strategy) and Social Component (Competition,Community) motivations. The reverse is true for most indie games. The mainstream culture is heavily biased towards the motivations mainstream games reward. When they see a set of games that does not match their particular motivations for playing these games they assume they must be more meaningful narrow, rather than catering to gamers with a different set of motivations.</p><p></p><p>I will have more later when I have more time. I am addressing the typical case here, not the broad range of experiences within both indie games and mainstream games. I am not speaking to individual games or gamers here.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7091803, member: 16586"] Not more narrow experiences, just different experiences. From my perspective the divide is not about which games are flexible and which games are focused. It is about which set of motivations games do more to actively reward. Most mainstream games are fairly good at rewarding Creative Component (Discovery, Design) and Achievement Component (Completion, Power) motivations. They are worse at rewarding Mastery Component (Challenge, Strategy) and Social Component (Competition,Community) motivations. The reverse is true for most indie games. The mainstream culture is heavily biased towards the motivations mainstream games reward. When they see a set of games that does not match their particular motivations for playing these games they assume they must be more meaningful narrow, rather than catering to gamers with a different set of motivations. I will have more later when I have more time. I am addressing the typical case here, not the broad range of experiences within both indie games and mainstream games. I am not speaking to individual games or gamers here. [/QUOTE]
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