Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7094509" data-attributes="member: 29398"><p>From the players' side this seems like nothing more than splitting hairs. They see the yellow-robed guy, eventually realize he's more significant than first thought, dig further, and learn some things about his motivations-goals-personality-history-etc.</p><p></p><p>Whether you decide he's engaged to the Baron's niece <span style="color: #FFFF00">a)</span> on the spot during a played session (i.e. from what's already in the DM's brain) or <span style="color: #FFFF00">b)</span> 6 years ahead of time in your world design phase (i.e. from what's already in the DM's notes) doesn't matter a whit to the players at the table. You-as-DM still decided it, and they as players still learned it.</p><p></p><p>It's different from the DM side, of course, but that's irrelevant - it's the players' perspective that matters.</p><p></p><p>The illusion is in making <span style="color: #FFFF00">a)</span> and <span style="color: #FFFF00">b)</span> above completely indistinguishable from the players' side (regardless of whether the information being presented is true, false, or neither). The illusion is in keeping the players unable to tell whether you're running from notes or from what you're making up on the spot...and this applies to both your system and mine: my illusion is that I'm using notes when I'm sometimes not, yours would be the opposite.</p><p></p><p>And success on the check means there is? </p><p></p><p>We're right back to my somewhat silly example of Schroedinger's diamonds from about a jillion pages ago, where as a player I can bring diamonds into existence in the game world just by having my character search for them. Players shouldn't be able to punch their own ticket to a solution like this and so easily bypass the challenge. In the citadel example, why would a party bother doing anything else (such as scouting, tracking guard movements, even attempting to sneak in) before finding a dark bit of wall and seeing if they can roll up* a secret door? In the diamonds example, why bother adventuring to get rich when I can just generate a diamond about half the time I search for one?</p><p></p><p>* - for such it is, no more than a die roll.</p><p></p><p>Only true if there's in fact a secret door there to be found.</p><p></p><p>At its extreme, isn't this just another form of railroad?</p><p></p><p>Lan-"I search for a secret door that is, in fact, a painted-over diamond"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7094509, member: 29398"] From the players' side this seems like nothing more than splitting hairs. They see the yellow-robed guy, eventually realize he's more significant than first thought, dig further, and learn some things about his motivations-goals-personality-history-etc. Whether you decide he's engaged to the Baron's niece [COLOR="#FFFF00"]a)[/COLOR] on the spot during a played session (i.e. from what's already in the DM's brain) or [COLOR="#FFFF00"]b)[/COLOR] 6 years ahead of time in your world design phase (i.e. from what's already in the DM's notes) doesn't matter a whit to the players at the table. You-as-DM still decided it, and they as players still learned it. It's different from the DM side, of course, but that's irrelevant - it's the players' perspective that matters. The illusion is in making [COLOR="#FFFF00"]a)[/COLOR] and [COLOR="#FFFF00"]b)[/COLOR] above completely indistinguishable from the players' side (regardless of whether the information being presented is true, false, or neither). The illusion is in keeping the players unable to tell whether you're running from notes or from what you're making up on the spot...and this applies to both your system and mine: my illusion is that I'm using notes when I'm sometimes not, yours would be the opposite. And success on the check means there is? We're right back to my somewhat silly example of Schroedinger's diamonds from about a jillion pages ago, where as a player I can bring diamonds into existence in the game world just by having my character search for them. Players shouldn't be able to punch their own ticket to a solution like this and so easily bypass the challenge. In the citadel example, why would a party bother doing anything else (such as scouting, tracking guard movements, even attempting to sneak in) before finding a dark bit of wall and seeing if they can roll up* a secret door? In the diamonds example, why bother adventuring to get rich when I can just generate a diamond about half the time I search for one? * - for such it is, no more than a die roll. Only true if there's in fact a secret door there to be found. At its extreme, isn't this just another form of railroad? Lan-"I search for a secret door that is, in fact, a painted-over diamond"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top