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Judgement calls vs "railroading"
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<blockquote data-quote="hawkeyefan" data-source="post: 7095007" data-attributes="member: 6785785"><p>Fair enough. I never said that any other game is not flexible, though. All I said was that D&D is flexible. </p><p></p><p></p><p></p><p>That's the illusion right there. Because the skulker's motivation has not yet been determined, so it is assumed he has a motivation of some sort....the players may guess at that motivation, which in turn could give the GM ideas on what to do....</p><p></p><p>It's not concrete....it's mutable. </p><p></p><p></p><p></p><p>See this is where I find the system as you've described it to be a bit flawed. It sounds to me like the players are free to attempt to introduce solutions to their problems via this method. They find themselves cornered in a room in some way? Oh, let's check for a secret door! Let's have the character with the best chance at such a check be the one to do it! </p><p></p><p>It seems like this method could be easily abused to create deus ex machina type events that allow PCs to bypass challenges. And it also seems like it allows in some ways for players to really play to their characters' strengths rather than their weaknesses. </p><p></p><p>Now, the players may be reasonable players who are not likely to abuse these rules....but it just seems like that would be open to multiple opinions and interpretations.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7095007, member: 6785785"] Fair enough. I never said that any other game is not flexible, though. All I said was that D&D is flexible. That's the illusion right there. Because the skulker's motivation has not yet been determined, so it is assumed he has a motivation of some sort....the players may guess at that motivation, which in turn could give the GM ideas on what to do.... It's not concrete....it's mutable. See this is where I find the system as you've described it to be a bit flawed. It sounds to me like the players are free to attempt to introduce solutions to their problems via this method. They find themselves cornered in a room in some way? Oh, let's check for a secret door! Let's have the character with the best chance at such a check be the one to do it! It seems like this method could be easily abused to create deus ex machina type events that allow PCs to bypass challenges. And it also seems like it allows in some ways for players to really play to their characters' strengths rather than their weaknesses. Now, the players may be reasonable players who are not likely to abuse these rules....but it just seems like that would be open to multiple opinions and interpretations. [/QUOTE]
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