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Judgement calls vs "railroading"
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<blockquote data-quote="Nagol" data-source="post: 7095616" data-attributes="member: 23935"><p>Illusionism isn't describing the fiction: it is describing how the fiction is being presented. The fiction is being presented as if it is being generated through choice on the players' part, but that choice is an illusion. The will of the players has be stolen by the GM so he can present his desire.</p><p></p><p>For example, if the GM knows that the next destination is going to be a castle, the following exchange is illusionism:</p><p></p><p>"Do you go west or south?"</p><p>"West."</p><p>"You reach a castle."</p><p></p><p>The GM presented the illusion of choice. The fiction is the fiction. The feeling that the players had a say in the outcome is the illusion.</p><p></p><p>*EDIT* I want to expand my definition slightly: it is illusionism when the presentation suggests the fiction is being derived from one a consequence and it actually is being derived from GM intention instead.</p><p></p><p>So, obviously rolling on the wandering monster chart but placing preferred encounter, openly rolling on a treasure table, but placing a preferred item, asking for player choice then placing your intended destination are all illusionism.</p><p></p><p>Asking which way the payers go then randomly determining what they find in that direction (or even purposefully designing what they find) isn't illusionism if the players understand what part choice plays in the determination.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7095616, member: 23935"] Illusionism isn't describing the fiction: it is describing how the fiction is being presented. The fiction is being presented as if it is being generated through choice on the players' part, but that choice is an illusion. The will of the players has be stolen by the GM so he can present his desire. For example, if the GM knows that the next destination is going to be a castle, the following exchange is illusionism: "Do you go west or south?" "West." "You reach a castle." The GM presented the illusion of choice. The fiction is the fiction. The feeling that the players had a say in the outcome is the illusion. *EDIT* I want to expand my definition slightly: it is illusionism when the presentation suggests the fiction is being derived from one a consequence and it actually is being derived from GM intention instead. So, obviously rolling on the wandering monster chart but placing preferred encounter, openly rolling on a treasure table, but placing a preferred item, asking for player choice then placing your intended destination are all illusionism. Asking which way the payers go then randomly determining what they find in that direction (or even purposefully designing what they find) isn't illusionism if the players understand what part choice plays in the determination. [/QUOTE]
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