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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7095844" data-attributes="member: 29398"><p>Where I'm talking about both.</p><p></p><p>But you as player don't know that, if I'm doing it right, so how can it matter or make any difference to the at-the-time play experience?</p><p></p><p>True, so here's a better example: let's use the same scenario, but instead of the PCs being the ones at the dinner table outing the advisor we'll have that be that's a group of NPCs (or a second played party in the same game?) and our actual PCs instead have heard rumours that something big might be in the wind at this dinner and have spent all day carefully infiltrating into the Baron's keep so they can spy on the dinner. When the dinner starts they've made it to a hidden chamber with a small lookout over the main hall - they maybe can't see much (they can see some of the (N)PC party but not the Baron or the advisor) but they can hear everything. For the next few hours they're going to be very engaged in what transpires but their best action will be to do nothing other than continue watching and listening...</p><p></p><p>Why does it sound like there's no clear direction - they'd done their diplomacy in town one and needed to make their (somewhat dangerous) way to town two to report back on what had transpired in town one...until someone left-turned it. And if it's a game where the fiction is co-authored by the players and DM (or completely authored by the players, with the DM merely reacting to what they do) then narration of the drum beats would be very much in play.</p><p></p><p>It doesn't have unified direction, to be sure, but that's different...and a risk: when there's 5 people able to drive the bus instead of one you risk having the bus try to go 5 directions at once. I'm that guy. Many of the people I game with are also "that guy-or-gal". If the game seems to be drifting and-or going to the action isn't generating much action and the game allows me to author in something different? In it goes! Hence, drums start pounding in the distance...</p><p></p><p>Now whether the rest of the party go along with it or not is of course an open question, which would need to be roleplayed out. Maybe we don't go after the drums. Maybe we do. Maybe we come back to them after reporting into town two...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7095844, member: 29398"] Where I'm talking about both. But you as player don't know that, if I'm doing it right, so how can it matter or make any difference to the at-the-time play experience? True, so here's a better example: let's use the same scenario, but instead of the PCs being the ones at the dinner table outing the advisor we'll have that be that's a group of NPCs (or a second played party in the same game?) and our actual PCs instead have heard rumours that something big might be in the wind at this dinner and have spent all day carefully infiltrating into the Baron's keep so they can spy on the dinner. When the dinner starts they've made it to a hidden chamber with a small lookout over the main hall - they maybe can't see much (they can see some of the (N)PC party but not the Baron or the advisor) but they can hear everything. For the next few hours they're going to be very engaged in what transpires but their best action will be to do nothing other than continue watching and listening... Why does it sound like there's no clear direction - they'd done their diplomacy in town one and needed to make their (somewhat dangerous) way to town two to report back on what had transpired in town one...until someone left-turned it. And if it's a game where the fiction is co-authored by the players and DM (or completely authored by the players, with the DM merely reacting to what they do) then narration of the drum beats would be very much in play. It doesn't have unified direction, to be sure, but that's different...and a risk: when there's 5 people able to drive the bus instead of one you risk having the bus try to go 5 directions at once. I'm that guy. Many of the people I game with are also "that guy-or-gal". If the game seems to be drifting and-or going to the action isn't generating much action and the game allows me to author in something different? In it goes! Hence, drums start pounding in the distance... Now whether the rest of the party go along with it or not is of course an open question, which would need to be roleplayed out. Maybe we don't go after the drums. Maybe we do. Maybe we come back to them after reporting into town two... Lanefan [/QUOTE]
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Judgement calls vs "railroading"
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