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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7096705" data-attributes="member: 42582"><p>You've not given any example of D&D providing a BW experience.</p><p></p><p>The Inspiration rules don't do that: they provide Advantage, which is not a discrete benefit from various other features of the system, meaning that interaction between granting Inspiration and various existing class and other mechanics is not smooth, and Inspiration defaults to being a seconardy concern; Inspiration does not stack; and then there is the whole question of how it is awarded.</p><p></p><p>The DC system is not up to the task, because of the relationship between bonuses, Inspiration and bounded accuracy; the advancement system is not up to the task Iit's based either on encounters or on reaching "story" milestones); etc.</p><p></p><p>Here are some other systems that 5e can't emulate either: Runequest, Rolemaster and 4e D&D.</p><p></p><p>The systems you pointed to as examples of 5e's flexibilituy - sanity and honour - exist in BW, and the system has ample scope to develop other related systems (and you scorn the idea of "developing" these, yet point to the scope to "develop" the 5e Inpsiration rules, or DC-setting rules, as evidence of its flexibility).</p><p></p><p>I'm not expressing any view on whether 5e is a good or bad game. But it is not uniquely flexibile. It doesn't even have a proper TotM combat positioning and targetting system (contrast, say, 13th Age, BW or even Classic Traveller).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7096705, member: 42582"] You've not given any example of D&D providing a BW experience. The Inspiration rules don't do that: they provide Advantage, which is not a discrete benefit from various other features of the system, meaning that interaction between granting Inspiration and various existing class and other mechanics is not smooth, and Inspiration defaults to being a seconardy concern; Inspiration does not stack; and then there is the whole question of how it is awarded. The DC system is not up to the task, because of the relationship between bonuses, Inspiration and bounded accuracy; the advancement system is not up to the task Iit's based either on encounters or on reaching "story" milestones); etc. Here are some other systems that 5e can't emulate either: Runequest, Rolemaster and 4e D&D. The systems you pointed to as examples of 5e's flexibilituy - sanity and honour - exist in BW, and the system has ample scope to develop other related systems (and you scorn the idea of "developing" these, yet point to the scope to "develop" the 5e Inpsiration rules, or DC-setting rules, as evidence of its flexibility). I'm not expressing any view on whether 5e is a good or bad game. But it is not uniquely flexibile. It doesn't even have a proper TotM combat positioning and targetting system (contrast, say, 13th Age, BW or even Classic Traveller). [/QUOTE]
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