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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7097520" data-attributes="member: 6696971"><p>One more quick post because I'm seeing a lot of concepts run together and Illusionism is getting conflated/diluted with other stuff because of it.</p><p></p><p>Keeping fiction mutable (be it backstory, an NPC's nature, or geographical "tightness/resolution") isn't Illusionism. It can be used as a means to facilitate Illusionism, but it isn't by itself Illusionism. It can also be used as a means to expedite only having on-screen "the action" (thematic stuff that the PCs care about). That is the orthodox utility, and therefore reason for deployment, of that GMing technique.</p><p> </p><p>The "illusion of fixedness/persistence/lack of mutability" is not Illusionism. See below:</p><p></p><p><strong><u>Force</u></strong>: A technique deployed whereby control over a characters' thematically/strategically/tactically-significant decisions (or the outcomes of those decisions) is <strong><em>overtly </em></strong>wrested from the character's player and/or by way of subordinating the system's orthodox procedures.</p><p></p><p>All you have to do to turn Force into Illusionism is place a "c" in front of "overtly", thus turning it into "covertly."</p><p></p><p>The reason why Illusionism is oftentimes considered taboo is because it violates the implicit or explicit social contract that the players have signed up for (and/or the play priorities that the game champions). If it does not violate social contract, then its perfectly fine (or necessary/expected).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7097520, member: 6696971"] One more quick post because I'm seeing a lot of concepts run together and Illusionism is getting conflated/diluted with other stuff because of it. Keeping fiction mutable (be it backstory, an NPC's nature, or geographical "tightness/resolution") isn't Illusionism. It can be used as a means to facilitate Illusionism, but it isn't by itself Illusionism. It can also be used as a means to expedite only having on-screen "the action" (thematic stuff that the PCs care about). That is the orthodox utility, and therefore reason for deployment, of that GMing technique. The "illusion of fixedness/persistence/lack of mutability" is not Illusionism. See below: [B][U]Force[/U][/B]: A technique deployed whereby control over a characters' thematically/strategically/tactically-significant decisions (or the outcomes of those decisions) is [B][I]overtly [/I][/B]wrested from the character's player and/or by way of subordinating the system's orthodox procedures. All you have to do to turn Force into Illusionism is place a "c" in front of "overtly", thus turning it into "covertly." The reason why Illusionism is oftentimes considered taboo is because it violates the implicit or explicit social contract that the players have signed up for (and/or the play priorities that the game champions). If it does not violate social contract, then its perfectly fine (or necessary/expected). [/QUOTE]
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Judgement calls vs "railroading"
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