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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7097968" data-attributes="member: 48965"><p>Prone is a specific condition... every instance of falling does not inflict that condition and every time that condition is inflicted doesn't necessarily mean someone has fallen... In fact in D&D you take damage when you fall which seems to line up with what we are talking about... why can't I describe it that way with the victim taking damage and then scrambling to their feet before I can capitalize on a prone condition? Some inconsequential movement is assumed in the exchange of blows in D&D combat... without the prone effect it is certainly inconsequential... so why can't I describe it like that?</p><p></p><p></p><p></p><p>Why do I need martial mind-control to describe a person misjudging their footing and missing a blow? Or is the only way one could be wrong-footed in the fiction through mind-control forced movement? that's a specific maneuver not the act of being wrong-footed in the fiction.</p><p> </p><p></p><p></p><p>Again they scoop up the weapon before anyone can capitalize on them being disarmed... unless of course someone actually inflicts the mechanical effect of disarming... which they could again describe however they like as long as it respects the fiction.</p><p></p><p></p><p></p><p>Well I'm not speaking to AD&D...</p><p></p><p></p><p></p><p>Wait what? Some portion of hit points is physical... how much, we don't know so why can't I describe it as such? Now if we as a table have made an agreement about said descriptions of course not... but that's beyond the scope of what the game does or does not allow.</p><p></p><p></p><p></p><p>That's what we are speaking to... creative description and whether that description is more constrained or not in particular systems. If anything it seems you hamper your own creativity in these situations by tying the description to mechanics when they don't have to or even necessarily map uniquely with one of your chosen mechanics... .</p></blockquote><p></p>
[QUOTE="Imaro, post: 7097968, member: 48965"] Prone is a specific condition... every instance of falling does not inflict that condition and every time that condition is inflicted doesn't necessarily mean someone has fallen... In fact in D&D you take damage when you fall which seems to line up with what we are talking about... why can't I describe it that way with the victim taking damage and then scrambling to their feet before I can capitalize on a prone condition? Some inconsequential movement is assumed in the exchange of blows in D&D combat... without the prone effect it is certainly inconsequential... so why can't I describe it like that? Why do I need martial mind-control to describe a person misjudging their footing and missing a blow? Or is the only way one could be wrong-footed in the fiction through mind-control forced movement? that's a specific maneuver not the act of being wrong-footed in the fiction. Again they scoop up the weapon before anyone can capitalize on them being disarmed... unless of course someone actually inflicts the mechanical effect of disarming... which they could again describe however they like as long as it respects the fiction. Well I'm not speaking to AD&D... Wait what? Some portion of hit points is physical... how much, we don't know so why can't I describe it as such? Now if we as a table have made an agreement about said descriptions of course not... but that's beyond the scope of what the game does or does not allow. That's what we are speaking to... creative description and whether that description is more constrained or not in particular systems. If anything it seems you hamper your own creativity in these situations by tying the description to mechanics when they don't have to or even necessarily map uniquely with one of your chosen mechanics... . [/QUOTE]
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