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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7098110" data-attributes="member: 29398"><p>Key words there are "if there is", which by the sound of it is unknown until a player rolls a check. On a success, a secret door is found and at the same time is brought into existence. On a fail, there's no door and maybe something goes wrong...guards arrive or whatever. On a middling result there may or may not be a door, enemies might be waiting right behind it, etc. Schroedinger's door.</p><p></p><p>This kind of sums up what I've been trying to say for about the last 7 pages: if it's a good game, why does it matter how it came to be so? </p><p></p><p>=======================================</p><p></p><p>I'll explain the analogy as you seem to have taken it literally.</p><p></p><p>The earth is the PCs. The sun is the game world. The game world is always bigger than the PCs.</p><p>I know, and I'm railing against it as poor to awful design as all it does is make the PCs into special snowflakes, which if left unchecked and-or without the perfect group to play it leads to overentitled players and doormat or processor-unit DMs.</p><p></p><p>Assuming the DM is unwise enough to reveal whatever decision-making process is being used at a given time, then yes. I know that my answer if asked about this as a DM would usually boil down to a polite version of "none of your business" which would get less polite each successive time I was asked.</p><p></p><p>I don't sign social contracts. I just say (again in more flowery terms) "here's my game, here's the rules and system, here's the game world - check it out then either sit down and play or get up and leave". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"'do it till they tell you to stop' can sometimes be a useful motto to play by"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7098110, member: 29398"] Key words there are "if there is", which by the sound of it is unknown until a player rolls a check. On a success, a secret door is found and at the same time is brought into existence. On a fail, there's no door and maybe something goes wrong...guards arrive or whatever. On a middling result there may or may not be a door, enemies might be waiting right behind it, etc. Schroedinger's door. This kind of sums up what I've been trying to say for about the last 7 pages: if it's a good game, why does it matter how it came to be so? ======================================= I'll explain the analogy as you seem to have taken it literally. The earth is the PCs. The sun is the game world. The game world is always bigger than the PCs. I know, and I'm railing against it as poor to awful design as all it does is make the PCs into special snowflakes, which if left unchecked and-or without the perfect group to play it leads to overentitled players and doormat or processor-unit DMs. Assuming the DM is unwise enough to reveal whatever decision-making process is being used at a given time, then yes. I know that my answer if asked about this as a DM would usually boil down to a polite version of "none of your business" which would get less polite each successive time I was asked. I don't sign social contracts. I just say (again in more flowery terms) "here's my game, here's the rules and system, here's the game world - check it out then either sit down and play or get up and leave". :) Lan-"'do it till they tell you to stop' can sometimes be a useful motto to play by"-efan [/QUOTE]
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