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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7098367" data-attributes="member: 48965"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So mechanics that effect the resolution...D&D 5e has a multitude of these from feats to spells to skills to class abilites, to ad-hoc moves under the discretiong of the DM and so on that can be used and/or reskinned... Did you expect me to list everyone of them out? I don't have the inclination or that type of time since it's fairly clear they exist to anyone who has played or ran 5e.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>So again mechanics (ranges, reach, moving between attacks, dash, etc.) that D&D 5e has. But again we'd have to go alot more specific than the examples you threw up in the previous post. Is being prone a component of the success... it depends on the stated action of the player, the build of the character, the rulings of the DM and so on. </p><p></p><p></p><p></p><p>Well that's because there were no specifics and I believed we were talking to fiction as opposed to mechanics... which clearly isn't the case. we are really talking mechanics here.</p><p></p><p></p><p></p><p>Sure it does... it can affect how the next player or the DM decide to describe what happens next. what you really mean is that beyond hit point loss it has no mechanical resolution.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So in DW your character would no longer have an arm in this instance??... even though the mechanical effect is take damage?? Or are you claiming someone can chose to play their character like his arm is gone... because if so that's no different than him choosing to do the same in D&D. What in DW forces a player to go beyond just writing the damage down and moving on with play? Moreso how is this different from having a condition or a specific type of damage applied in D&D. A vorpal sword will do the same thing... right? </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Again you are speaking to mechanics not fiction. There's no way in DW you're going to get a result of hit point damage on me as a player but then, because it was an Orc, tell me my arm got ripped off, not unless there's a specific ability or move for you to accomplish such. Now I may choose to roleplay my arm being busted up... but I could do the same thing in D&D.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7098367, member: 48965"] [indent] So mechanics that effect the resolution...D&D 5e has a multitude of these from feats to spells to skills to class abilites, to ad-hoc moves under the discretiong of the DM and so on that can be used and/or reskinned... Did you expect me to list everyone of them out? I don't have the inclination or that type of time since it's fairly clear they exist to anyone who has played or ran 5e. [/indent] So again mechanics (ranges, reach, moving between attacks, dash, etc.) that D&D 5e has. But again we'd have to go alot more specific than the examples you threw up in the previous post. Is being prone a component of the success... it depends on the stated action of the player, the build of the character, the rulings of the DM and so on. Well that's because there were no specifics and I believed we were talking to fiction as opposed to mechanics... which clearly isn't the case. we are really talking mechanics here. Sure it does... it can affect how the next player or the DM decide to describe what happens next. what you really mean is that beyond hit point loss it has no mechanical resolution. [indent] So in DW your character would no longer have an arm in this instance??... even though the mechanical effect is take damage?? Or are you claiming someone can chose to play their character like his arm is gone... because if so that's no different than him choosing to do the same in D&D. What in DW forces a player to go beyond just writing the damage down and moving on with play? Moreso how is this different from having a condition or a specific type of damage applied in D&D. A vorpal sword will do the same thing... right? Again you are speaking to mechanics not fiction. There's no way in DW you're going to get a result of hit point damage on me as a player but then, because it was an Orc, tell me my arm got ripped off, not unless there's a specific ability or move for you to accomplish such. Now I may choose to roleplay my arm being busted up... but I could do the same thing in D&D.[/indent] [/QUOTE]
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