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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7098435" data-attributes="member: 42582"><p>What's weird about this is that you've highlighted the bit that says "player".</p><p></p><p>From Revised, p 231 (the identical text is in BW Gold, p 523):</p><p></p><p style="margin-left: 20px">A Faithful character may pray for divine intervention. The prayer must be announced and spoken. . . . The player creates the prayer on the fly and states his desired outcome.</p><p></p><p>The player has to create the prayer. It has to be stated - in Fight!, prayer is a tandem action and is measured in syllables, which (perforce) have to be spoken.</p><p></p><p>The topic is elaborated upon in the Adventure Burner (pp 344-45; the same text is found in the Codex, pp 221-22):</p><p></p><p style="margin-left: 20px">The prayer or invocation of the player is the prime part of the task. . . . The player must offer an invocation appropriate to the moment and his idiom. If he doesn't, the GM can and should inform him that his task is inappropriate to his intent and stop the Faith dice before they hit the table. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">How often can you pray? Each prayer must be a complete idea spoken, sung or invoked in the proper idiom. The spoken prayer is part of the task of this test! If the task is inappropriate to the intent, disallow the test. Since only a few words can be spoken in each volley, most prayers should take two volleys. More elaborate prayers can take three to six volleys.</p><p></p><p>I don't know what <em>you</em> think "create the prayer" means; and I don't know how you think the number of volleys required to state the prayer is determined. But it's clear what the designers think and intended: it means that the player has to state the prayer!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7098435, member: 42582"] What's weird about this is that you've highlighted the bit that says "player". From Revised, p 231 (the identical text is in BW Gold, p 523): [indent]A Faithful character may pray for divine intervention. The prayer must be announced and spoken. . . . The player creates the prayer on the fly and states his desired outcome.[/indent] The player has to create the prayer. It has to be stated - in Fight!, prayer is a tandem action and is measured in syllables, which (perforce) have to be spoken. The topic is elaborated upon in the Adventure Burner (pp 344-45; the same text is found in the Codex, pp 221-22): [indent]The prayer or invocation of the player is the prime part of the task. . . . The player must offer an invocation appropriate to the moment and his idiom. If he doesn't, the GM can and should inform him that his task is inappropriate to his intent and stop the Faith dice before they hit the table. . . . How often can you pray? Each prayer must be a complete idea spoken, sung or invoked in the proper idiom. The spoken prayer is part of the task of this test! If the task is inappropriate to the intent, disallow the test. Since only a few words can be spoken in each volley, most prayers should take two volleys. More elaborate prayers can take three to six volleys.[/indent] I don't know what [I]you[/I] think "create the prayer" means; and I don't know how you think the number of volleys required to state the prayer is determined. But it's clear what the designers think and intended: it means that the player has to state the prayer! [/QUOTE]
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