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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Nagol" data-source="post: 7098445" data-attributes="member: 23935"><p>I think you are communicating at cross purposes here. A negation would be "You didn't do that/that doesn't happen" as opposed to doing something to undo your action.</p><p></p><p>If you opened a door, the door is now open with all the necessary fictional dependencies accomplished (you touched the handle, turned the knob and moved the door in its new position). Someone else can decide to close the door, but no one has the right to say "No you didn't" other than through interruption of the fiction by introducing new information "As you grab the handle..." as you acknowledge in the next section.</p><p></p><p></p><p></p><p></p><p>So you do have the right for your contributions to be acknowledged in how they affect the world and for them not to be negated. </p><p></p><p>Some of the games we're discussing have given the option to transfer some mechanical expression from the GM to the player while leaving the fictional expression of that mechanism with the GM. The GM may decide to give the player a choice of "pay me now or go for double or nothing". If the player chooses the double-or-nothing option, the GM is supposed to alter the scene to reflect the new danger level rather than negating the choice by keeping the danger the same or lower.</p><p></p><p>The GM is surrendering some control over the situation by granting the mechanical choice to the player, but is retaining (and arguably increasing) his creativity by maintaining sole control over the fictional representation.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7098445, member: 23935"] I think you are communicating at cross purposes here. A negation would be "You didn't do that/that doesn't happen" as opposed to doing something to undo your action. If you opened a door, the door is now open with all the necessary fictional dependencies accomplished (you touched the handle, turned the knob and moved the door in its new position). Someone else can decide to close the door, but no one has the right to say "No you didn't" other than through interruption of the fiction by introducing new information "As you grab the handle..." as you acknowledge in the next section. So you do have the right for your contributions to be acknowledged in how they affect the world and for them not to be negated. Some of the games we're discussing have given the option to transfer some mechanical expression from the GM to the player while leaving the fictional expression of that mechanism with the GM. The GM may decide to give the player a choice of "pay me now or go for double or nothing". If the player chooses the double-or-nothing option, the GM is supposed to alter the scene to reflect the new danger level rather than negating the choice by keeping the danger the same or lower. The GM is surrendering some control over the situation by granting the mechanical choice to the player, but is retaining (and arguably increasing) his creativity by maintaining sole control over the fictional representation. [/QUOTE]
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Judgement calls vs "railroading"
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