Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7098465" data-attributes="member: 42582"><p>The passage isn't ambiguous. It is talking about the character having his/her arm "busted" or otherwise losing an arm. And what "forces" the player to go along with this is nothing different from what "forces" the player, in a D&D game, to accept that - after being Thunderwaved - his/her PC is at place X (say, next to the pit) rather than place Y (say, next to his/her friend). It's an expectation in these games that once accepts the fiction that is established by application of the mechanics.</p><p></p><p>(The actual move on the GM's part would, I think, be "deal damage" (p 168): "When you deal damage, choose one source of damage that’s fictionally threatening a character and apply it. . . . The amount of damage is decided by the source. . . . Most damage is based on a die roll." Though one would need to keep in mind (p 23) that "Damage can be assigned even when no move is made, if it follows from the fiction.")</p><p></p><p>The basic principle is no different in BW than in DW, though the mechanics are different. If an action is declared "I chop his arm off!", and the resolution is successful (say, an Ob 4 Sword test) then the intent is realised and the victim's arm is chopped off.</p><p></p><p>And I don't really see how a vorpal sword is that relevant: yes, that generates fiction that has teeth, but it's not as if a GM is free to creatively narrate vorpal effects at will. So it's hardly an illustration of D&D being more creative with respect to the creation of fiction-with-teeth than is BW.</p><p></p><p>Well, as I posted upthread, I didn't realise that when you said "The GM can be more creative in D&D" you were referring to mere colour that has no teeth as far as resolution is concerned. And it's not clear why you think that the DW GM can't do the same - eg when announcing the increased danger, also introduce whatever additional toothless colour you think is open to the D&D GM?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7098465, member: 42582"] The passage isn't ambiguous. It is talking about the character having his/her arm "busted" or otherwise losing an arm. And what "forces" the player to go along with this is nothing different from what "forces" the player, in a D&D game, to accept that - after being Thunderwaved - his/her PC is at place X (say, next to the pit) rather than place Y (say, next to his/her friend). It's an expectation in these games that once accepts the fiction that is established by application of the mechanics. (The actual move on the GM's part would, I think, be "deal damage" (p 168): "When you deal damage, choose one source of damage that’s fictionally threatening a character and apply it. . . . The amount of damage is decided by the source. . . . Most damage is based on a die roll." Though one would need to keep in mind (p 23) that "Damage can be assigned even when no move is made, if it follows from the fiction.") The basic principle is no different in BW than in DW, though the mechanics are different. If an action is declared "I chop his arm off!", and the resolution is successful (say, an Ob 4 Sword test) then the intent is realised and the victim's arm is chopped off. And I don't really see how a vorpal sword is that relevant: yes, that generates fiction that has teeth, but it's not as if a GM is free to creatively narrate vorpal effects at will. So it's hardly an illustration of D&D being more creative with respect to the creation of fiction-with-teeth than is BW. Well, as I posted upthread, I didn't realise that when you said "The GM can be more creative in D&D" you were referring to mere colour that has no teeth as far as resolution is concerned. And it's not clear why you think that the DW GM can't do the same - eg when announcing the increased danger, also introduce whatever additional toothless colour you think is open to the D&D GM? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top