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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7098538" data-attributes="member: 6696971"><p>[MENTION=6785785]hawkeyefan[/MENTION] , quick clarification on Illusionism and mutable backstory.</p><p></p><p>If a GM uses unfixed backstory in order to block a player move after they declare an action, that would be a case of Illusionism. A classical case of this would be "is there warding againstTeleportation/Scrying magic in location x?" GM left this unfixed. But now because the Wizards powerful magic will render an important (perceived to the GM) obstacle innert, the GM initiates the post-hoc block.</p><p></p><p>That would be a case of mutable setting/backstory leveraged for Illusionism. Basically the GM wants to "say no" and needs justification.</p><p></p><p>This is why "say yes or roll the dice" is a fundamental principle in games with low resolution setting/unfixed backstory. It protects the social relationship and game integrity against such (perceived or real) "bad faith blocks)...while also allowing the GM to "play to find out!"</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7098538, member: 6696971"] [MENTION=6785785]hawkeyefan[/MENTION] , quick clarification on Illusionism and mutable backstory. If a GM uses unfixed backstory in order to block a player move after they declare an action, that would be a case of Illusionism. A classical case of this would be "is there warding againstTeleportation/Scrying magic in location x?" GM left this unfixed. But now because the Wizards powerful magic will render an important (perceived to the GM) obstacle innert, the GM initiates the post-hoc block. That would be a case of mutable setting/backstory leveraged for Illusionism. Basically the GM wants to "say no" and needs justification. This is why "say yes or roll the dice" is a fundamental principle in games with low resolution setting/unfixed backstory. It protects the social relationship and game integrity against such (perceived or real) "bad faith blocks)...while also allowing the GM to "play to find out!" [/QUOTE]
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Judgement calls vs "railroading"
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