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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Imaro" data-source="post: 7099837" data-attributes="member: 48965"><p>This is still ambiguous you can offer the prayer (that the player creates) to the GM without speaking it. You write it down and hand it to him.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Well this is optional it grants an incentive for speaking out loud by the player but it doesn't force you to. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>Yep this one does seem to blur the line between player and character... though I'm wondering if this takes place in the game or does the player himself have to create the lore and it serve more as knowledge his character possess... Honestly I'm finding this game kind of obtuse when it comes to clearly explaining things.</p><p></p><p></p><p></p><p>Okay assume the same situation where I hand the GM the prayer for assessment... or I speak it but not in character. Are these options in BW?</p><p></p><p></p><p></p><p>Again, I'm failing to see how this <strong>has to be</strong> spoken. It could just as easily be written down.</p><p></p><p></p><p></p><p>You could write the wish down, and given the advice around subverting AD&D wishes that was pretty popular probably should. That's what i am getting at you keep inferring things have to be spoken (and in character at that) when they don't necessarily have to be and there is no actual passage in BW (at least so far) that states these things must be spoken in character by the player.</p><p></p><p></p><p></p><p>I think forcing this type of thing would definitely limit the appeal of your game (the actor play style and it's forms of fun/pleasure are not necessarily enjoyed by all and making this mandatory means anyone who doesn't enjoy it can't choose to opt out)... and I'm not sure I see it as objectively more authentic or helpful in getting into the mindset of your character... it's just a preference. </p><p></p><p>My players and I often speak in character during the game when conversations between PC's and NPC's (or even PC's and PC's) take place but when it comes to action declarations... acting it out isn't enforced unless someone wants to pantomime something and then it's usually done in a humorous way (or because we've had a little too much to drink) as opposed to it being something that's judged to complete said task by the GM.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7099837, member: 48965"] This is still ambiguous you can offer the prayer (that the player creates) to the GM without speaking it. You write it down and hand it to him. [indent] Well this is optional it grants an incentive for speaking out loud by the player but it doesn't force you to. [/indent] Yep this one does seem to blur the line between player and character... though I'm wondering if this takes place in the game or does the player himself have to create the lore and it serve more as knowledge his character possess... Honestly I'm finding this game kind of obtuse when it comes to clearly explaining things. Okay assume the same situation where I hand the GM the prayer for assessment... or I speak it but not in character. Are these options in BW? Again, I'm failing to see how this [B]has to be[/B] spoken. It could just as easily be written down. You could write the wish down, and given the advice around subverting AD&D wishes that was pretty popular probably should. That's what i am getting at you keep inferring things have to be spoken (and in character at that) when they don't necessarily have to be and there is no actual passage in BW (at least so far) that states these things must be spoken in character by the player. I think forcing this type of thing would definitely limit the appeal of your game (the actor play style and it's forms of fun/pleasure are not necessarily enjoyed by all and making this mandatory means anyone who doesn't enjoy it can't choose to opt out)... and I'm not sure I see it as objectively more authentic or helpful in getting into the mindset of your character... it's just a preference. My players and I often speak in character during the game when conversations between PC's and NPC's (or even PC's and PC's) take place but when it comes to action declarations... acting it out isn't enforced unless someone wants to pantomime something and then it's usually done in a humorous way (or because we've had a little too much to drink) as opposed to it being something that's judged to complete said task by the GM. [/QUOTE]
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