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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="hawkeyefan" data-source="post: 7099996" data-attributes="member: 6785785"><p>I am talking about the game, not the fiction in the game. Just about anything can be justified within the fiction in some way.....but the GM and his/her techniques and how those affect the players is part of the real world.</p><p></p><p>Now, my point about your element of the fiction writing itself, the fact that the GM has not authored a motivation for an NPC he decided to introduce so that such a motivation could later be established by what happens in the fiction.....that seems much more close to the fiction writing itself than the GM writing it. Is the GM free to decide whatever he wants? I thought that was part of teh whole point of this style of play....to limit GM authorship by sharing it with players. </p><p></p><p></p><p></p><p>Sure....secret doors are fine as elements of story. However, you better believe that the author considers how they are introduced....not just having them show up because they would be convenient for the characters. </p><p></p><p></p><p></p><p>This I can see as a strong element in your style not present in a more GM driven style; all developments seem to come from some attempt by the PCs. So things go well or poorly based on how the PCs perform at their chosen tasks. </p><p></p><p>In 5E D&D, the character who casts Passwall can just as easily find that there are further complications beyond the wall....hordes of enemies, a sheer drop, etc....but this is based on GM whim or pre-authoring such elements rather than on the results of PC actions.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7099996, member: 6785785"] I am talking about the game, not the fiction in the game. Just about anything can be justified within the fiction in some way.....but the GM and his/her techniques and how those affect the players is part of the real world. Now, my point about your element of the fiction writing itself, the fact that the GM has not authored a motivation for an NPC he decided to introduce so that such a motivation could later be established by what happens in the fiction.....that seems much more close to the fiction writing itself than the GM writing it. Is the GM free to decide whatever he wants? I thought that was part of teh whole point of this style of play....to limit GM authorship by sharing it with players. Sure....secret doors are fine as elements of story. However, you better believe that the author considers how they are introduced....not just having them show up because they would be convenient for the characters. This I can see as a strong element in your style not present in a more GM driven style; all developments seem to come from some attempt by the PCs. So things go well or poorly based on how the PCs perform at their chosen tasks. In 5E D&D, the character who casts Passwall can just as easily find that there are further complications beyond the wall....hordes of enemies, a sheer drop, etc....but this is based on GM whim or pre-authoring such elements rather than on the results of PC actions. [/QUOTE]
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Judgement calls vs "railroading"
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