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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Ovinomancer" data-source="post: 7100931" data-attributes="member: 16814"><p>Well, you responded with quoting that you were looking forward to play-acting your prayers in game, so... should I go with you aren't looking forward to it or that you are? Either way, your response completely missed the point I was making to stick to banalities.</p><p></p><p></p><p>I'm not sure I've ever seen a tu quoque* argument for a <em>mechanic</em>. That's a new one.</p><p></p><p>*essentially "other people do it, too" used a justification for something.</p><p></p><p></p><p>Huh? You never had to speak your wish, that wasn't a mechanic. You could easily say, "Bob wishes for some sandwiches," and that was fine. You never were required to say, "I, Bob, wish for some sandwiches." But, again, this is a tu quoque argument -- that other bad mechanics exist isn't a justification for this one. </p><p></p><p>The problem here is that this is a hidden gotcha. You don't have to play act anything else in the game except prayers, songs, rhymes, and social encounters. No playacting of leaping a chasm (at least, I don't think you have to stand up and hop to jump a chasm), no getting out the boffers to show how you swing your axe, none of that. But, for that one thing that can be difficult (social interaction), these rules suddenly and inexplicably <em>require </em>that you play-act. That's bad in the sense that it's uneven application, uneven expectations, and because forcing someone to playact is generally a bad call for a game in general. Your table, fine, but for a game system to force that kind of interaction without <em>putting it up front on the tin</em> is a bad deal.</p><p></p><p>It would be like picking up Amber and expecting an immersive, diceless story oriented roleplaying game and finding, in the middle, and detailed tactical wargame.</p><p></p><p>As an aside, cutting out parts of my argument that address your response as if they were said and then separating your quote of me by interleaving another response in between is extreme bad form.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7100931, member: 16814"] Well, you responded with quoting that you were looking forward to play-acting your prayers in game, so... should I go with you aren't looking forward to it or that you are? Either way, your response completely missed the point I was making to stick to banalities. I'm not sure I've ever seen a tu quoque* argument for a [I]mechanic[/I]. That's a new one. *essentially "other people do it, too" used a justification for something. Huh? You never had to speak your wish, that wasn't a mechanic. You could easily say, "Bob wishes for some sandwiches," and that was fine. You never were required to say, "I, Bob, wish for some sandwiches." But, again, this is a tu quoque argument -- that other bad mechanics exist isn't a justification for this one. The problem here is that this is a hidden gotcha. You don't have to play act anything else in the game except prayers, songs, rhymes, and social encounters. No playacting of leaping a chasm (at least, I don't think you have to stand up and hop to jump a chasm), no getting out the boffers to show how you swing your axe, none of that. But, for that one thing that can be difficult (social interaction), these rules suddenly and inexplicably [I]require [/I]that you play-act. That's bad in the sense that it's uneven application, uneven expectations, and because forcing someone to playact is generally a bad call for a game in general. Your table, fine, but for a game system to force that kind of interaction without [I]putting it up front on the tin[/I] is a bad deal. It would be like picking up Amber and expecting an immersive, diceless story oriented roleplaying game and finding, in the middle, and detailed tactical wargame. As an aside, cutting out parts of my argument that address your response as if they were said and then separating your quote of me by interleaving another response in between is extreme bad form. [/QUOTE]
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