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Judgement calls vs "railroading"
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<blockquote data-quote="Tony Vargas" data-source="post: 7101505" data-attributes="member: 996"><p>Yeah, Ron was really big on declaring things incompatible, incoherent, or impossible. I mean, he was a designer working in an industry where designing for anything other than the 500lb gorilla meant finding a teeny niche market to cater too (and maybe build up), and the more wedges you can drive into the hobby to open up little niches like that, the more design work you could do. Maybe it was, to some extent, all 'sour grapes' anyway - talented designers disappointed that they could design games so much 'better' than the leading one, but never un-seat it from the top spot, nor even come anywhere near it's success, looking to explain that 'failure.' </p><p></p><p> Oh, stop being such a martyr. ;P</p><p></p><p>Anyway, I think we've cleared things up, since we've gone from:</p><p></p><p> That may well require some smoke and mirrors, but not necessarily in the service of <em>GM intent</em>.</p><p></p><p>To:</p><p></p><p> So not "inherently built on," but merely "susceptible too." That fits fine. </p><p></p><p>And, sure, that's part of what makes Illusionism such a useful technique: you can deploy it in spite of the game, itself, trying to stop you. The more 'above board' a game plays, the less pervasive the opportunities to do so, but you can always set up a magician's force (my favorite example of illusionism), whether you're hiding a map behind a DM screen, or 'scene framing' for the indie crowd. Heck, if your players are convinced a game isn't susceptible to illusionism, that just makes the technique that much more potent.</p><p></p><p>Worst case, a purist can declare a 'Story Now' game besmirched by illusionism "No True Story Now game!"</p><p></p><p> For the Forger definition of 'integrity,' specifically chosen to make GM Force & Illusionism sound unsavory. </p><p></p><p>If I'm signed up to run a game that promises to be an entertaining experience evocative of a chosen genre, Illusionism is a technique that I can use to deliver. </p><p>Delivering on my promises is acting with integrity.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7101505, member: 996"] Yeah, Ron was really big on declaring things incompatible, incoherent, or impossible. I mean, he was a designer working in an industry where designing for anything other than the 500lb gorilla meant finding a teeny niche market to cater too (and maybe build up), and the more wedges you can drive into the hobby to open up little niches like that, the more design work you could do. Maybe it was, to some extent, all 'sour grapes' anyway - talented designers disappointed that they could design games so much 'better' than the leading one, but never un-seat it from the top spot, nor even come anywhere near it's success, looking to explain that 'failure.' Oh, stop being such a martyr. ;P Anyway, I think we've cleared things up, since we've gone from: That may well require some smoke and mirrors, but not necessarily in the service of [i]GM intent[/i]. To: So not "inherently built on," but merely "susceptible too." That fits fine. And, sure, that's part of what makes Illusionism such a useful technique: you can deploy it in spite of the game, itself, trying to stop you. The more 'above board' a game plays, the less pervasive the opportunities to do so, but you can always set up a magician's force (my favorite example of illusionism), whether you're hiding a map behind a DM screen, or 'scene framing' for the indie crowd. Heck, if your players are convinced a game isn't susceptible to illusionism, that just makes the technique that much more potent. Worst case, a purist can declare a 'Story Now' game besmirched by illusionism "No True Story Now game!" For the Forger definition of 'integrity,' specifically chosen to make GM Force & Illusionism sound unsavory. If I'm signed up to run a game that promises to be an entertaining experience evocative of a chosen genre, Illusionism is a technique that I can use to deliver. Delivering on my promises is acting with integrity. [/QUOTE]
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