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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7101637" data-attributes="member: 42582"><p>There's no illusion - the player can tell!</p><p></p><p>No. I responded by saying that I'm looking forward to being obliged to speak the prayers. You may not think the difference between permission and obligation matters here. I do - the <em>obligation</em>, and the demands that go with that, are what I am looking forward to.</p><p></p><p>Why?</p><p></p><p>Monopoly forces you to count (squares). Chess forces you to remember and anticipate (sequences and combinations of moves). Crosswords for you to spell. Pictionary requires you to draw.</p><p></p><p>Games require players to do things. What is so bad about requiring people to speak for their characters?</p><p></p><p>Who is it hidden from?</p><p></p><p>I posted a whole chunk of rules extracts from the books upthread, in reply to [MENTION=23935]Nagol[/MENTION]. The book says that task as well as intent has to be established. The rules for Duel of Wits state that arguments must be spoken. The rules for Faith say that prayers must be spoken.</p><p></p><p>How do you know what it says on the tin? Have you ever read the BW rulebooks - or even the free extracts that can be downloaded?</p><p></p><p>Is anyone who buys a game whose slogan is "Fight for what you believe" and that, in the prologue by Jake Norwood, is said to "demand more-than-usual attention from the player." and promises "player-driven stories of white-knuckled action, heart-rending decisions and triumph against the odds" going to be shocked to read rules saying that, when your character speaks, you have to establish the task by speaking as your character?</p><p></p><p>Where are the queues of people who bought BW and thought they had been lied to? It's the most <em>honest</em> RPG I've ever encountered.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7101637, member: 42582"] There's no illusion - the player can tell! No. I responded by saying that I'm looking forward to being obliged to speak the prayers. You may not think the difference between permission and obligation matters here. I do - the [i]obligation[/i], and the demands that go with that, are what I am looking forward to. Why? Monopoly forces you to count (squares). Chess forces you to remember and anticipate (sequences and combinations of moves). Crosswords for you to spell. Pictionary requires you to draw. Games require players to do things. What is so bad about requiring people to speak for their characters? Who is it hidden from? I posted a whole chunk of rules extracts from the books upthread, in reply to [MENTION=23935]Nagol[/MENTION]. The book says that task as well as intent has to be established. The rules for Duel of Wits state that arguments must be spoken. The rules for Faith say that prayers must be spoken. How do you know what it says on the tin? Have you ever read the BW rulebooks - or even the free extracts that can be downloaded? Is anyone who buys a game whose slogan is "Fight for what you believe" and that, in the prologue by Jake Norwood, is said to "demand more-than-usual attention from the player." and promises "player-driven stories of white-knuckled action, heart-rending decisions and triumph against the odds" going to be shocked to read rules saying that, when your character speaks, you have to establish the task by speaking as your character? Where are the queues of people who bought BW and thought they had been lied to? It's the most [i]honest[/i] RPG I've ever encountered. [/QUOTE]
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