Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7102310" data-attributes="member: 6778044"><p>Not being one who likes absolutes...</p><p></p><p>I think means matter only when the participants care about the means. At least when we're talking about a game.</p><p></p><p>In other words if the players don't object to DM tools or techniques such a illusionism, sleight of hand, fudging, etc., then the means don't matter.</p><p></p><p>To put it a different way, Lan- "I don't care how my DM does it, as long as he does it" - efan tells his DM: This is the result I want (a fun enjoyable immersive consistent game), and of all of the tools and techniques available to you, I don't have any objections.</p><p></p><p>In which case the specific tool or technique is irrelevant, as long as the result (a fun enjoyable immersive consistent game) occurs. </p><p></p><p>A different example: A player tells me they are going to search the passage for traps. I ask them how. They tell me that they are going to cast <em>fog cloud</em>, then a <em>gust</em> cantrip to blow flour over the dampened hallway and see what it sticks to.</p><p></p><p>"Yes, as the fog clears, you notice a fine trip wire covered in flour about 1/2 from the floor."</p><p></p><p>Does the fact I didn't make a skill check matter? That is, did the means matter?</p><p></p><p>It might be fair to say that means always matter to you. Although I suspect if we tested that theory we'd find it's not 100% consistent either. At least that's what I keep finding when I challenge my own positions. </p><p></p><p>Having said that, I wonder: what is your opinion is of the "finding the tomb in the mountains" example I just posted (#1573)? </p><p></p><p>1) If the goal is to find the tomb in the mountains, if placement is finalized during the game, is that illusionism? </p><p></p><p>2) Is it illusionism if the placement is via engagement of the rules (such as random determination)? If different than #1, why?</p><p></p><p>3) Is it different if we're referring to the player's goal or DM's goal?</p><p></p><p>4) Is it different if there is no goal to find a/the tomb? That is, if they are just wandering and the DM has a tomb to place and just selects a location in game? If so, why?</p><p></p><p>I'm not sure I have definitive answers myself just yet...</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7102310, member: 6778044"] Not being one who likes absolutes... I think means matter only when the participants care about the means. At least when we're talking about a game. In other words if the players don't object to DM tools or techniques such a illusionism, sleight of hand, fudging, etc., then the means don't matter. To put it a different way, Lan- "I don't care how my DM does it, as long as he does it" - efan tells his DM: This is the result I want (a fun enjoyable immersive consistent game), and of all of the tools and techniques available to you, I don't have any objections. In which case the specific tool or technique is irrelevant, as long as the result (a fun enjoyable immersive consistent game) occurs. A different example: A player tells me they are going to search the passage for traps. I ask them how. They tell me that they are going to cast [I]fog cloud[/I], then a [I]gust[/I] cantrip to blow flour over the dampened hallway and see what it sticks to. "Yes, as the fog clears, you notice a fine trip wire covered in flour about 1/2 from the floor." Does the fact I didn't make a skill check matter? That is, did the means matter? It might be fair to say that means always matter to you. Although I suspect if we tested that theory we'd find it's not 100% consistent either. At least that's what I keep finding when I challenge my own positions. Having said that, I wonder: what is your opinion is of the "finding the tomb in the mountains" example I just posted (#1573)? 1) If the goal is to find the tomb in the mountains, if placement is finalized during the game, is that illusionism? 2) Is it illusionism if the placement is via engagement of the rules (such as random determination)? If different than #1, why? 3) Is it different if we're referring to the player's goal or DM's goal? 4) Is it different if there is no goal to find a/the tomb? That is, if they are just wandering and the DM has a tomb to place and just selects a location in game? If so, why? I'm not sure I have definitive answers myself just yet... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top