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Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7104072" data-attributes="member: 6696971"><p>That's fine. Whatever way gets the point across and conveys the question at the heart.</p><p></p><p>I was trying to evaluate his mental processing discretely with respect to both (1) and (2). </p><p></p><p>With (1) I was investigating the thread-wandering questions of:</p><p></p><p>- "Is realism fidelity prioritized?"</p><p>- "If so, why is "constant on-screen action for a PC" a problem to realism? I ask this because (a) just because "the action" is what we (the players) spend table time on doesn't mean there isn't plenty of mundane activity (dusting out your boots, having a piss, lighting a pipe and enjoying a sunset) happening in any given setting inhabitant's life. We are just aren't spending time on it. Further still, forget about genre fiction (which should be more what we're aiming toward), (b) there are plenty of folks in real life whose lives are constantly riddled with hardship, tragedy, conflict, and significant (moral etc) weight from moment to moment. Why can't our Dogs in a Wild West shot through with supernatural and mundane sin be just like those folks?</p><p></p><p>With (2) I was investigating his thoughts on the GM or player driven angle of this thread:</p><p></p><p>- "Who ultimately decides what is important and what is not (see the post directly above for what Dog's designer has to say about that)?"</p><p></p><p></p><p></p><p>You're welcome and no problem. I also changed "Raise" to "See" (you Raise with 1 or 2 dice while you See with as many as it takes with 3 or more being required triggering Fallout).</p><p></p><p></p><p></p><p>I highly, highly recommend it. Its a beautiful, fun, provoking game...especially so if you like the genre and the thematically relevant material (which I suspect most TTRPG players and D&D players specifically do). I don't want to go too deeply into its dice mechanics, Reward Cycles, etc (that will mostly distract from our discussion), but any issues you may find with them can easily be remedied by saavy gamers (which I believe you've got 2 decades + under your belt).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7104072, member: 6696971"] That's fine. Whatever way gets the point across and conveys the question at the heart. I was trying to evaluate his mental processing discretely with respect to both (1) and (2). With (1) I was investigating the thread-wandering questions of: - "Is realism fidelity prioritized?" - "If so, why is "constant on-screen action for a PC" a problem to realism? I ask this because (a) just because "the action" is what we (the players) spend table time on doesn't mean there isn't plenty of mundane activity (dusting out your boots, having a piss, lighting a pipe and enjoying a sunset) happening in any given setting inhabitant's life. We are just aren't spending time on it. Further still, forget about genre fiction (which should be more what we're aiming toward), (b) there are plenty of folks in real life whose lives are constantly riddled with hardship, tragedy, conflict, and significant (moral etc) weight from moment to moment. Why can't our Dogs in a Wild West shot through with supernatural and mundane sin be just like those folks? With (2) I was investigating his thoughts on the GM or player driven angle of this thread: - "Who ultimately decides what is important and what is not (see the post directly above for what Dog's designer has to say about that)?" You're welcome and no problem. I also changed "Raise" to "See" (you Raise with 1 or 2 dice while you See with as many as it takes with 3 or more being required triggering Fallout). I highly, highly recommend it. Its a beautiful, fun, provoking game...especially so if you like the genre and the thematically relevant material (which I suspect most TTRPG players and D&D players specifically do). I don't want to go too deeply into its dice mechanics, Reward Cycles, etc (that will mostly distract from our discussion), but any issues you may find with them can easily be remedied by saavy gamers (which I believe you've got 2 decades + under your belt). [/QUOTE]
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