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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7104169" data-attributes="member: 6696971"><p>Not sure if I answered a couple of things explicitly so...</p><p></p><p></p><p></p><p>Prep and thinking about things ahead of time isn't what Story NOW games try to avoid. Its the thinking about things ahead of time of times in high-res setting, firmed-up backstory, metaplot-ish chunks. Backstory, setting, and tropes need to have a lack-of-fixedness and broad-brush type considerations when it comes to prep. </p><p></p><p>You might have a flash card with Betrayal, Infidelity, Border Dispute, Temptation written on it. Then you'll have your NPCs and roughish Town info like I wrote above.</p><p></p><p></p><p></p><p>Thank you. This is the kind of stuff you do as a Dogs GM. You might do the same thing by putting a potential social conflict (that may likely escalate) in a saloon where one of the dogs has a d6 Trait "I've licked my affair with whiskey".</p><p></p><p></p><p></p><p>Well, with respect to the specific scenario that played out, this gets into system-specific stuff including the table deciding what is at stake in the social conflict to come with the rancher-subsidized, owner/operator of the brothel. Not sure if you want to go that deep into Dogs. </p><p></p><p>Generally speaking, the brother's place in the unfolding conflict doesn't need to be cemented until either (a) the rules say it does (the codified results of some play procedure) or (b) the fiction says it does (he shows up and its inescapable what is at hand...he's having sex with the prost...he's dead in a shallow grave...he admits lost the hat in a gambling hall).</p><p></p><p></p><p></p><p>When the player signaled the nature of his brother's relationship (the fiction of it and he wanted it to be a complication), I knew my job was to provoke the PC with the betrayal of that heroic status (through sin), dire peril (his brother getting caught up in something), death/loss (and therefore tempt the Dog to escalate things toward murder), or something thereabouts. </p><p></p><p>I sneakily used an NPC confession in that same session to tease out whether this particular Dog would feel worse if someone precious died vs if someone precious fell from grace (I used a testimonial and the player of the PC commented on it with his own testimonial). That made me think of the hat (because the border dispute and the brothel were already in play). Things went from there.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7104169, member: 6696971"] Not sure if I answered a couple of things explicitly so... Prep and thinking about things ahead of time isn't what Story NOW games try to avoid. Its the thinking about things ahead of time of times in high-res setting, firmed-up backstory, metaplot-ish chunks. Backstory, setting, and tropes need to have a lack-of-fixedness and broad-brush type considerations when it comes to prep. You might have a flash card with Betrayal, Infidelity, Border Dispute, Temptation written on it. Then you'll have your NPCs and roughish Town info like I wrote above. Thank you. This is the kind of stuff you do as a Dogs GM. You might do the same thing by putting a potential social conflict (that may likely escalate) in a saloon where one of the dogs has a d6 Trait "I've licked my affair with whiskey". Well, with respect to the specific scenario that played out, this gets into system-specific stuff including the table deciding what is at stake in the social conflict to come with the rancher-subsidized, owner/operator of the brothel. Not sure if you want to go that deep into Dogs. Generally speaking, the brother's place in the unfolding conflict doesn't need to be cemented until either (a) the rules say it does (the codified results of some play procedure) or (b) the fiction says it does (he shows up and its inescapable what is at hand...he's having sex with the prost...he's dead in a shallow grave...he admits lost the hat in a gambling hall). When the player signaled the nature of his brother's relationship (the fiction of it and he wanted it to be a complication), I knew my job was to provoke the PC with the betrayal of that heroic status (through sin), dire peril (his brother getting caught up in something), death/loss (and therefore tempt the Dog to escalate things toward murder), or something thereabouts. I sneakily used an NPC confession in that same session to tease out whether this particular Dog would feel worse if someone precious died vs if someone precious fell from grace (I used a testimonial and the player of the PC commented on it with his own testimonial). That made me think of the hat (because the border dispute and the brothel were already in play). Things went from there. [/QUOTE]
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