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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Manbearcat" data-source="post: 7104233" data-attributes="member: 6696971"><p>This needs +1 and reiteration.</p><p></p><p>Illusionism isn't a threat to Story NOW games failing. A Story NOW game might fail because one of a few things:</p><p></p><p>1) The PC build mechanics, dice mechanics, and Reward Cycles aren't tightly and coherently integrated enough to provoke the precise feel/emotional provocation that they're intended to.</p><p></p><p>2) The experience is too mentally demanding on players who are really just looking for casual content consumption.</p><p></p><p>3) The GM struggles to consistently frame engaging scenes with interesting decision-points that are premise-relevant.</p><p></p><p>4) The GM struggles to consistently frame scenes that intimately engage with the pressure points/thematic heft of the PCs which was signaled by the players.</p><p></p><p>From the GM side, 3 and 4 is the biggest adversary to overcome.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7104233, member: 6696971"] This needs +1 and reiteration. Illusionism isn't a threat to Story NOW games failing. A Story NOW game might fail because one of a few things: 1) The PC build mechanics, dice mechanics, and Reward Cycles aren't tightly and coherently integrated enough to provoke the precise feel/emotional provocation that they're intended to. 2) The experience is too mentally demanding on players who are really just looking for casual content consumption. 3) The GM struggles to consistently frame engaging scenes with interesting decision-points that are premise-relevant. 4) The GM struggles to consistently frame scenes that intimately engage with the pressure points/thematic heft of the PCs which was signaled by the players. From the GM side, 3 and 4 is the biggest adversary to overcome. [/QUOTE]
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Judgement calls vs "railroading"
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