Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7104479" data-attributes="member: 29398"><p>Of course it answers the question, for the DM; and that's the point. The players don't know - they're playing to find out.</p><p></p><p>On a broader scale, in order to present a coherent relevant game world (and game, for all that) to the players through the eyes of their characters the DM has to have knowledge of said game world that the players (and characters) don't.</p><p></p><p>And while you say it's mere colour whether the characters turn east or west at a fork in the road, it's still very relevant to me as a player: I want to know where I am within the world. If we already have a map - either pre-made by the DM or made by us on a previous visit to the area - I'll be looking at it to see where we are, where we might be going, and what might be waiting for us either on the way or when we get there based on geographical clues; and if we don't already have a map we will once I've drawn it as we go along.</p><p></p><p>It's the stuff you call "colour" that gives the game world its depth and richness, and eventually makes it familiar to us both as characters and players once we've explored it a bit. Instead of jumping from one dramatic encounter location to another, take 30 seconds or a minute or even more and describe what we see on the way - particularly if where we're travelling is new to us. And if we want to stop at one of the nameless villages, let us.</p><p></p><p>An example: quite early in my current campaign the various adventurers started using a town called Torcha as their home base, as it was the nearest decent-sized place to where the adventuring was. About 110-ish miles (or 6 days' walk) to the south is the port town of Karnos. The first time any PCs made this trip* I made a point of describing the countryside they were passing through, the types of people they were meeting on the road, the villages and waystations they'd see, and so forth...all in the name of immersion, depth, and giving them a sense of this place that I had a pretty good notion would become quite familiar to them over time. Since then various PCs have made that trip probably a hundred times or more all in; but other than varying the weather I know the players** already have an idea in mind what it's going to look like thus I don't have to describe it all again: they can imagine it on their own based on that first description. (exception: if there's a new player I'll repeat the descriptions)</p><p></p><p>* - in fact en route to some adventuring; they'd been recruited in Torcha to do some investigating in Karnos: this a prelude to what would become a variant on the Slavers' A-series. Some would say I should have jumped straight to Karnos (where the action was) once they left Torcha and skipped everything in between; I think the game would have been lessened if I had.</p><p></p><p>** - players, not characters this time; the Torcha-Karnos road is going to look pretty much the same no matter who's walking it, so in this case the descriptions are more for the players than the characters.</p><p></p><p>Lan-"9 years later and they're still using Torcha as a home base"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7104479, member: 29398"] Of course it answers the question, for the DM; and that's the point. The players don't know - they're playing to find out. On a broader scale, in order to present a coherent relevant game world (and game, for all that) to the players through the eyes of their characters the DM has to have knowledge of said game world that the players (and characters) don't. And while you say it's mere colour whether the characters turn east or west at a fork in the road, it's still very relevant to me as a player: I want to know where I am within the world. If we already have a map - either pre-made by the DM or made by us on a previous visit to the area - I'll be looking at it to see where we are, where we might be going, and what might be waiting for us either on the way or when we get there based on geographical clues; and if we don't already have a map we will once I've drawn it as we go along. It's the stuff you call "colour" that gives the game world its depth and richness, and eventually makes it familiar to us both as characters and players once we've explored it a bit. Instead of jumping from one dramatic encounter location to another, take 30 seconds or a minute or even more and describe what we see on the way - particularly if where we're travelling is new to us. And if we want to stop at one of the nameless villages, let us. An example: quite early in my current campaign the various adventurers started using a town called Torcha as their home base, as it was the nearest decent-sized place to where the adventuring was. About 110-ish miles (or 6 days' walk) to the south is the port town of Karnos. The first time any PCs made this trip* I made a point of describing the countryside they were passing through, the types of people they were meeting on the road, the villages and waystations they'd see, and so forth...all in the name of immersion, depth, and giving them a sense of this place that I had a pretty good notion would become quite familiar to them over time. Since then various PCs have made that trip probably a hundred times or more all in; but other than varying the weather I know the players** already have an idea in mind what it's going to look like thus I don't have to describe it all again: they can imagine it on their own based on that first description. (exception: if there's a new player I'll repeat the descriptions) * - in fact en route to some adventuring; they'd been recruited in Torcha to do some investigating in Karnos: this a prelude to what would become a variant on the Slavers' A-series. Some would say I should have jumped straight to Karnos (where the action was) once they left Torcha and skipped everything in between; I think the game would have been lessened if I had. ** - players, not characters this time; the Torcha-Karnos road is going to look pretty much the same no matter who's walking it, so in this case the descriptions are more for the players than the characters. Lan-"9 years later and they're still using Torcha as a home base"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top