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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7105604" data-attributes="member: 29398"><p>Fair enough. I used the phrase as it seems to be one that pemerton swears by, to make the point that where in his game everyone is playing to find out in my game everyone except the DM is playing to find out. In either case <strong>what</strong> they're finding out may or may not be what anyone thought they might before the session started.</p><p></p><p>I'm not so much thinking of individual characters' secret backstory as secret backstory in the game as a whole. The gate guard is in fact a spy for the Phonecians. The next full moon will bring an unexpected outbreak of werewolves. The party's mentor who supposedly supports the king is secretly trying to overthrow him and the party have been (unknowingly) aiding this. Col. Mustard did it in the Tower with a +3 Mace. All the little (or not so little) things that a DM knows and that PCs (and thus players) don't.</p><p></p><p>Maybe they'll never meet the gate guard. They might just happen to be out of town when the werewolves hit. But they're starting to wonder about their so-called mentor...</p><p></p><p>And for the game as a whole if it's on a larger scale. I made it all the way to the end before you lost me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't get this one. How can you author (as in, either generate or add to) the fiction without changing it, either from what is was to what it is or from nothing at all to what it is?</p><p></p><p>Lan-"secret backstory is fertile ground for conspiracy theorists"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7105604, member: 29398"] Fair enough. I used the phrase as it seems to be one that pemerton swears by, to make the point that where in his game everyone is playing to find out in my game everyone except the DM is playing to find out. In either case [B]what[/B] they're finding out may or may not be what anyone thought they might before the session started. I'm not so much thinking of individual characters' secret backstory as secret backstory in the game as a whole. The gate guard is in fact a spy for the Phonecians. The next full moon will bring an unexpected outbreak of werewolves. The party's mentor who supposedly supports the king is secretly trying to overthrow him and the party have been (unknowingly) aiding this. Col. Mustard did it in the Tower with a +3 Mace. All the little (or not so little) things that a DM knows and that PCs (and thus players) don't. Maybe they'll never meet the gate guard. They might just happen to be out of town when the werewolves hit. But they're starting to wonder about their so-called mentor... And for the game as a whole if it's on a larger scale. I made it all the way to the end before you lost me. :) I don't get this one. How can you author (as in, either generate or add to) the fiction without changing it, either from what is was to what it is or from nothing at all to what it is? Lan-"secret backstory is fertile ground for conspiracy theorists"-efan [/QUOTE]
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