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General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7105614" data-attributes="member: 29398"><p>If the perception check fails does that automatically mean there is not a vessel there, or that there might be and it just wasn't seen?</p><p></p><p>Exactly! The DM already knows! That's the whole point - it's her job - she's supposed to already know! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's not playing to find out, that's playing to dream up. Sorry, but I can't live in Schroedinger World.</p><p></p><p>That said, have you read Robert Jordan's <em>Wheel of Time</em> series? I ask because your style of play brings to mind his Tel'heran'rhiod (sp?) dreamworld, which kind of works like that - whatever you successfully think up comes out real unless someone else is in the dream and thinking something else that disagrees.</p><p></p><p>Tens of sessions is nothing. Can it handle ten years and 500+ sessions with multiple interweaving parties in the field at the same time, possibly affecting the world and each other as they go?</p><p>I posit you really don't need mechanics for this in the slightest. In fact, for something so basic and tranquil as sitting around the campfire the use of mechanics would just get in the way of roleplaying.</p><p></p><p>This to me is a failing of some games (I first really noticed it with 3e) - the so-called need to have a mechanic for everything, and everything represented by a mechanic.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7105614, member: 29398"] If the perception check fails does that automatically mean there is not a vessel there, or that there might be and it just wasn't seen? Exactly! The DM already knows! That's the whole point - it's her job - she's supposed to already know! :) That's not playing to find out, that's playing to dream up. Sorry, but I can't live in Schroedinger World. That said, have you read Robert Jordan's [I]Wheel of Time[/I] series? I ask because your style of play brings to mind his Tel'heran'rhiod (sp?) dreamworld, which kind of works like that - whatever you successfully think up comes out real unless someone else is in the dream and thinking something else that disagrees. Tens of sessions is nothing. Can it handle ten years and 500+ sessions with multiple interweaving parties in the field at the same time, possibly affecting the world and each other as they go? I posit you really don't need mechanics for this in the slightest. In fact, for something so basic and tranquil as sitting around the campfire the use of mechanics would just get in the way of roleplaying. This to me is a failing of some games (I first really noticed it with 3e) - the so-called need to have a mechanic for everything, and everything represented by a mechanic. Lanefan [/QUOTE]
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