Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7106259" data-attributes="member: 6696971"><p>This is exactly right and your Burning Wheel hypothetical analogue is a proper one (even thought our situation was a bit different due to (a) player action declaration and (b) some procedural elements). </p><p></p><p>I was originally going to just break down the principles and general procedures initially, but it seems that some folks want to go a bit deeper into system on this, so I'm going to tag [MENTION=6778044]Ilbranteloth[/MENTION] here.</p><p></p><p>So one of the primary components of Dogs in the Vineyard conflict resolution is establishing what is at stake. This is an area where [MENTION=16586]Campbell[/MENTION] may have some issues given what I've seen him communicate and essays I've seen him link in this thread. Everyone at the table gets a say and once we've agreed on the appropriate dramatic stakes (this is often pretty quick), we're good to go. </p><p></p><p>In this situation, the relevant player went a sort of soft version of Unforgiven (when William Money shoots the owner of the whorehouse/tavern) on the owner/operator. Again, this is a border town and disputed territory so you've got a lot of folks who aren't members of The Faith and have pledged fealty to the big-money rancher who subsidized this establishment. They're pretty belligerent about it because of it and the owner/operator is more than game for a fight.</p><p></p><p>The conflict eschews "just talking" (Acuity + Heart dice pool) and goes straight to "physical, but not fighting" (Body + Heart dice pool) with the Dog in question picking up the big registry of customer transactions (filled with unrecognizable, fake names) and throwing it through the foyer window. When a man comes through a door and begins to protest, the Dog confirms he's the owner. He then flings the hat at him violently and tells him to bring the man who owns it to the foyer right now.</p><p></p><p>Even though the owner/operator has a decent enough pool for this, he almost surely won't win (especially with the other two Dogs helping) and definitely won't if the players escalate it to fighting (they wouldn't escalate it to guns...or at least two of them wouldn't). I'm (as the NPC in question) not going to escalate it even to fighting.</p><p></p><p>The players think the best dramatic stakes are "did the brother wear the hat into the brothel...or someone else?" In this case, they Give (lose) and the brother comes out...the owner Gives and someone else has the brother's hat.</p><p></p><p>They win and the man is sufficiently intimidated. He leads them to the door and, as the owner goes to knock, the door explodes open and boom...Follow-On Conflict which I frame, escalating the present situation but respecting their win. No talking, no physical, no fighting...straight to gunfire in a narrow corridor. Things go crazy pretty quickly as a few other members of a gang of cattle rustlers explode out of adjoining rooms.</p><p></p><p>So its not the brother. But its an enemy of the Dogs' mortal adversary in this Town (the rancher who is the manifestation of the territorial dispute and the primary purveyor of Sin).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7106259, member: 6696971"] This is exactly right and your Burning Wheel hypothetical analogue is a proper one (even thought our situation was a bit different due to (a) player action declaration and (b) some procedural elements). I was originally going to just break down the principles and general procedures initially, but it seems that some folks want to go a bit deeper into system on this, so I'm going to tag [MENTION=6778044]Ilbranteloth[/MENTION] here. So one of the primary components of Dogs in the Vineyard conflict resolution is establishing what is at stake. This is an area where [MENTION=16586]Campbell[/MENTION] may have some issues given what I've seen him communicate and essays I've seen him link in this thread. Everyone at the table gets a say and once we've agreed on the appropriate dramatic stakes (this is often pretty quick), we're good to go. In this situation, the relevant player went a sort of soft version of Unforgiven (when William Money shoots the owner of the whorehouse/tavern) on the owner/operator. Again, this is a border town and disputed territory so you've got a lot of folks who aren't members of The Faith and have pledged fealty to the big-money rancher who subsidized this establishment. They're pretty belligerent about it because of it and the owner/operator is more than game for a fight. The conflict eschews "just talking" (Acuity + Heart dice pool) and goes straight to "physical, but not fighting" (Body + Heart dice pool) with the Dog in question picking up the big registry of customer transactions (filled with unrecognizable, fake names) and throwing it through the foyer window. When a man comes through a door and begins to protest, the Dog confirms he's the owner. He then flings the hat at him violently and tells him to bring the man who owns it to the foyer right now. Even though the owner/operator has a decent enough pool for this, he almost surely won't win (especially with the other two Dogs helping) and definitely won't if the players escalate it to fighting (they wouldn't escalate it to guns...or at least two of them wouldn't). I'm (as the NPC in question) not going to escalate it even to fighting. The players think the best dramatic stakes are "did the brother wear the hat into the brothel...or someone else?" In this case, they Give (lose) and the brother comes out...the owner Gives and someone else has the brother's hat. They win and the man is sufficiently intimidated. He leads them to the door and, as the owner goes to knock, the door explodes open and boom...Follow-On Conflict which I frame, escalating the present situation but respecting their win. No talking, no physical, no fighting...straight to gunfire in a narrow corridor. Things go crazy pretty quickly as a few other members of a gang of cattle rustlers explode out of adjoining rooms. So its not the brother. But its an enemy of the Dogs' mortal adversary in this Town (the rancher who is the manifestation of the territorial dispute and the primary purveyor of Sin). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top