Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7106557" data-attributes="member: 6778044"><p>That makes sense, although looking through something like AW there are specific responses to choose from. I get that they are sort of vague and are intended to provide a direction for your response. But I still find them limiting. And as I've mentioned before, part of the problem I have with many of these games is the terminology they use. </p><p></p><p>But when I'm talking about 100%/80% it's primarily because there are times in the game when I'm not concerned with addressing the premise per se.</p><p></p><p>When I say that, it's largely because there are lots of premises going on at a given point at time, and I don't see it as my responsibility as DM to direct them towards one or the other most of the time. Sometimes there are time-sensitive things, so that obviously puts some pressure on them.</p><p></p><p>So let me ask this - My campaign typically has at least a dozen plots going on at once. Usually there are one or two specific to each character - goals they have, others are either group or setting specific, they know of a potential attempt to overthrow the local Lord, or something like that. Others might be a map they acquired that shows the location of a long lost tomb. </p><p></p><p>So when they are following a particular storyline, my goal is to support that, and based on what I see in Story Now games, a lot of those techniques are in use, although perhaps not as coherently. Between those points, though, it's really up to the PCs to determine what's next. And the PCs may decide to change course in the middle of one story line.</p><p></p><p>Do Story Now, or perhaps your Story Now games have or support that sort of game? </p><p></p><p>Personally, I'm not a big fan of the sandbox approach either. At least not as championed by those who swear by a "pure" sandbox. That the DM shouldn't interfere at all in anything that's going on. I tend to use the term living sandbox, although I don't know if that means anything to anybody else. But the point is that the DM has a broad responsibility for the things that are happening in the world as a whole. Whether it's the weather, or impending orc raids, plots and schemes by the many villains and villainous organizations, and local and regional political issues, etc. That doesn't require the DM to detail and catalog all of that sort of things beforehand, although I personally think it makes it easier.</p><p></p><p>For me I see benefits in both methods (which seem to be the two extremes).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7106557, member: 6778044"] That makes sense, although looking through something like AW there are specific responses to choose from. I get that they are sort of vague and are intended to provide a direction for your response. But I still find them limiting. And as I've mentioned before, part of the problem I have with many of these games is the terminology they use. But when I'm talking about 100%/80% it's primarily because there are times in the game when I'm not concerned with addressing the premise per se. When I say that, it's largely because there are lots of premises going on at a given point at time, and I don't see it as my responsibility as DM to direct them towards one or the other most of the time. Sometimes there are time-sensitive things, so that obviously puts some pressure on them. So let me ask this - My campaign typically has at least a dozen plots going on at once. Usually there are one or two specific to each character - goals they have, others are either group or setting specific, they know of a potential attempt to overthrow the local Lord, or something like that. Others might be a map they acquired that shows the location of a long lost tomb. So when they are following a particular storyline, my goal is to support that, and based on what I see in Story Now games, a lot of those techniques are in use, although perhaps not as coherently. Between those points, though, it's really up to the PCs to determine what's next. And the PCs may decide to change course in the middle of one story line. Do Story Now, or perhaps your Story Now games have or support that sort of game? Personally, I'm not a big fan of the sandbox approach either. At least not as championed by those who swear by a "pure" sandbox. That the DM shouldn't interfere at all in anything that's going on. I tend to use the term living sandbox, although I don't know if that means anything to anybody else. But the point is that the DM has a broad responsibility for the things that are happening in the world as a whole. Whether it's the weather, or impending orc raids, plots and schemes by the many villains and villainous organizations, and local and regional political issues, etc. That doesn't require the DM to detail and catalog all of that sort of things beforehand, although I personally think it makes it easier. For me I see benefits in both methods (which seem to be the two extremes). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Judgement calls vs "railroading"
Top