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*TTRPGs General
Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7106799" data-attributes="member: 29398"><p>Thanks for that, but you make it sound much more highfalutin' and serious than it really is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And more often than not their answer to moral/ethical problems pretty much boils down to </p><p></p><p>Character X: "screw it, let's just kill 'em all and let the gods sort 'em out" immediately followed by Player of Character X: "Pass me a beer, will ya? I'm empty."</p><p></p><p>Also, I use all kinds of techniques; sometimes by choice, sometimes not. Not everything works every time, as one might expect, but enough things work enough of the time to keep it fun and engage the players enough that they come back next week for more.</p><p></p><p>In all honesty, I just try to avoid the Forge as much as possible and leave it at that. IME whenever Forge stuff starts rearing its head in any discussion things quickly and inevitably spiral into arguing about how the Forge defines terms and uses words vs. how everyone else defines and uses them, burying whatever the original discussion might have had going for it.</p><p></p><p>Really the best part about this character development is how it arose organically out of the run of play. The DM (you, I gather) presented a pre-built situation and scenario and turned the players loose on it; the players in character then threw a curveball at you by being too good at what they did (sneak into the keep), and in the process nicely set the moral dilemma up for themselves. Grand stuff! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here obviously you became reactive rather than proactive while they crept into the keep...they acted, and you reacted. And now they've hung themselves on a moral dilemma and while they dither they might unintentionally hand you a chance to become proactive - the guards turning around would be a start. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"the hybrid approach, equally fuelled by imagination and beer"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7106799, member: 29398"] Thanks for that, but you make it sound much more highfalutin' and serious than it really is. :) And more often than not their answer to moral/ethical problems pretty much boils down to Character X: "screw it, let's just kill 'em all and let the gods sort 'em out" immediately followed by Player of Character X: "Pass me a beer, will ya? I'm empty." Also, I use all kinds of techniques; sometimes by choice, sometimes not. Not everything works every time, as one might expect, but enough things work enough of the time to keep it fun and engage the players enough that they come back next week for more. In all honesty, I just try to avoid the Forge as much as possible and leave it at that. IME whenever Forge stuff starts rearing its head in any discussion things quickly and inevitably spiral into arguing about how the Forge defines terms and uses words vs. how everyone else defines and uses them, burying whatever the original discussion might have had going for it. Really the best part about this character development is how it arose organically out of the run of play. The DM (you, I gather) presented a pre-built situation and scenario and turned the players loose on it; the players in character then threw a curveball at you by being too good at what they did (sneak into the keep), and in the process nicely set the moral dilemma up for themselves. Grand stuff! :) Here obviously you became reactive rather than proactive while they crept into the keep...they acted, and you reacted. And now they've hung themselves on a moral dilemma and while they dither they might unintentionally hand you a chance to become proactive - the guards turning around would be a start. :) Lan-"the hybrid approach, equally fuelled by imagination and beer"-efan [/QUOTE]
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