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Judgement calls vs "railroading"
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<blockquote data-quote="pemerton" data-source="post: 7108004" data-attributes="member: 42582"><p>I know 100% that I am going to be fighting orcs! I've built a holy warrior PC and the game is set in the Principality of Ulek on the border with the Pomarj.</p><p></p><p>From <a href="http://indie-rpgs.com/_articles/glossary.html" target="_blank">The Forge</a>:</p><p></p><p style="margin-left: 20px">Illusionism: A family of Techniques in which a GM, usually in the interests of story creation, exerts Force over player-character decisions, in which he or she has authority over resolution-outcomes, and in which the players do not necessarily recognize these features.</p><p></p><p>What force was exerted over player-character decisions? None.</p><p></p><p>What authority was exercised over resolution-outcomes? None.</p><p></p><p>The GM <em>did</em> do something in the interests of story creation, namely, he framed an encounter with orcs. And because the preceding check had failed, he established the distance of the orcs in a disadvantageous fashion (ie near upon us). That is something that I, as a player, recognised.</p><p></p><p>What is the <em>illusion</em> supposed to be?</p><p></p><p>As I've posted multiple times, from the relation of events that occurred in the fiction nothing can be inferred about the RPGing techniques whereby that fiction was established.</p><p></p><p>And of course the variety of resolution systems is endless. We could resolve interpersonal combat by having me describe the approach I use against the orcs, and the GM then thinks through the fighting skill and fortitude of the orcs and decides who beats whom. That would also have many of the benefits you mention (time-saving and "immersion" at least).</p><p></p><p>But just as dice-based resolution systems for combat have a venerable place in the hobby, so do dice-based resolution systems for social encounters (eg reaction rolls; loyalty checks; even morale checks can be viewed in this light).</p><p></p><p>The time spent on the interaction was not a detriment, to me at least. As I posted, it established stuff about my character and the situation. It established stuff about the elves of Celene, too. I certainly didn't feel any difficulty inhabiting my character.</p><p></p><p>That's not up to the GM. That's up to me! - to take steps that bring the goal closer. If I close off the Belief, or my character changes so it's no longer relevant, I'll write a new one:</p><p></p><p style="margin-left: 20px"><u>BW Gold pp 54-5:</u></p> <p style="margin-left: 20px">A player may change his character’s Beliefs as he sees fit. Characters are meant to grow and change through play. Changing Beliefs is a vital part of that growth. However, the GM has final say over when a Belief may be changed. If he feels the player is changing a Belief to wriggle out of a difficult situation and not as part of character growth, then he may delay the change until a time that he sees as appropriate.</p><p></p><p>My PC has Cooking skill; I didn't have to choose it. Aramina has travelling gear, and I made sure to note that it includes a skillet.</p><p></p><p>I'm expecting cooking to come up at some stage. If it's good enough for JRRT, it's good enough for me!</p><p></p><p>Example of what?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7108004, member: 42582"] I know 100% that I am going to be fighting orcs! I've built a holy warrior PC and the game is set in the Principality of Ulek on the border with the Pomarj. From [url=http://indie-rpgs.com/_articles/glossary.html]The Forge[/url]: [indent]Illusionism: A family of Techniques in which a GM, usually in the interests of story creation, exerts Force over player-character decisions, in which he or she has authority over resolution-outcomes, and in which the players do not necessarily recognize these features.[/indent] What force was exerted over player-character decisions? None. What authority was exercised over resolution-outcomes? None. The GM [I]did[/I] do something in the interests of story creation, namely, he framed an encounter with orcs. And because the preceding check had failed, he established the distance of the orcs in a disadvantageous fashion (ie near upon us). That is something that I, as a player, recognised. What is the [I]illusion[/I] supposed to be? As I've posted multiple times, from the relation of events that occurred in the fiction nothing can be inferred about the RPGing techniques whereby that fiction was established. And of course the variety of resolution systems is endless. We could resolve interpersonal combat by having me describe the approach I use against the orcs, and the GM then thinks through the fighting skill and fortitude of the orcs and decides who beats whom. That would also have many of the benefits you mention (time-saving and "immersion" at least). But just as dice-based resolution systems for combat have a venerable place in the hobby, so do dice-based resolution systems for social encounters (eg reaction rolls; loyalty checks; even morale checks can be viewed in this light). The time spent on the interaction was not a detriment, to me at least. As I posted, it established stuff about my character and the situation. It established stuff about the elves of Celene, too. I certainly didn't feel any difficulty inhabiting my character. That's not up to the GM. That's up to me! - to take steps that bring the goal closer. If I close off the Belief, or my character changes so it's no longer relevant, I'll write a new one: [indent][U]BW Gold pp 54-5:[/U] A player may change his character’s Beliefs as he sees fit. Characters are meant to grow and change through play. Changing Beliefs is a vital part of that growth. However, the GM has final say over when a Belief may be changed. If he feels the player is changing a Belief to wriggle out of a difficult situation and not as part of character growth, then he may delay the change until a time that he sees as appropriate.[/indent] My PC has Cooking skill; I didn't have to choose it. Aramina has travelling gear, and I made sure to note that it includes a skillet. I'm expecting cooking to come up at some stage. If it's good enough for JRRT, it's good enough for me! Example of what? [/QUOTE]
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