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Judgement calls vs "railroading"
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<blockquote data-quote="Lanefan" data-source="post: 7112626" data-attributes="member: 29398"><p>Sorry, but no matter how often or how forcefully you repeat this I flat out don't believe you.</p><p></p><p>A DM who wants to do so can in any system subtly - but quite easily - steer you to where she wants you to go, assuming she knows her stuff. She can tell her story, interwoven with yours, if she wants to. And if she's good at it you won't even notice because your story (the one you'd be playing out anyway based on your beliefs etc.) is happily going right along with it.</p><p></p><p>All it takes in the system you describe is careful choice and some forethought in scene framing and (is the term scene resolution?).</p><p></p><p>My example some posts above (which I don't know if you saw) speaks to this. Your character and Aramina are at the homestead, you fail a check and thus cause complications, which the DM decides are (i.e. frames as) orcs too close for comfort. Any number of things could have been used as the complication, but the DM chose orcs. Your posts indicate orcs make sense for the surroundings, no problem there, carry on.</p><p></p><p>But what if the DM was trying to insert a story about a hobgoblin-orc conflict in the area that up till now you knew nothing about (and for all that maybe she didn't either and made this up on the spur of the moment). Your complication becomes hobgoblins instead of orcs where you might have been expecting orcs, leading you perhaps to wonder what's up...or not. Subsequent complications as they arise keep returning to this theme, and eventually in your travels you might find some recent battlegrounds and so forth.</p><p></p><p>Or, what if the DM had decided there's no orcs left in the region as they've all gone off to invade Althasia (or wherever). Your current complication instead becomes that you accidentally stirred up some embers while searching and maybe set the homstead on fire, and subsequent complications as they arise continue to be anything but orcs even though the area in theory has a reputation for crawling with 'em. In your travels you might find abandoned orc villages.</p><p></p><p>What I'm getting at is that if she wants to, a DM can steer the ship somewhat just by what she frames as scenes or uses for complications even while keeping your beliefs etc. front and centre.</p><p></p><p>Lan-"never mind that ancient bit of true wisdom: there are no rules in RPGs, only guidelines"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7112626, member: 29398"] Sorry, but no matter how often or how forcefully you repeat this I flat out don't believe you. A DM who wants to do so can in any system subtly - but quite easily - steer you to where she wants you to go, assuming she knows her stuff. She can tell her story, interwoven with yours, if she wants to. And if she's good at it you won't even notice because your story (the one you'd be playing out anyway based on your beliefs etc.) is happily going right along with it. All it takes in the system you describe is careful choice and some forethought in scene framing and (is the term scene resolution?). My example some posts above (which I don't know if you saw) speaks to this. Your character and Aramina are at the homestead, you fail a check and thus cause complications, which the DM decides are (i.e. frames as) orcs too close for comfort. Any number of things could have been used as the complication, but the DM chose orcs. Your posts indicate orcs make sense for the surroundings, no problem there, carry on. But what if the DM was trying to insert a story about a hobgoblin-orc conflict in the area that up till now you knew nothing about (and for all that maybe she didn't either and made this up on the spur of the moment). Your complication becomes hobgoblins instead of orcs where you might have been expecting orcs, leading you perhaps to wonder what's up...or not. Subsequent complications as they arise keep returning to this theme, and eventually in your travels you might find some recent battlegrounds and so forth. Or, what if the DM had decided there's no orcs left in the region as they've all gone off to invade Althasia (or wherever). Your current complication instead becomes that you accidentally stirred up some embers while searching and maybe set the homstead on fire, and subsequent complications as they arise continue to be anything but orcs even though the area in theory has a reputation for crawling with 'em. In your travels you might find abandoned orc villages. What I'm getting at is that if she wants to, a DM can steer the ship somewhat just by what she frames as scenes or uses for complications even while keeping your beliefs etc. front and centre. Lan-"never mind that ancient bit of true wisdom: there are no rules in RPGs, only guidelines"-efan [/QUOTE]
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