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<blockquote data-quote="Bialaska" data-source="post: 2352951" data-attributes="member: 33054"><p>MM=Monster Manual 3.5</p><p>FF=Fiend Folio</p><p>HoB=Heroes of Battle</p><p>BoVD=Book of Vile Darkness</p><p>ELH=Epic Level Handbook</p><p>S&F=Sword and Fist</p><p>DMG=Dungeon Master Guide</p><p></p><p>Lady Leandra, the Dark Lady</p><p>Female Succubus (MM) Fiend of Possession (FF)/Fiend of Corruption(FF)/Fiend of Blasphemy(FF) 6/6/6</p><p></p><p>Abilities:</p><p>Str 23 (+6) (10 base, 2 race, 5 inherent, 6 enhancement)</p><p>Dex 25 (+7) (12 base, 2 race, 5 inherent, 6 enhancement)</p><p>Con 27 (+8) (14 base, 2 race, 5 inherent, 6 enhancement)</p><p>Int 31 (+10) (14 base, 6 race, 5 inherent, 6 enhancement)</p><p>Wis 29 (+9) (14 base, 4 race, 5 inherent, 6 enhancement)</p><p>Cha 58 (+24) (18 base, 16 race, 5 inherent, 12 enhancement, 1 epic, 6 level)</p><p></p><p></p><p>Skills: (9x(8+5)=117 for Succubus, 6x(2+5)=42 for FoP, 6x(2+5)=42 for FoC, 6x(2+5)=42 for FoB)</p><p>Skill name (Suc+FoP+FoC+FoB+Mod+Mag=Total)</p><p>Balance 0 0 0 0 7 20 27</p><p>Bluff 9 6 6 6 24 0 51</p><p>Climb 0 0 0 0 6 20 26</p><p>Concentration 9 0 0 0 8 0 17</p><p>Diplomacy 0 6 12 6 24 0 48</p><p>Disguise 9 6 0 0 24 0 39</p><p>Escape Artist 9 0 0 0 7 0 16</p><p>Hide 9 6 0 12 7 0 34</p><p>Jump 0 0 0 0 0 6 20 26</p><p>Knowledge (Religion) 9 0 3 0 10 0 22</p><p>Knowledge (Arcana) 9 0 0 0 10 0 19</p><p>Heal 4,5 3 3 0 9 0 19,5</p><p>Listen 9 0 0 6 9 0 24</p><p>Move Silently 9 0 0 0 7 0 16</p><p>Search 9 0 0 0 10 0 19</p><p>Sense motive 12 6 6 9 0 33</p><p>Spot 9 6 9 0 24</p><p>Tumble 4,5 3 7 20 34,5</p><p></p><p>Feats:</p><p>Boost Spell-like ability (BoVD) - Can boost DC with 2 on spell-like abilities 3/day</p><p>Sacrificial Mastery (BoVD) - +4 bonus to sacrifice roll.</p><p>Leadership - Gains a cohort and followers</p><p>Ability Focus (Possession) (MM) - DC is 2 higher on special ability Possession</p><p>Improved Cohort (HoB) - Cohort may be ECL equal to Leandra's level -1</p><p>Extra Followers (HOB) - Doubles amount of followers</p><p>Great Charisma (ELH) - +1 increase to charisma</p><p>Epic Leadership (ELH) - Improved cohort and followers</p><p></p><p><Succubus></p><p>Outsider (evil, chaotic)</p><p>Wings - fly 50 ft (average)</p><p>+9 natural armor</p><p>Claws - 1d6 damage</p><p>Damage reduction - 10/cold iron or good</p><p>Darkvision - 60 ft</p><p>Immunity to electricity and poison</p><p>Resistance to Acid 10, Fire 10 and Cold 10</p><p>Spell resistance - 18</p><p>Telepathy - 100 feet</p><p>Energy drain - DC 37</p><p>Spell like abilities - At will - Charm monster (DC 38), Detect Good, Detect Thoughts (36), Ethereal Jaunt (self plus 50 pounds only), Polymorph (humanoid form only, no limit on duration), Suggestion - DC 37, Greater teleport (self plus 50 pounds only), CL: 12</p><p>Summon tanar'ri: 1/day - summon 1 vrock with 30% chance</p><p>Tongues - Has permanent tongues ability (CL 12)</p><p>+8 racial bonus to listen and spot</p><p></p><p><Fiend of Possession></p><p>Ethereal Form - At will, as a caster of level 24</p><p>Hide Presence - Roll Hide to avoid detection or effects targetting alignment</p><p>Possess Object - Possess items from tiny to colossal. Will DC 42 to resist for held items and magic items. Senses up to 60 feet. Unaffected by physical attacks</p><p>Curse - Bestow curse (DC 38) at will upon anyone touching possessed object</p><p>Magic Item - If possessing weapon or armor can become a +6 bonus (any combination) that stacks with existing bonuses</p><p>Control Object - Can exert force with and object. Can move object with 30 feet speed.</p><p>Animate Object - As animate object on possessed object.</p><p>Possess Creature - Can possess creatures (Will DC 42 to avoid) as with Possess Object. Can probe memories of victim.</p><p>Ally or Enemy - Grant +4 profane bonus or -4 penalty on possessed creature to any ability scores. Bestow or remove is free action.</p><p>Possess noncontinuous object - Can possess pools of water, clouds of dust, etc.</p><p>Control creature - Take control over possessed creature (Will DC 42). If success controls creature for 30 rounds.</p><p></p><p><Fiend of Corruption></p><p>Alternate Form - Can change into a small or medium humanoid form at will</p><p>Fiend's Favor - By touch 1/day grant +3 stackable bonus to ability score for day. Next day there is -3 penalty to score.</p><p>Suggestion - 3/day use Suggestion with 2 higher DC for DC 39.</p><p>Mind shielding - Immune to detect thoughts, discern lies and any attempts to discern alignment</p><p>Mark of justice - 1/day</p><p>Fiendish Graft - Can bestow Fiendish Graft 1/month</p><p>Major Creation - 3/day.</p><p>Geas - Geas/Quest 1/day</p><p>Temptation - As redemption or temptation function of atonement. Allows good creatures to change alignment to evil.</p><p>Grant Wish - 1/day. Costs XP as if casting spell.</p><p>Soul Bargain - Make unbinding contract with mortal to get soul upon mortal's death.</p><p></p><p><Fiend of Blasphemy></p><p>Blood oath - Prepare for 1 day make ritual that makes a volunteer to a bonded cultist.</p><p>Locate Cultist - At will, can locate creature on any bonded cultists</p><p>Undetectable Alignment - Permanent undetectable alignment.</p><p>Transfer spell-like ability - As Imbue with spell ability, gives up some use of power to allow bonded cult to use spells.</p><p>Sponsor worshiper - Can grant up to level 6 divine spells to appropriate divine casters.</p><p>Scry on cultist - Can use scrying 1/day on each bonded cultist.</p><p>Torture cultist - Can cause pain in bonded cultist at will.</p><p>Mind shielding - Immune to detect thoughts and discern lies</p><p>Kill cultist - Can kill any bonded cultist at will (DC 40 to survive)</p><p></p><p>Spells:</p><p>Casts Wisdom based divine spells (DC 19+spell level), prepared and cast as a cleric. Caster level 12</p><p>Domains: War, Greed (BoVD)</p><p>Spells per day: 5+1/4+1/3+1/3+1/3+1</p><p>Spell list:</p><p>1st - Bane, bless, cause fear, command, detect chaos, detect evil, detect good, detect law, doom, protection from chaos/evil/good/law, sanctuary, shield of faith, Magic Weapon*, Cheat*</p><p>2nd - Aid, bull's strength, darkness, desecrate, endurance, enthall, hold person, silence, undetectable alignment, Entice Gift*, Spiritual Weapon*</p><p>3rd - Bestow curse, contagion, create food and water, deeper darkness, dispel magic, invisibility purge, magic circle against chaos/evil/good/law, prayer, Knock*, Magic Vestment*</p><p>4th - Death ward, discern lies, imbue with spell ability, lesser planar ally, poison, sending, spell immunity, status, tongues, Emotion*, Divine Power*</p><p>5th - Atonement, commune, dispel chaos/evil/good/law, greater command, mark of justice, plane shift, scrying, slay living, spell resistance, true seeing, Fabricate*, Flamestrike*</p><p>Spells commonly memorized: 1st - Bane, Doom, Protection from Good, Sanctuary, Shield of Faith, Magic Weapon*; 2nd - Bull's Strength, Desecrate, hold person, silence, Spriritual Weapon*; 3rd - Bestow curse, Dispel Magic, Prayer, Knock*; 4th - Death ward, sending, status, Divine Power*; 5th - Plane shift, slay living, true seeing, flame strike*</p><p>* - Domain spell</p><p></p><p>Equipment:</p><p>Boots of Swiftness - +6 dex bonus, double speed, gives evasion ability, jump not limited by ehight, +20 competence on balance, climb, jump and tumble, 3/day can activate a 20 round haste;256,000 gp;ELH</p><p>Cloak of epic charisma +12 - +12 cha bonus;1,440,000 gp;ELH</p><p>Amulet of Resistance +10 - +10 bonus to all saves; 1,000,000 gp; ELH</p><p>Belt of Mighty Prowess - +6 str bonus, +6 con bonus; 108,000 gp;S&F</p><p>Headband of Intellect +6 - +6 int bonus;36,000 gp;DMG</p><p>Stone of Wisdom +6 - +6 wis bonus, takes no slot;72,000 gp;DMG</p><p>Mantle of Epic Spell Resistance - Grants spell resistance 40;290,000 gp;ELH</p><p>Ring of Greater Universal Energy Resistance - Resistance 30 to fire, cold, electricity, acid and sonic;308,000 gp;ELH</p><p>Ring of Protection +5 - +5 deflection bonus to AC;50,000 gp;DMG</p><p>Wasp's sting - Adamantite Longsword +5 with the following qualities: Ghost Touch and Speed;203,000 gp;DMG</p><p>Robe of Armor +8 - +8 armor bonus to AC;64,000;DMG</p><p>2800 pp, 3000 gp</p><p></p><p>Other:</p><p>+5 inherent bonus to all ability scores (6 x 137,500=825,000 gp)</p><p>Temple of the Dark Lady (300,000 gp)</p><p>200,000 gp hidden away</p><p></p><p>Total spending - 4,772,000 gp</p><p></p><p>Leadership, cohort and followers:</p><p>Level 30</p><p>Charisma 24</p><p>Cruelty -2</p><p>Special Power +1</p><p>Leader feats +2</p><p>Total 55</p><p></p><p>Followers only: Base of operations +2</p><p></p><p>Leadership score: 55 for cohort, 57 for followers</p><p>Followers: 5400 1st level, 2700 2nd level, 1350 3rd level, 675 4th level, 338 5th level, 169 6th level, 85 7th level, 43 8th level, 22 9th level, 11 10th level, 6 11th level, 3 12th level, 2 13th level, 1 14th level</p><p>Followers composition: 90% warriors, 1% bards, 6% fighters, 2% clerics, 1% others</p><p></p><p>Cohort: Sir Tristan d'Armignon (Male Human Paladin/Blackguard 10/29; Al: CE) was once a proud Paladin of great renown, doing great deeds, slaying dragons and leading armies in the pursuit of evil. However his encounter with Leandra proved to be his fall. She tempted him, put him through tests he had never even imagined would be possible. She granted him power, gave him everything he wanted. He tried to resist, but in the end his resistances fell to her and he lost all powers as a Paladin. After the first step, he was easier to turn around and now he serves her, being her champion, with newfound powers gained through her. (Note: Tristan is an NPC in his own right, working as a mercenary without Leandra, but willing to give his aid to his mistress when it is needed. He's also the one that is apparently leading the faith devoted to Leandra.)</p><p></p><p>The Dark Lady: The Lady of War, Queen of Gold, Mistress of the Coffers, Patron of Mercenaries</p><p>Domains: Greed, War</p><p>Description: War for gold is what the Dark Lady embraces, while War for other purposes are not of any interest to her or her worshippers. Many mercenaries pay their respect to this dark deity who favors sacrifices, in particular of sentient beings, in return for good luck on the next battle field. Many units of mercenaries have even banded together around the belief in this dark deity.</p><p></p><p>Important statistics:</p><p></p><p>Alignment: CE</p><p>Real name: Le'azharr</p><p></p><p>AC (Base+Natural+Deflection+Armor+Mod=Total)</p><p>Normal 10 9 5 8 7 39</p><p>Flatfooted 10 9 5 8 - 32 </p><p>Touch 10 - 5 - 7 22</p><p></p><p>Attack (Base+Epic+Mod+Mag=Total)</p><p>Melee 10 5 6 0 +21</p><p>Ranged 10 5 7 0 +22</p><p>Wasp's Sting 10 5 6 5 +26 Damage 1d8+11</p><p></p><p>Saves Base Epic Mod Res Total</p><p>Fortitude 13 5 8 10 36</p><p>Will 13 5 9 10 37</p><p>Reflex 13 5 7 10 35</p><p></p><p>Hit points: 6d8+6d6+6d6+6d8</p><p>Level 1: 1 x 8=8</p><p>Succubus: 5 x 5=25</p><p>Possession: 6 x 4=24</p><p>Corruption: 6 x 4=24</p><p>Blasphemy 6 x 5=30</p><p>Con mod 24 x 8=192</p><p>Total: 303</p></blockquote><p></p>
[QUOTE="Bialaska, post: 2352951, member: 33054"] MM=Monster Manual 3.5 FF=Fiend Folio HoB=Heroes of Battle BoVD=Book of Vile Darkness ELH=Epic Level Handbook S&F=Sword and Fist DMG=Dungeon Master Guide Lady Leandra, the Dark Lady Female Succubus (MM) Fiend of Possession (FF)/Fiend of Corruption(FF)/Fiend of Blasphemy(FF) 6/6/6 Abilities: Str 23 (+6) (10 base, 2 race, 5 inherent, 6 enhancement) Dex 25 (+7) (12 base, 2 race, 5 inherent, 6 enhancement) Con 27 (+8) (14 base, 2 race, 5 inherent, 6 enhancement) Int 31 (+10) (14 base, 6 race, 5 inherent, 6 enhancement) Wis 29 (+9) (14 base, 4 race, 5 inherent, 6 enhancement) Cha 58 (+24) (18 base, 16 race, 5 inherent, 12 enhancement, 1 epic, 6 level) Skills: (9x(8+5)=117 for Succubus, 6x(2+5)=42 for FoP, 6x(2+5)=42 for FoC, 6x(2+5)=42 for FoB) Skill name (Suc+FoP+FoC+FoB+Mod+Mag=Total) Balance 0 0 0 0 7 20 27 Bluff 9 6 6 6 24 0 51 Climb 0 0 0 0 6 20 26 Concentration 9 0 0 0 8 0 17 Diplomacy 0 6 12 6 24 0 48 Disguise 9 6 0 0 24 0 39 Escape Artist 9 0 0 0 7 0 16 Hide 9 6 0 12 7 0 34 Jump 0 0 0 0 0 6 20 26 Knowledge (Religion) 9 0 3 0 10 0 22 Knowledge (Arcana) 9 0 0 0 10 0 19 Heal 4,5 3 3 0 9 0 19,5 Listen 9 0 0 6 9 0 24 Move Silently 9 0 0 0 7 0 16 Search 9 0 0 0 10 0 19 Sense motive 12 6 6 9 0 33 Spot 9 6 9 0 24 Tumble 4,5 3 7 20 34,5 Feats: Boost Spell-like ability (BoVD) - Can boost DC with 2 on spell-like abilities 3/day Sacrificial Mastery (BoVD) - +4 bonus to sacrifice roll. Leadership - Gains a cohort and followers Ability Focus (Possession) (MM) - DC is 2 higher on special ability Possession Improved Cohort (HoB) - Cohort may be ECL equal to Leandra's level -1 Extra Followers (HOB) - Doubles amount of followers Great Charisma (ELH) - +1 increase to charisma Epic Leadership (ELH) - Improved cohort and followers <Succubus> Outsider (evil, chaotic) Wings - fly 50 ft (average) +9 natural armor Claws - 1d6 damage Damage reduction - 10/cold iron or good Darkvision - 60 ft Immunity to electricity and poison Resistance to Acid 10, Fire 10 and Cold 10 Spell resistance - 18 Telepathy - 100 feet Energy drain - DC 37 Spell like abilities - At will - Charm monster (DC 38), Detect Good, Detect Thoughts (36), Ethereal Jaunt (self plus 50 pounds only), Polymorph (humanoid form only, no limit on duration), Suggestion - DC 37, Greater teleport (self plus 50 pounds only), CL: 12 Summon tanar'ri: 1/day - summon 1 vrock with 30% chance Tongues - Has permanent tongues ability (CL 12) +8 racial bonus to listen and spot <Fiend of Possession> Ethereal Form - At will, as a caster of level 24 Hide Presence - Roll Hide to avoid detection or effects targetting alignment Possess Object - Possess items from tiny to colossal. Will DC 42 to resist for held items and magic items. Senses up to 60 feet. Unaffected by physical attacks Curse - Bestow curse (DC 38) at will upon anyone touching possessed object Magic Item - If possessing weapon or armor can become a +6 bonus (any combination) that stacks with existing bonuses Control Object - Can exert force with and object. Can move object with 30 feet speed. Animate Object - As animate object on possessed object. Possess Creature - Can possess creatures (Will DC 42 to avoid) as with Possess Object. Can probe memories of victim. Ally or Enemy - Grant +4 profane bonus or -4 penalty on possessed creature to any ability scores. Bestow or remove is free action. Possess noncontinuous object - Can possess pools of water, clouds of dust, etc. Control creature - Take control over possessed creature (Will DC 42). If success controls creature for 30 rounds. <Fiend of Corruption> Alternate Form - Can change into a small or medium humanoid form at will Fiend's Favor - By touch 1/day grant +3 stackable bonus to ability score for day. Next day there is -3 penalty to score. Suggestion - 3/day use Suggestion with 2 higher DC for DC 39. Mind shielding - Immune to detect thoughts, discern lies and any attempts to discern alignment Mark of justice - 1/day Fiendish Graft - Can bestow Fiendish Graft 1/month Major Creation - 3/day. Geas - Geas/Quest 1/day Temptation - As redemption or temptation function of atonement. Allows good creatures to change alignment to evil. Grant Wish - 1/day. Costs XP as if casting spell. Soul Bargain - Make unbinding contract with mortal to get soul upon mortal's death. <Fiend of Blasphemy> Blood oath - Prepare for 1 day make ritual that makes a volunteer to a bonded cultist. Locate Cultist - At will, can locate creature on any bonded cultists Undetectable Alignment - Permanent undetectable alignment. Transfer spell-like ability - As Imbue with spell ability, gives up some use of power to allow bonded cult to use spells. Sponsor worshiper - Can grant up to level 6 divine spells to appropriate divine casters. Scry on cultist - Can use scrying 1/day on each bonded cultist. Torture cultist - Can cause pain in bonded cultist at will. Mind shielding - Immune to detect thoughts and discern lies Kill cultist - Can kill any bonded cultist at will (DC 40 to survive) Spells: Casts Wisdom based divine spells (DC 19+spell level), prepared and cast as a cleric. Caster level 12 Domains: War, Greed (BoVD) Spells per day: 5+1/4+1/3+1/3+1/3+1 Spell list: 1st - Bane, bless, cause fear, command, detect chaos, detect evil, detect good, detect law, doom, protection from chaos/evil/good/law, sanctuary, shield of faith, Magic Weapon*, Cheat* 2nd - Aid, bull's strength, darkness, desecrate, endurance, enthall, hold person, silence, undetectable alignment, Entice Gift*, Spiritual Weapon* 3rd - Bestow curse, contagion, create food and water, deeper darkness, dispel magic, invisibility purge, magic circle against chaos/evil/good/law, prayer, Knock*, Magic Vestment* 4th - Death ward, discern lies, imbue with spell ability, lesser planar ally, poison, sending, spell immunity, status, tongues, Emotion*, Divine Power* 5th - Atonement, commune, dispel chaos/evil/good/law, greater command, mark of justice, plane shift, scrying, slay living, spell resistance, true seeing, Fabricate*, Flamestrike* Spells commonly memorized: 1st - Bane, Doom, Protection from Good, Sanctuary, Shield of Faith, Magic Weapon*; 2nd - Bull's Strength, Desecrate, hold person, silence, Spriritual Weapon*; 3rd - Bestow curse, Dispel Magic, Prayer, Knock*; 4th - Death ward, sending, status, Divine Power*; 5th - Plane shift, slay living, true seeing, flame strike* * - Domain spell Equipment: Boots of Swiftness - +6 dex bonus, double speed, gives evasion ability, jump not limited by ehight, +20 competence on balance, climb, jump and tumble, 3/day can activate a 20 round haste;256,000 gp;ELH Cloak of epic charisma +12 - +12 cha bonus;1,440,000 gp;ELH Amulet of Resistance +10 - +10 bonus to all saves; 1,000,000 gp; ELH Belt of Mighty Prowess - +6 str bonus, +6 con bonus; 108,000 gp;S&F Headband of Intellect +6 - +6 int bonus;36,000 gp;DMG Stone of Wisdom +6 - +6 wis bonus, takes no slot;72,000 gp;DMG Mantle of Epic Spell Resistance - Grants spell resistance 40;290,000 gp;ELH Ring of Greater Universal Energy Resistance - Resistance 30 to fire, cold, electricity, acid and sonic;308,000 gp;ELH Ring of Protection +5 - +5 deflection bonus to AC;50,000 gp;DMG Wasp's sting - Adamantite Longsword +5 with the following qualities: Ghost Touch and Speed;203,000 gp;DMG Robe of Armor +8 - +8 armor bonus to AC;64,000;DMG 2800 pp, 3000 gp Other: +5 inherent bonus to all ability scores (6 x 137,500=825,000 gp) Temple of the Dark Lady (300,000 gp) 200,000 gp hidden away Total spending - 4,772,000 gp Leadership, cohort and followers: Level 30 Charisma 24 Cruelty -2 Special Power +1 Leader feats +2 Total 55 Followers only: Base of operations +2 Leadership score: 55 for cohort, 57 for followers Followers: 5400 1st level, 2700 2nd level, 1350 3rd level, 675 4th level, 338 5th level, 169 6th level, 85 7th level, 43 8th level, 22 9th level, 11 10th level, 6 11th level, 3 12th level, 2 13th level, 1 14th level Followers composition: 90% warriors, 1% bards, 6% fighters, 2% clerics, 1% others Cohort: Sir Tristan d'Armignon (Male Human Paladin/Blackguard 10/29; Al: CE) was once a proud Paladin of great renown, doing great deeds, slaying dragons and leading armies in the pursuit of evil. However his encounter with Leandra proved to be his fall. She tempted him, put him through tests he had never even imagined would be possible. She granted him power, gave him everything he wanted. He tried to resist, but in the end his resistances fell to her and he lost all powers as a Paladin. After the first step, he was easier to turn around and now he serves her, being her champion, with newfound powers gained through her. (Note: Tristan is an NPC in his own right, working as a mercenary without Leandra, but willing to give his aid to his mistress when it is needed. He's also the one that is apparently leading the faith devoted to Leandra.) The Dark Lady: The Lady of War, Queen of Gold, Mistress of the Coffers, Patron of Mercenaries Domains: Greed, War Description: War for gold is what the Dark Lady embraces, while War for other purposes are not of any interest to her or her worshippers. Many mercenaries pay their respect to this dark deity who favors sacrifices, in particular of sentient beings, in return for good luck on the next battle field. Many units of mercenaries have even banded together around the belief in this dark deity. Important statistics: Alignment: CE Real name: Le'azharr AC (Base+Natural+Deflection+Armor+Mod=Total) Normal 10 9 5 8 7 39 Flatfooted 10 9 5 8 - 32 Touch 10 - 5 - 7 22 Attack (Base+Epic+Mod+Mag=Total) Melee 10 5 6 0 +21 Ranged 10 5 7 0 +22 Wasp's Sting 10 5 6 5 +26 Damage 1d8+11 Saves Base Epic Mod Res Total Fortitude 13 5 8 10 36 Will 13 5 9 10 37 Reflex 13 5 7 10 35 Hit points: 6d8+6d6+6d6+6d8 Level 1: 1 x 8=8 Succubus: 5 x 5=25 Possession: 6 x 4=24 Corruption: 6 x 4=24 Blasphemy 6 x 5=30 Con mod 24 x 8=192 Total: 303 [/QUOTE]
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