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<blockquote data-quote="Rkhet" data-source="post: 2358065" data-attributes="member: 31318"><p>I'm definitely in. Speaking of which, here's the latest version of my character sheet. It is now more or less complete except for background and appearance.</p><p></p><p> [CODE]Alosat</p><p>Medium Humanoid (Shapechanger)</p><p>Male Human</p><p>Ex-Monk 2/Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Master Transmogrifist 10</p><p>Alignment: Neutral Evil</p><p></p><p>Unmodified stats, 40pb:</p><p></p><p>Str 9, Dex 8, Con 13, Int 18, Wis 17, Cha 13</p><p></p><p>Modified stats:</p><p></p><p>+5 Inherent Bonus and +6 Enhancement Bonus on all stats, +7 Level bonus on Int.</p><p></p><p></p><p>Str: 20 +5</p><p>Dex: 19 +4</p><p>Con: 24 +7</p><p>Int: 36 +13</p><p>Wis: 28 +9</p><p>Cha: 24 +7</p><p></p><p>HD: 2d8+ 26d4+2d8 (101) +210</p><p>HP: 311</p><p>Initiative: +4</p><p>Speed: 60 ft (Boots of Swiftness)</p><p>AC:10 +5 Deflection +1 Insight +4 Dex + 8 Armor +9 Monk = 37, Flat-footed 23, Touch 29</p><p>BAB:+9 +5epic</p><p></p><p></p><p>Attacks:</p><p>Attack bonuses: Bab +9, +5 epic, +1 competetence, +5 weapon, +5 strength</p><p></p><p>+2 Merciful Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +22/+17(1d6+10 or 1d6+1d6+10 nonlethal, +1 Con damage, +27/+22 and +2d6 vs mages)</p><p></p><p>Saves:</p><p>Fort: 9 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence = 33</p><p>Ref: 7 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence = 28</p><p>Wil: 20 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence = 45</p><p></p><p>Special Qualities:</p><p>Darkvision 120ft, See invisible/ethereal 120ft.</p><p>Evasion: take no damage from Reflex-half spells if successfully save.</p><p></p><p>Proficiencies: Alosat is proficient with all simple weapons and monk weapons, but not with armor or shields.</p><p></p><p>Languages: Common, Draconic, Infernal, Abyssal, Celestial, Elven, Terran</p><p></p><p>Skills: 286 points, 4x9 at first level</p><p></p><p>Ranks:</p><p>spellcraft 33</p><p>bluff 33</p><p>disguise 33</p><p>concentration 33</p><p>sense motive 33</p><p>diplomacy 33</p><p>Knowledge Arcana 10</p><p>Knowledge Religion 10</p><p>Knowledge Planes 10</p><p>Intimidate 4</p><p>Know Nobility 5</p><p>Use Magic Device 16</p><p>Listen 33</p><p>Note: Able Learner lets you purchase cross-class skills at class skill prices</p><p></p><p>Synergies:</p><p></p><p>+2 Spellcraft from Know(A)</p><p>+2 Diplomacy from Know(N)</p><p>+2 Turning checks against Undead from Know(R)</p><p>+4 UMD checks against scrolls from Spellcraft</p><p>+4 Diplomacy, Intimidate, Sleight of Hand and Disguise from Bluff</p><p>+4 Diplomacy from Sense Motive</p><p>+2 Spellcraft checks against scrolls from UMD</p><p></p><p>Modified Skills:</p><p>Listen: 33 + 9Wis + 1 Comp + 1 Luck +3 Familiar = 47</p><p>Concentration: 33 + 7Con + 5 Comp +1 Luck = 46</p><p>Knowledge (Arcana): 10 + 13Int + 1 Comp + 1 Luck = 25</p><p>Knowledge (Religion): 10 + 13Int + 1 Comp + 1 Luck = 25</p><p>Knowledge (Planes): 10 + 13Int + 1 Comp + 1 Luck = 25</p><p>Knowledge (Nobility): 5 + 13Int + 1 Comp + 1 Luck = 20</p><p>Spellcraft: 33 + 13Int + 2Syn + 1 Comp + 1 Luck = 50, 52 vs Scrolls</p><p>Sense Motive: 33 + 9Wis + 1 Comp + 1 Luck = 44</p><p>Bluff:33 + 7Cha + 10Comp + 1 Luck = 51</p><p>Diplomacy:33 + 7Cha + 10Syn + 10 Comp + 1 Luck = 61</p><p>Disguise:33 + 7Cha + 4Syn + 1 Comp + 1 Luck = 46</p><p>Intimidate:4 + 7Cha + 4Syn + 1 Comp + 1 Luck = 17</p><p>Use Magic Device:16 + 7Cha + 1 Comp + 1 Luck = 25, 29 vs Scrolls</p><p></p><p>Untrained Skills:</p><p>Balance +20comp +1luck +4dex = 25</p><p>Climb +20comp +1luck +5str = 26</p><p>Jump +20comp +1luck +5str = 26</p><p>Tumble +20comp +1luck +4dex = 25</p><p>Search +10comp +1luck +13int = 24</p><p>Spot +10comp +1luck +9wis = 20</p><p>Perform(sing) +10 comp +1luck +7cha = 18</p><p></p><p>Feats:</p><p>Monk Able Learner, Iron Will, Improved Grapple (monk bonus)</p><p>Monk Deflect Arrows (monk bonus)</p><p>Wizard Spell Focus Evil, Scribe Scrolls (wizard bonus)</p><p>Wizard</p><p>Wizard</p><p>Wizard Eschew Material</p><p>Wizard Extend Spell (wizard bonus)</p><p>Mindbender</p><p>Ur-priest Persistent Spell</p><p>Ur-priest</p><p>Mystic Theurge</p><p>Mystic Theurge Divine Metamagic Persistent</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Mystic Theurge Extraordinary Spell Aim</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Mystic Theurge Practiced Spellcaster (Wizard) clvl26 by lvl 30</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Master Transmogrifist Spell Stowaway (Timestop)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Master Transmogrifist Permanent Emanation (Antimagic)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Master Transmogrifist Practiced Spellcaster (Ur-priest)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Master Transmogrifist Extra Turning</p><p></p><p></p><p>Master Transmogrifist Favored Forms:</p><p></p><p>Dream Vestige [liber mortis] 17hd</p><p>White Slaad 25hd</p><p>Choker 3hd</p><p>Ha-Naga 20hd</p><p>Solar 22hd</p><p>Very Young Force Dragon 25hd</p><p>Gloom 25hd</p><p></p><p>Spells per Day:</p><p></p><p>Arcane: 4/8/7/7/7/7/6/6/6/6</p><p></p><p>Caster level 27 (incl. Ioun Stone)</p><p>Save DC = 23 + Spell Level</p><p></p><p>Divine: 6/8/7/6/6/6/5/4/3/2</p><p></p><p>Caster level 25 (incl. Ioun Stone)</p><p>Save DC = 19 + Spell Level</p><p></p><p>---</p><p>Spells Commonly Memorized:</p><p></p><p>Arcane 9: Shapechange[spent], Timestop, Wail of the Banshee, Disjunction, Meteor Swarm, Gate</p><p>Arcane 8: Mind Blank[spent], Polymorph Any Object, Horrid Wiltingx2, Moment of Prescience, Persistent Wraith Strike (CAdv) [spent]</p><p>Arcane 7: Waves of Exhaustion, Sword of Darkness (CArc), Greater Arcane Sight, Greater Teleport, Forcecage x2</p><p>Arcane 6: Wall of Iron, Antimagic Field, Permanent Image, Greater Heroism, Disintegrate x2, Empty Slot</p><p>Arcane 5: Waves of Fatigue, Wall of Force, Telepathic Bond, Reciprocal Gyre (CArc), Nightstalker's Transformation, Freezing Fog (CArc), Empty Slot</p><p>Arcane 4: Greater Invisibility x2, Dimension Door, Anticipate Teleportation (CArc), Burning Blood x2 (CArc), Empty Slot</p><p>Arcane 3: Bands of Steel x2 (CArc), Greater Magic Weapon [spent], Heroism x3 [1-3 spent, depending on time of day], Empty Slot</p><p>Arcane 2: Earthen Grip (CArc), Scorching Ray x2, Acid Arrow x2, Scent (CDiv), Gust of Wind, Glitterdust</p><p>Arcane 1: True Strike x3, Unseen Servant x2, Magic Aura, Sniper's Shot (CAdv), Empty Slot</p><p>Arcane 0: Mage Hand, Prestidigitation, Ray of Frost x2</p><p></p><p>Divine 9: Miracle, Greater Visage of the Deity (Divine Persistent) [spent]</p><p>Divine 8: Fire Storm, Greater Spell Immunity, Summon Monster VIII</p><p>Divine 7: Blasphemy, Destruction, Persistent Divine Favor +6 [spent], Persistent Divine Favor +6</p><p>Divine 6: Word of Recall, Harm x2, Hero's Feast, Heal</p><p>Divine 5: Wall of Stone, Righteous Might x2, Plane Shift, Insect Plague, Divine Agility (CDiv)</p><p>Divine 4: Divine Power, Divine Meta-pesistent Divine Power [spent], Death Ward, Freedom of Movement, Assay Resistance x2 (CArc)</p><p>Divine 3: Wind Wall, Prayer, Locate Object, Dispel Magic, Protection from Energy x2</p><p>Divine 2: Status, Spiritual Weapon x2, Silence x2, Divine Insight x2 (CAdv)</p><p>Divine 1: Shield of Faith, Sanctuary, Remove Fear, Hide From Undead, Detect Undead, Divine Favor, Omen of Peril x2</p><p>Divine 0: Create Water x2, Light, Mending x2, Detect Poison x3</p><p>---</p><p>Spells in constant (or almost constant) effect:</p><p></p><p>Extended Shapechange - 9 hours: (recast when time runs out, kept up for 18 hours/day)</p><p>Extended Heroism - 9 hours: +2 Morale to Attack, saves, skill checks (recast when time runs out, kept up for 24 hours/day)</p><p>Greater Magic Weapon - 27 hours: gives one weapon +5 bonus</p><p>Persistent Wraithstrike: all attacks count as incorporeal touch attacks</p><p>Persistent Greater Visage of the Deity (good) (DMet)</p><p>- +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha</p><p>- SR 25</p><p>- DR 10/magic</p><p>- +4 save vs poison</p><p>- immunity to disease</p><p>- Resist Energy 10 vs acid, cold, electricity</p><p>- Low-light vision</p><p>- +1 stackable bonus to natural armor</p><p>- Feathered wings, fly at twice normal speed (maneuverability Good): (60ft +30 enh = 90ft)</p><p></p><p>Persistent Divine Favor: +6 Luck to Attack and Damage</p><p>Persistent Divine Power (DMet): BAB =20, +6 enhancement to Str (doesn't stack)</p><p>Mind Blank: immune to divination and mind-affecting effects</p><p></p><p>Permanent spell effects:</p><p></p><p>Arcane sight</p><p>Comprehend languages</p><p>Darkvision</p><p>Detect magic</p><p>Read magic</p><p>See invisibility</p><p>Tongues</p><p>Resistance</p><p></p><p>XP costs absorbed by Rod of Excellent Magic</p><p></p><p></p><p>Modified Combat Stats when under these effects:</p><p></p><p>Str: 24 +7</p><p>Dex: 21 +5</p><p>Con: 28 +9</p><p>Int: 38 +14</p><p>Wis: 32 +11</p><p>Cha: 28 +9</p><p></p><p>HD: 2d8+ 26d4+2d8 (101) +270</p><p>HP: 371</p><p>Initiative: +5</p><p>Speed: 60 ft (Boots of Swiftness), fly 90ft (good maneuverability)</p><p>AC:10 +5 Deflection +1 Insight +5 Dex + 8 Armor +9 Monk +1 Natural = 39, Flat-footed 25, Touch 29</p><p>BAB:+20 +5epic</p><p></p><p>Attacks:</p><p>Attack bonuses: Bab +20 +5 epic +1 competetence +5 weapon +5 strength +2 morale +6 Luck</p><p></p><p>+5 Merciful Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +44/+39/+34/+29</p><p>(1d6+12 or 1d6+1d6+12 nonlethal, +1 Con damage, +2 attack and +2d6 vs mages, strikes as touch attack, Flurry at -2 penalty.)</p><p></p><p>Saves:</p><p>Fort: 9 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence +2 Morale = 35</p><p>Ref: 7 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence +2 Morale = 30</p><p>Wil: 20 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence +2 Morale = 47</p><p></p><p>Skills: modify for higher stats, then +2 to all skills.</p><p></p><p>Special Qualities:</p><p></p><p>- SR 25</p><p>- DR 10/magic</p><p>- +4 save vs poison</p><p>- immunity to disease</p><p>- Resist Energy 10 vs acid, cold, electricity</p><p>- Low-light vision</p><p>- Darkvision 120ft, See invisible/ethereal 120ft.</p><p>- Evasion</p><p></p><p>Spells DC:</p><p></p><p>Arcane: 24+spell level</p><p>Divine: 21+spell level</p><p>---</p><p></p><p></p><p>Equipment:</p><p></p><p>Weapons:</p><p>Amulet of the Blackened Fist: +2 Merciful Ghost-touch Magebane Wounding Necklace of Natural Weapons 98,600 x3 (affects primary natural weapon and two secondary natural weapons)</p><p></p><p>295,800</p><p></p><p>Stat Boosters:</p><p>Boots of Swiftness (+6 Enh to Dex, +20 Competence to Balance, Climb, Jump, Tumble, double speed, Haste 3/day, 20 rounds) 256,000</p><p>+10 Cloak of Epic Resistance 1,000,000 gp</p><p>+5 Manuals of All Six Stats: 137,500 x 6 = 825,000</p><p>+6 Periapt of Wisdom, unslotted 72,000</p><p>+6 Amulet of Health, unslotted 72,000</p><p>+6 Headband of Intellect 36,000</p><p>+6 Belt of Giant Strength 36,000</p><p>+6 Cloak of Charisma, unslotted 72,000</p><p></p><p>2,369,000</p><p></p><p></p><p>Other Items Worn:</p><p></p><p>+5 Ring of Protection 50,000</p><p>+8 Bracers of Armor 64,000</p><p>Ring of Spell Turning 98,280</p><p>Tunic of Steady Spellcasting (CAdv) (+5 Competence to Concentration) 2,500</p><p>Mask of Lies (CAdv) (Disguise Self at will, constant Undetectable Alignment, +5 Competence to Bluff) 17,000</p><p>Stone of Good Luck 20,000</p><p>Dusty Rose Ioun Stone (+1 Insight to AC) 5,000</p><p>Pale Green Ioun Stone (+1 Competence to Attack, saves, skill checks, ability checks) 30,000</p><p>Orange Ioun Stone (+1 Caster Level) 30,000</p><p>Brooch of Shielding (Immune to Magic Missile) 1,500</p><p>Gloves of Storing(pair) 20,000</p><p>Robe of Eyes (see all invisible/ethereal within 120ft, Darkvision 120ft, +10 Competence to Search and Spot, Retains Dex when flatfooted, can't be flanked) 120,000</p><p>Greater Choker of Eloquence (CAdv) (+10 Competence to Diplomacy, Bluff, Perform(sing)), unslotted 24,000 x2 =48,000</p><p></p><p>506280</p><p></p><p></p><p>Carried Items:</p><p></p><p>Metamagic Quicken 75,500</p><p>Metamagic Maximize Lesser 14,000</p><p>Metamagic Maximize Normal 54,000</p><p>Metamagic Extend Lesser 3,000</p><p>Metamagic Extend Normal 11,000</p><p>Metamagic Extend Greater 24,500</p><p>Metamagic Silent Normal 11,000</p><p>Metamagic Sculpting Normal 48,600</p><p>Immovable Rods x4 20,000</p><p>Rod of Excellent Magic 650,000</p><p>Helm of Opposite Alignment 4,000</p><p>2x Bags of Holding Type III (one full, one empty) 14,800</p><p>Bag of Tricks Gray 900</p><p>Blessed Book 12,500</p><p>Bracelet of Friends 19,000</p><p>Cube of Force 62,000</p><p>Decanter of Endless Water 9,000</p><p>3x Dust of Dryness (pellet form) 2,550</p><p>2x Dust of Dryness (dust form) 1,700</p><p>2 Elixirs of Hiding 500</p><p>2 Elixir of Sneaking 500</p><p>Feather Token (Tree) x50 20,000</p><p>Handy Havesack 2,000</p><p>Medallion of Thoughts 12,000</p><p>Mirror of Opposition 92,000</p><p>Pearl of Power 9x3 243,000</p><p>Pearl of Power 8x2 128,000</p><p>Portable Hole 20,000</p><p>Sovereign Glue 3 ounces, stored separately 7,200</p><p>Universal Solvent 3 ounces, 150</p><p>Thought Bottle (CArc) 20,000</p><p>Belt of the Dread Emperor 120,000</p><p></p><p>1703400</p><p></p><p>80,000 gp worth of expensive spell components/foci</p><p></p><p>45,520 gp in mixed coins</p><p></p><p>Total: 5,000,000</p><p></p><p></p><p>Class Features:</p><p></p><p>Monk</p><p>Flurry of Blows, Unarmed Strike (1d6), Evasion</p><p></p><p>Wizard</p><p>Familiar: Alosat has a bat familiar, Palla.</p><p></p><p>Mindbender</p><p>Telepathy(Su): telepathy out to 100ft with any creature with a language.</p><p></p><p>Ur-Priest</p><p>Reuke Undead(Su): Rebuke undead as 2nd-level evil cleric. 14 times/day. Usually spent to power Divine Metamagic at the start of the day.</p><p></p><p>Master Transmogrifist</p><p>Extended Change(Ex): alter self, polymorph, polymorph any object and shapechange cast to change into favored shapes gains Extend Spell metamagic at no cost.</p><p>Favored Shape (Su): picks favored shapes to receive bonuses.</p><p>Manifest Senses (Su): assumes creature's senses (blindsight, darkvision, etc) when assuming a favored shape.</p><p>Battle Mastery (Ex): +6 Competence to Attack while in favored shape.</p><p>Effortless Change (Ex): Still and Silent metamagic on polymorph spells cast to change into favored shape.</p><p>Shapechanger (Ex): Acquires Shapechanger subtype. Alter Self duration changed to 'Permanent'.</p><p>Reflexive Change (Ex): 1/day, change into a favored shape via transmutation spell, as response to opponent's actions, as an Immediate action. Or unlimited changes if already under Shapechange. Loses next action.</p><p>Manifest Qualities (Ex): gains Ex qualities while in favored forms.</p><p>Infinite Variety (Su): Create completely imaginary forms. cf. CArc p53.[/CODE]</p><p></p><p>Lost two caster levels to Wizard and one to Ur-priest, in exchange for level 2 Monk abilities. Do you guys think it's worth it?</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2358065, member: 31318"] I'm definitely in. Speaking of which, here's the latest version of my character sheet. It is now more or less complete except for background and appearance. [CODE]Alosat Medium Humanoid (Shapechanger) Male Human Ex-Monk 2/Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Master Transmogrifist 10 Alignment: Neutral Evil Unmodified stats, 40pb: Str 9, Dex 8, Con 13, Int 18, Wis 17, Cha 13 Modified stats: +5 Inherent Bonus and +6 Enhancement Bonus on all stats, +7 Level bonus on Int. Str: 20 +5 Dex: 19 +4 Con: 24 +7 Int: 36 +13 Wis: 28 +9 Cha: 24 +7 HD: 2d8+ 26d4+2d8 (101) +210 HP: 311 Initiative: +4 Speed: 60 ft (Boots of Swiftness) AC:10 +5 Deflection +1 Insight +4 Dex + 8 Armor +9 Monk = 37, Flat-footed 23, Touch 29 BAB:+9 +5epic Attacks: Attack bonuses: Bab +9, +5 epic, +1 competetence, +5 weapon, +5 strength +2 Merciful Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +22/+17(1d6+10 or 1d6+1d6+10 nonlethal, +1 Con damage, +27/+22 and +2d6 vs mages) Saves: Fort: 9 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence = 33 Ref: 7 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence = 28 Wil: 20 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence = 45 Special Qualities: Darkvision 120ft, See invisible/ethereal 120ft. Evasion: take no damage from Reflex-half spells if successfully save. Proficiencies: Alosat is proficient with all simple weapons and monk weapons, but not with armor or shields. Languages: Common, Draconic, Infernal, Abyssal, Celestial, Elven, Terran Skills: 286 points, 4x9 at first level Ranks: spellcraft 33 bluff 33 disguise 33 concentration 33 sense motive 33 diplomacy 33 Knowledge Arcana 10 Knowledge Religion 10 Knowledge Planes 10 Intimidate 4 Know Nobility 5 Use Magic Device 16 Listen 33 Note: Able Learner lets you purchase cross-class skills at class skill prices Synergies: +2 Spellcraft from Know(A) +2 Diplomacy from Know(N) +2 Turning checks against Undead from Know(R) +4 UMD checks against scrolls from Spellcraft +4 Diplomacy, Intimidate, Sleight of Hand and Disguise from Bluff +4 Diplomacy from Sense Motive +2 Spellcraft checks against scrolls from UMD Modified Skills: Listen: 33 + 9Wis + 1 Comp + 1 Luck +3 Familiar = 47 Concentration: 33 + 7Con + 5 Comp +1 Luck = 46 Knowledge (Arcana): 10 + 13Int + 1 Comp + 1 Luck = 25 Knowledge (Religion): 10 + 13Int + 1 Comp + 1 Luck = 25 Knowledge (Planes): 10 + 13Int + 1 Comp + 1 Luck = 25 Knowledge (Nobility): 5 + 13Int + 1 Comp + 1 Luck = 20 Spellcraft: 33 + 13Int + 2Syn + 1 Comp + 1 Luck = 50, 52 vs Scrolls Sense Motive: 33 + 9Wis + 1 Comp + 1 Luck = 44 Bluff:33 + 7Cha + 10Comp + 1 Luck = 51 Diplomacy:33 + 7Cha + 10Syn + 10 Comp + 1 Luck = 61 Disguise:33 + 7Cha + 4Syn + 1 Comp + 1 Luck = 46 Intimidate:4 + 7Cha + 4Syn + 1 Comp + 1 Luck = 17 Use Magic Device:16 + 7Cha + 1 Comp + 1 Luck = 25, 29 vs Scrolls Untrained Skills: Balance +20comp +1luck +4dex = 25 Climb +20comp +1luck +5str = 26 Jump +20comp +1luck +5str = 26 Tumble +20comp +1luck +4dex = 25 Search +10comp +1luck +13int = 24 Spot +10comp +1luck +9wis = 20 Perform(sing) +10 comp +1luck +7cha = 18 Feats: Monk Able Learner, Iron Will, Improved Grapple (monk bonus) Monk Deflect Arrows (monk bonus) Wizard Spell Focus Evil, Scribe Scrolls (wizard bonus) Wizard Wizard Wizard Eschew Material Wizard Extend Spell (wizard bonus) Mindbender Ur-priest Persistent Spell Ur-priest Mystic Theurge Mystic Theurge Divine Metamagic Persistent Mystic Theurge Mystic Theurge Mystic Theurge Extraordinary Spell Aim Mystic Theurge Mystic Theurge Mystic Theurge Practiced Spellcaster (Wizard) clvl26 by lvl 30 Mystic Theurge Mystic Theurge Master Transmogrifist Spell Stowaway (Timestop) Master Transmogrifist Master Transmogrifist Master Transmogrifist Permanent Emanation (Antimagic) Master Transmogrifist Master Transmogrifist Master Transmogrifist Practiced Spellcaster (Ur-priest) Master Transmogrifist Master Transmogrifist Master Transmogrifist Extra Turning Master Transmogrifist Favored Forms: Dream Vestige [liber mortis] 17hd White Slaad 25hd Choker 3hd Ha-Naga 20hd Solar 22hd Very Young Force Dragon 25hd Gloom 25hd Spells per Day: Arcane: 4/8/7/7/7/7/6/6/6/6 Caster level 27 (incl. Ioun Stone) Save DC = 23 + Spell Level Divine: 6/8/7/6/6/6/5/4/3/2 Caster level 25 (incl. Ioun Stone) Save DC = 19 + Spell Level --- Spells Commonly Memorized: Arcane 9: Shapechange[spent], Timestop, Wail of the Banshee, Disjunction, Meteor Swarm, Gate Arcane 8: Mind Blank[spent], Polymorph Any Object, Horrid Wiltingx2, Moment of Prescience, Persistent Wraith Strike (CAdv) [spent] Arcane 7: Waves of Exhaustion, Sword of Darkness (CArc), Greater Arcane Sight, Greater Teleport, Forcecage x2 Arcane 6: Wall of Iron, Antimagic Field, Permanent Image, Greater Heroism, Disintegrate x2, Empty Slot Arcane 5: Waves of Fatigue, Wall of Force, Telepathic Bond, Reciprocal Gyre (CArc), Nightstalker's Transformation, Freezing Fog (CArc), Empty Slot Arcane 4: Greater Invisibility x2, Dimension Door, Anticipate Teleportation (CArc), Burning Blood x2 (CArc), Empty Slot Arcane 3: Bands of Steel x2 (CArc), Greater Magic Weapon [spent], Heroism x3 [1-3 spent, depending on time of day], Empty Slot Arcane 2: Earthen Grip (CArc), Scorching Ray x2, Acid Arrow x2, Scent (CDiv), Gust of Wind, Glitterdust Arcane 1: True Strike x3, Unseen Servant x2, Magic Aura, Sniper's Shot (CAdv), Empty Slot Arcane 0: Mage Hand, Prestidigitation, Ray of Frost x2 Divine 9: Miracle, Greater Visage of the Deity (Divine Persistent) [spent] Divine 8: Fire Storm, Greater Spell Immunity, Summon Monster VIII Divine 7: Blasphemy, Destruction, Persistent Divine Favor +6 [spent], Persistent Divine Favor +6 Divine 6: Word of Recall, Harm x2, Hero's Feast, Heal Divine 5: Wall of Stone, Righteous Might x2, Plane Shift, Insect Plague, Divine Agility (CDiv) Divine 4: Divine Power, Divine Meta-pesistent Divine Power [spent], Death Ward, Freedom of Movement, Assay Resistance x2 (CArc) Divine 3: Wind Wall, Prayer, Locate Object, Dispel Magic, Protection from Energy x2 Divine 2: Status, Spiritual Weapon x2, Silence x2, Divine Insight x2 (CAdv) Divine 1: Shield of Faith, Sanctuary, Remove Fear, Hide From Undead, Detect Undead, Divine Favor, Omen of Peril x2 Divine 0: Create Water x2, Light, Mending x2, Detect Poison x3 --- Spells in constant (or almost constant) effect: Extended Shapechange - 9 hours: (recast when time runs out, kept up for 18 hours/day) Extended Heroism - 9 hours: +2 Morale to Attack, saves, skill checks (recast when time runs out, kept up for 24 hours/day) Greater Magic Weapon - 27 hours: gives one weapon +5 bonus Persistent Wraithstrike: all attacks count as incorporeal touch attacks Persistent Greater Visage of the Deity (good) (DMet) - +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha - SR 25 - DR 10/magic - +4 save vs poison - immunity to disease - Resist Energy 10 vs acid, cold, electricity - Low-light vision - +1 stackable bonus to natural armor - Feathered wings, fly at twice normal speed (maneuverability Good): (60ft +30 enh = 90ft) Persistent Divine Favor: +6 Luck to Attack and Damage Persistent Divine Power (DMet): BAB =20, +6 enhancement to Str (doesn't stack) Mind Blank: immune to divination and mind-affecting effects Permanent spell effects: Arcane sight Comprehend languages Darkvision Detect magic Read magic See invisibility Tongues Resistance XP costs absorbed by Rod of Excellent Magic Modified Combat Stats when under these effects: Str: 24 +7 Dex: 21 +5 Con: 28 +9 Int: 38 +14 Wis: 32 +11 Cha: 28 +9 HD: 2d8+ 26d4+2d8 (101) +270 HP: 371 Initiative: +5 Speed: 60 ft (Boots of Swiftness), fly 90ft (good maneuverability) AC:10 +5 Deflection +1 Insight +5 Dex + 8 Armor +9 Monk +1 Natural = 39, Flat-footed 25, Touch 29 BAB:+20 +5epic Attacks: Attack bonuses: Bab +20 +5 epic +1 competetence +5 weapon +5 strength +2 morale +6 Luck +5 Merciful Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +44/+39/+34/+29 (1d6+12 or 1d6+1d6+12 nonlethal, +1 Con damage, +2 attack and +2d6 vs mages, strikes as touch attack, Flurry at -2 penalty.) Saves: Fort: 9 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence +2 Morale = 35 Ref: 7 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence +2 Morale = 30 Wil: 20 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence +2 Morale = 47 Skills: modify for higher stats, then +2 to all skills. Special Qualities: - SR 25 - DR 10/magic - +4 save vs poison - immunity to disease - Resist Energy 10 vs acid, cold, electricity - Low-light vision - Darkvision 120ft, See invisible/ethereal 120ft. - Evasion Spells DC: Arcane: 24+spell level Divine: 21+spell level --- Equipment: Weapons: Amulet of the Blackened Fist: +2 Merciful Ghost-touch Magebane Wounding Necklace of Natural Weapons 98,600 x3 (affects primary natural weapon and two secondary natural weapons) 295,800 Stat Boosters: Boots of Swiftness (+6 Enh to Dex, +20 Competence to Balance, Climb, Jump, Tumble, double speed, Haste 3/day, 20 rounds) 256,000 +10 Cloak of Epic Resistance 1,000,000 gp +5 Manuals of All Six Stats: 137,500 x 6 = 825,000 +6 Periapt of Wisdom, unslotted 72,000 +6 Amulet of Health, unslotted 72,000 +6 Headband of Intellect 36,000 +6 Belt of Giant Strength 36,000 +6 Cloak of Charisma, unslotted 72,000 2,369,000 Other Items Worn: +5 Ring of Protection 50,000 +8 Bracers of Armor 64,000 Ring of Spell Turning 98,280 Tunic of Steady Spellcasting (CAdv) (+5 Competence to Concentration) 2,500 Mask of Lies (CAdv) (Disguise Self at will, constant Undetectable Alignment, +5 Competence to Bluff) 17,000 Stone of Good Luck 20,000 Dusty Rose Ioun Stone (+1 Insight to AC) 5,000 Pale Green Ioun Stone (+1 Competence to Attack, saves, skill checks, ability checks) 30,000 Orange Ioun Stone (+1 Caster Level) 30,000 Brooch of Shielding (Immune to Magic Missile) 1,500 Gloves of Storing(pair) 20,000 Robe of Eyes (see all invisible/ethereal within 120ft, Darkvision 120ft, +10 Competence to Search and Spot, Retains Dex when flatfooted, can't be flanked) 120,000 Greater Choker of Eloquence (CAdv) (+10 Competence to Diplomacy, Bluff, Perform(sing)), unslotted 24,000 x2 =48,000 506280 Carried Items: Metamagic Quicken 75,500 Metamagic Maximize Lesser 14,000 Metamagic Maximize Normal 54,000 Metamagic Extend Lesser 3,000 Metamagic Extend Normal 11,000 Metamagic Extend Greater 24,500 Metamagic Silent Normal 11,000 Metamagic Sculpting Normal 48,600 Immovable Rods x4 20,000 Rod of Excellent Magic 650,000 Helm of Opposite Alignment 4,000 2x Bags of Holding Type III (one full, one empty) 14,800 Bag of Tricks Gray 900 Blessed Book 12,500 Bracelet of Friends 19,000 Cube of Force 62,000 Decanter of Endless Water 9,000 3x Dust of Dryness (pellet form) 2,550 2x Dust of Dryness (dust form) 1,700 2 Elixirs of Hiding 500 2 Elixir of Sneaking 500 Feather Token (Tree) x50 20,000 Handy Havesack 2,000 Medallion of Thoughts 12,000 Mirror of Opposition 92,000 Pearl of Power 9x3 243,000 Pearl of Power 8x2 128,000 Portable Hole 20,000 Sovereign Glue 3 ounces, stored separately 7,200 Universal Solvent 3 ounces, 150 Thought Bottle (CArc) 20,000 Belt of the Dread Emperor 120,000 1703400 80,000 gp worth of expensive spell components/foci 45,520 gp in mixed coins Total: 5,000,000 Class Features: Monk Flurry of Blows, Unarmed Strike (1d6), Evasion Wizard Familiar: Alosat has a bat familiar, Palla. Mindbender Telepathy(Su): telepathy out to 100ft with any creature with a language. Ur-Priest Reuke Undead(Su): Rebuke undead as 2nd-level evil cleric. 14 times/day. Usually spent to power Divine Metamagic at the start of the day. Master Transmogrifist Extended Change(Ex): alter self, polymorph, polymorph any object and shapechange cast to change into favored shapes gains Extend Spell metamagic at no cost. Favored Shape (Su): picks favored shapes to receive bonuses. Manifest Senses (Su): assumes creature's senses (blindsight, darkvision, etc) when assuming a favored shape. Battle Mastery (Ex): +6 Competence to Attack while in favored shape. Effortless Change (Ex): Still and Silent metamagic on polymorph spells cast to change into favored shape. Shapechanger (Ex): Acquires Shapechanger subtype. Alter Self duration changed to 'Permanent'. Reflexive Change (Ex): 1/day, change into a favored shape via transmutation spell, as response to opponent's actions, as an Immediate action. Or unlimited changes if already under Shapechange. Loses next action. Manifest Qualities (Ex): gains Ex qualities while in favored forms. Infinite Variety (Su): Create completely imaginary forms. cf. CArc p53.[/CODE] Lost two caster levels to Wizard and one to Ur-priest, in exchange for level 2 Monk abilities. Do you guys think it's worth it? [/QUOTE]
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