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Judgement Day (Full)
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<blockquote data-quote="AmorFati" data-source="post: 2361426" data-attributes="member: 33618"><p>Presenting Nook...</p><p>This is my first atempt at an epic character, so any hints/suggestions/whatever is appreciated!</p><p> </p><p>Books I've used other than Players Handbook, Monsters Manual, Dungeon Masters Guide and Epic Level Handbook:</p><p> </p><p><span style="color: brown">Complete Warrior</span></p><p><span style="color: blue">Complete Arcane</span></p><p><span style="color: green">Miniature Handbook</span></p><p><span style="color: red">Savage Species</span></p><p> </p><p> </p><p>Nook</p><p>Male</p><p>Silver Half Dragon <span style="color: red">Anthropomorphic African Elefant</span> </p><p>Fighter 16 / <span style="color: green">War Hulk 6</span> / ( <span style="color: red">+ 2LA from Anthropomorphic Animal + 3Hit Die from Anthropomorphic Animal</span> + 3LA from Half Dragon)</p><p> </p><p> </p><p><u>Build:</u></p><p><strong>Half Dragon Level Adjustment</strong></p><p><strong>Half Dragon Level Adjustment</strong></p><p><strong>Half Dragon Level Adjustment</strong></p><p><span style="color: red">Anthropomorphic African Elefant Level Adjustment</span></p><p><span style="color: red">Anthropomorphic African Elefant Level Adjustment</span></p><p><strong>Level 1</strong> - <span style="color: red">Anthropomorphic African Elefant - 1d10 hp, 1BAB, 36skill points, 2ref, 2will, 1st feat, Racial Features, Template Features</span></p><p><strong>Level 2</strong> - <span style="color: red">Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1ref, 1will </span></p><p><strong>Level 3</strong> - <span style="color: red">Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd feat</span></p><p><strong>Level 4</strong> - Fighter1 - 1d10 hp, 1BAB, 6skill points, 2fort, 1st fighter feat, 1st ability increase</p><p><strong>Level 5</strong> - Fighter2 - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd fighter feat, </p><p><strong>Level 6</strong> - <span style="color: green">War Hulk1 - 1d12hp, 6skill points, 2fort, 3rd feat</span></p><p><strong>Level 7</strong> - Fighter3 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will</p><p><strong>Level 8</strong> - Fighter4 - 1d10 hp, 1BAB, 6skill points, 1fort, 3rd fighter feat, 2nd ability increase</p><p><strong>Level 9</strong> - <span style="color: green">War Hulk2 - 1d12hp, 6skill points, 1fort, 4th feat</span></p><p><strong>Level 10</strong> - Fighter5 - 1d10 hp, 1BAB, 6skill points, </p><p><strong>Level 11</strong> - Fighter6 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 4th fighter feat, </p><p><strong>Level 12</strong> - Fighter7 - 1d10 hp, 1BAB, 6skill points, 5th feat, 3rd ability increase</p><p><strong>Level 13</strong> -<span style="color: green"> War Hulk3 - 1d12hp, 6skill points, 1ref, 1will</span></p><p><strong>Level 14</strong> - Fighter8 - 1d10 hp, 1BAB, 6skill points, 1fort, 5th fighter feat, </p><p><strong>Level 15</strong> - Fighter9 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will, 6th feat</p><p><strong>Level 16</strong> - Fighter10 - 1d10 hp, 1BAB, 6skill points, 1fort, 6th fighter feat, 4th ability increase</p><p><strong>Level 17</strong> - <span style="color: green">War Hulk4 - 1d12hp, 6skill points, 1fort</span></p><p><strong>Level 18</strong> - Fighter11 - 1d10 hp, 1BAB, 6skill points, 7th feat</p><p><strong>Level 19</strong> - Fighter12 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 7th fighter feat, </p><p><strong>Level 20</strong> - Fighter13 - 1d10 hp, 1BAB, 6skill points, 5th ability increase</p><p>- Becomes Epic -</p><p><strong>Level 21</strong> - <span style="color: green">War Hulk5 - 1d12hp, 1BAB, 6skill points, 8th feat</span></p><p><strong>Level 22</strong> - Fighter14 - 1d10 HP, 6skill points, 1fort, 1ref, 1will, 8th fighter feat, </p><p><strong>Level 23</strong> - Fighter15 - 1d10 hp, 1BAB, 6skill points, </p><p><strong>Level 24</strong> - Fighter16 - 1d10 hp, 6skill points, 1fort, 1ref, 1will, 9th fighter feat, 9th feat, 6th ability increase</p><p><strong>Level 25</strong> - <span style="color: green">War Hulk6 - 1d12hp, 1BAB, 6skill points, 1fort, 1ref, 1will</span></p><p> </p><p> </p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Dark purple</p><p><strong>Height:</strong> 14'7''</p><p><strong>Weight:</strong> 3400 lbs</p><p><strong>Age: </strong>?</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Large</p><p><strong>Type:</strong> Dragon</p><p><strong>Speed:</strong> 70 ft.</p><p><strong>Fly speed:</strong> 110 ft.</p><p><strong>Maneuverability:</strong> Good</p><p><strong>Space:</strong> 10 ft.</p><p><strong>Reach:</strong> 10 ft.</p><p> </p><p><strong>STR:</strong> 69 (+29) [16points + 20racial + 12WarHulk + 4Level+ 10enchantment + 5Inherent]</p><p><strong>DEX:</strong> 31 (+10) [10points + 2racial + 2Level+ 6enchantment + 5Inherent]</p><p><strong>CON:</strong> 37 (+13) [10points + 10racial + 6enchantment + 5Inherent]</p><p><strong>INT:</strong> 19 (+4) [4points + 2racial + 5Inherent]</p><p><strong>WIS:</strong> 23 (+6) [0points + 4racial + 6enchantment + 5Inherent]</p><p><strong>CHA:</strong> 21 (+5) [0points + 2racial + 6enchantment + 5Inherent]</p><p> </p><p> </p><p><strong>HP:</strong> 493 (19d10 + 6d12 + 325Con + 12temporary from Greater Heriosm)</p><p>Regenerate 6hp/round</p><p> </p><p> </p><p><strong>AC:</strong> 56 (10base + 10dex + 10armor + 17natural armor + 5deflection + 5insight + 4luck + 1dodge - 1size) / 34 / 51</p><p> </p><p> </p><p><u>Saves:</u> </p><p><strong>Fortitude:</strong> +47 (15base + 13con + 5resistance + 4morale + 4luck + 1competence + 5insight)</p><p><strong>Reflex:</strong> +30 (10base + 10dex + 5resistance + 4morale + 1dodge + 4luck + 1competence + 5insight)</p><p><strong>Will:</strong> +35 (10base + 6wis + 5resistance + 4morale + 4luck + 1competence + 5insight)</p><p> </p><p> </p><p><strong>Spell Resistance:</strong> 21</p><p> </p><p><strong>Immunities:</strong> </p><p>Fear Effects</p><p>Sleep</p><p>Paralysis Effects</p><p>Cold damage</p><p>All Mind-Affecting spells and effects</p><p>All death spells, magical death effects, and energy drain and negative energy effects.</p><p> </p><p> </p><p><strong>Init:</strong> +14 (10dex + 4improved initiative)</p><p> </p><p> </p><p><strong>Base attack bonus:</strong> +19/+14/+9/+4</p><p> </p><p> </p><p><u>Attacks: </u></p><p><strong>Main Hand:</strong> Rend: +5 Medium Greataxe of Flaming Burst: +55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p><strong>Off Hand:</strong> Maim: +5 Small Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p> </p><p><strong>Full Attack:</strong> </p><p><strong>Main Hand:</strong> Rend: +5 Medium Greataxe of Flaming Burst: +55/+55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p><strong>Off Hand:</strong> Maim: +5 Small Greataxe of Icy Burst: +41/+41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p> </p><p><u>Attacks when using Fetish of Growth:</u></p><p><strong>Main Hand:</strong> Rend: +5 Large Greataxe of Flaming Burst: +56/+41/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p><strong>Off Hand:</strong> Maim: +5 Medium Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p> </p><p><u>Full Attack:</u> </p><p><strong>Main Hand:</strong> Rend: +5 Large Greataxe of Flaming Burst: +56/+56/+51/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p><strong>Off Hand:</strong> Maim: +5 Medium Greataxe of Icy Burst: +41/+41/+46/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage</p><p> </p><p> </p><p><u>Special Attacks: </u></p><p><strong>Breath Weapon: </strong></p><p>Once per day</p><p>6d8 cold damage</p><p>Reflex save reduce damage to half.</p><p>DC: 10 + 12 + 6 = 28</p><p>30 ft. cone of cold</p><p> </p><p> </p><p><u>Skills:</u></p><p><strong>Skill points:</strong> 180 </p><p><strong>Max Rank for class skills:</strong> 28</p><p><strong>Max Rank for cross-class skills:</strong> 14</p><p> </p><p><u>Class skills:</u></p><p><strong>Climb:</strong> 62 (28ranks + 29str + 4morale + 1competence)</p><p><strong>Intimidate:</strong> 38 (28ranks + 5cha + 4morale + 1competence)</p><p><strong>Jump:</strong> 64 (28ranks + 29str + 4morale + 1competence + 2synergy)</p><p><strong>Swim:</strong> 62 (28ranks + 29str + 4morale + 1competence)</p><p> </p><p><u>Cross-class Skills:</u></p><p><strong>Hide:</strong> 25 (14ranks + 10dex + 4morale + 1competence - 4size)</p><p><strong>Move Silently:</strong> 29 (14ranks + 10dex + 4morale + 1competence) </p><p><strong>Tumble:</strong> 42 (6ranks + 10dex + 4morale + 20competence + 2synergy)</p><p> </p><p> </p><p><u>Feats: </u></p><p><strong>Lvl 1</strong> - Power Attack: Trade up to 19 from attack to damage</p><p><strong>Lvl 3</strong> - Cleave: If kills oponent, can do an extra attack</p><p><strong>Fighter lvl 1</strong> - Combat Reflexes: Can make aditional AoO = dex modifier</p><p><strong>Fighter lvl 2</strong> - Two-Weapon Fighting: Reduce two-weapon fighting penalty</p><p><strong>Lvl 6</strong> - Great Cleave: No limits on cleaves</p><p><strong>Fighter lvl 4</strong> - Improved Initiative: +4 initiative checks</p><p><strong>Lvl 9</strong> - Flyby Attack: Can make a move action and another standard action any time during the move action.</p><p><strong>Fighter lvl 6</strong> - Exotic Weapon Proficiency (Bladed Gauntlet)</p><p>Lvl 12 - <span style="color: #cccccc">Improved Critical (Bladed Gauntlet): Double threat range</span></p><p><strong>Fighter lvl 8</strong> - Improved Two-Weapon Fighting: Gain 2nd off-hand attack</p><p>Lvl 15: <span style="color: #cccccc">Improved Flight: Improves Maneuverability by one step</span></p><p><strong>Fighter lvl 10</strong> - Greater Two-Weapon Fighting: Gain 3rd off-hand attack</p><p><span style="color: #a52a2a"><strong>Lvl 18</strong> - Power Critical (Bladed Gauntlet): Gain a +4 bonus to confirm a critical</span></p><p><strong>Fighter lvl 12</strong> - <span style="color: #cccccc">Overwhelming Critical (Bladed Gauntlet): Deal an extra 2d6 damage on criticals</span></p><p><strong>Lvl 21</strong> - Fast Healing: Regenerate 3hp/round</p><p><strong>Fighter lvl 14</strong> - Perfect Two-Weapon Fighting: Can make the same number of attacks with off-hand weapon as with main weapon</p><p><strong>Lvl 24</strong> - Fast Healing: Regenerate 3hp/round</p><p><strong>Fighter lvl 16</strong> - Epic Prowess: Gains +1 bonus on all attack rolls</p><p> </p><p> </p><p><u>Languages:</u> </p><p>Common</p><p>Draconic</p><p>Sylvan </p><p> </p><p> </p><p><u>Equipment:</u></p><p> </p><p>Book of Str +5 <em>137,000</em></p><p>Book of Con +5 <em>137,000</em></p><p>Book of Dex +5 <em>137,000</em></p><p>Book of Int +5 <em>137,000</em></p><p>Book of Wis +5 <em>137,000</em></p><p>Book of Cha +5 <em>137,000</em></p><p>Total <em>822,000</em></p><p> </p><p><strong>Circlet of Mok'na</strong> - Head slot (Cirlcet of wis +6 and cha +6) <em>90,000</em></p><p>+6 Encantment to Wisdom and Charisma</p><p> </p><p>The night drew to en ending. Mok'na still danced, spinning around the hearth as an incorporeal dream. Veils trailing arms and wings alike, spinning a never-ending illusion of pain and sorrow. </p><p>"Can you see it, Nook? Can you see it?" Her voice was like a soothing wind, her eyes like twin-fires behind the ivory mask covering her eyes. </p><p>"I see that you can... Take this, my love, for your protection."</p><p> </p><p><strong>Mask of Mok'na</strong> - Eye slot (Lenses of +5 insight to AC and saves) <em>206,250</em></p><p>+5 Insight to AC and Saves</p><p> </p><p>Her lithe body was motionless. Blood trailing the countless wounds, seeping steadily into the soil.</p><p>"It wasn't supposed to be like this..." Nook mumbled, then removed her Mask, placing it over his own eyes. </p><p> </p><p><strong>Stone of Traveling</strong> - Neck slot (Amulet of the Planes) <em>120,000</em></p><p>Can utilize Plane Shift, Must make a DC 15 Intelligence check</p><p> </p><p>The ruins was forgotten. Old. Dusty. Not at all to Nooks likeing. However, he must go there, she said, to find the means of escaping. </p><p> </p><p><strong>Tribal Harness</strong> - Vest slot (Continous Divine Favor 9th level) <em>27,000</em></p><p>+3 luck bonus on attack rolls and damage rolls.</p><p> </p><p>The typical tribal harness... Leather harnesses, like a succession of belts, criss-crossing his torso. How he despised the thing. It is, and will ever be, tied to him. </p><p>Somehow, somewhere... they are waiting.</p><p> </p><p><strong>Tribal Loincloth</strong> - Armor slot (+10 Armor bonus) <em>1,000,000</em></p><p>+10 Armor bonus to AC</p><p> </p><p>A simple loincloth, but appearances can decieve. Powerfull magic was poured into this piece of fabric, most of the tribes shouldermen exhausted their powers for week making this. And it was done.</p><p> </p><p><strong>Belt of Luck</strong> <em>132,000</em></p><p>+4 Luck to AC and Saves</p><p> </p><p>She giggled. "You have been fooled! This is not a mundane belt! It's my lukcy! Hah! No wonder you lost the game. Now, you die."</p><p>He didn't.</p><p>She was right, it was a lucky belt.</p><p>But not for her.</p><p> </p><p><strong>Cape of Mageor</strong> - Cloak slot (Cloak of Spell Resistance +22) <em>100,000</em></p><p>+22 Spell Resistance</p><p> </p><p>"Friend... You will avenge us, I am sure of it. Take this, my finest as of yet. Good luck." He turned his back, and enterd his hut, without another word. The cape, a dull grey in color, was of a fabric Nook had never seen before. Yet it felt... strong.</p><p> </p><p><strong>Bracers of Thorns</strong> - Wrist slot (Bracers of Natural Armor +6 and +6con) <em>108,000</em></p><p>+6 Natural Armor Enchantment</p><p>+6 Enchantment to Constitution</p><p> </p><p>The druidess laughed in delight. "Oh, thank you ever so much! I simply <em>love</em> the way you took care of those nasty demons." Her eyes turned ice at the mention of demons, here, in the sacred forest. "It seems... I must leave this place. Nowhere is safe, anymore." </p><p>She does not know, yet, that she is doomed. This whole damned continent is. Damn it. </p><p>"I will grant you one favor before leaving this forest. Stand still..." She placed an acorn on each wrist. In a matter of minutes, they grew to encircle his wrist, as well as most of his arm. The thorns penetrated his skin, yet no pain was fealth. He felt his skin grow even harder and healthier.</p><p>"You should be safe now. Perhaps we will meet again. Perhaps not. Now, go."</p><p> </p><p><strong>Hands of Krees</strong> - Hand slot (Gloves of Epic Strength +10, and dex +6) <em>1,054,000</em></p><p>+10 strength and +6 dexterity</p><p> </p><p>The shouldermen of the tribe had been working for hours. Chanting and dancing around the fire. </p><p>"Fools!" Mageor exclaimed. "You don't need some silly physical improvement. You're our most formidable fighter, yet they insist; Make him even <em>more</em> formidable. Stronger, quicker.... BAH! What you need, my friend, is magical protection!"</p><p> </p><p><strong>Ring of Friendship</strong> - Ring slot 1 (Continous Greater Heroism) <em>264,000</em></p><p>+4 Morale bonus on attack rolls, saves and skill checks. Immunity to fear effects, 12 temporary hit points.</p><p> </p><p>"Take this friend. Good luck."</p><p> </p><p><strong>Ring of Moreneor</strong> - Ring slot 2 (Ring of Continous Mind Blank and Soulfire) <em>144,000</em></p><p>Protected against all devices and spells that detects, influence or read emotions or thoughts. Protects against all mind-affecting spells and effects.</p><p>Grants Immunity to all death spells, magical death effects, and energy drain and negative energy effects.</p><p> </p><p>The madman ran around in circles. "I've done it! <em>Finally</em>, I've <em>done</em> it!" His giggeling subsided, and his gaze turned to Nook. "Now, you want this, do you? Poor thing.... You know, I had to do it to her. Only a pure soul could make what I need. She was pure.... Oh, so pure..."</p><p>The madman was dead before he even knew what hit him.</p><p> </p><p><strong>Boots of Run'ie</strong> - Feet slot (Boots of Continous Haste and +20 tumble) <em>180,000</em></p><p>Haste: One extra attack with any weapon when using a Full Attack action. Grants +1 bonus to attack rolls and +1 dodge bonus to AC and reflex saves. Increase all modes of movement by 30 ft.</p><p>+20 Competence bonus to Tumble</p><p> </p><p>He was ever elusive, Run'ie. Every time Nook thought he had him, he was gone. When he finally got trapped by his own folly, it was too late for "poor" Run'ie. Rend took his head, the vile assasin now dead. Maim, still thirsty for blood, removed his feet. </p><p>"The boots... Ah, finally..." </p><p> </p><p><strong>Stone of Ra</strong> - As Iridescent Ioun Stone <em>18,000</em></p><p>Sustain Creature without air.</p><p> </p><p><strong>Stone of Mo</strong> - As Pale Green Ioun Stone <em>30,000</em></p><p>+1 competence bonus on attack rolls, saves, skill checks and ability checks.</p><p> </p><p><strong>Stone of Si</strong> - As Lavender and Green Ioun Stone <em>40,000</em></p><p>Absorbs spells of 8th level or lower. Absorbs 50 spell levels.</p><p> </p><p>The three sisters, Ra, Mo and Si. </p><p>Ever questing.</p><p>Never finding.</p><p>All they want, it their long-lost brother. </p><p>He is lost.</p><p> </p><p><strong>Fetish of Health</strong> - Attached to left tusk (As a Ring of Sustenance) <em>5000</em></p><p>No need to eat or drink, and only need 2 hours sleep.</p><p> </p><p><span style="color: red"><strong>Fetish of Growth</strong> - Attacked to right tusk (As Ring of Growth)</span> <em>36,000</em></p><p>Can grow in size, 1 category. Gains +4str, -2dex, -1 on attack rolls and AC.</p><p>Can be used once per day, for 9 minutes.</p><p>All equipment is changed as well.</p><p> </p><p><strong>Fetish of Protection</strong>- Attached to trunk (Ring of Protection +5 and resistance +5) <em>175,000</em></p><p>+5 deflection bonus to AC and +5 resistance bonus to saves.</p><p> </p><p>The tribe gathered all their most powerfull magic items and gave it away. The Champion was leaving, to find out what happened, that night so many years ago. They all saw him safe away from the continent, then they simply.... wanished.</p><p> </p><p><strong>Rend:</strong> +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane <em>162,330</em></p><p><strong>Maim:</strong> +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane <em>162,330</em></p><p> </p><p>Twin-blades forged by the clerics of Morl. The bane to all evil, they said. </p><p>We will see, I say....</p><p>We will see!</p><p> </p><p> </p><p><em>Misc items:</em></p><p>Bag of Holding</p><p><em>30000 </em>gp in different gemstones</p><p><em>1000 </em>in mundane items, like bedrolls, torches, flint, tolls, etc.</p><p> </p><p><em>2090</em>gp</p><p> </p><p> </p><p><u>Race:</u></p><p>Darkvision 60 ft.</p><p>Low-light vision</p><p>Immunity to sleep and paralysis effects</p><p>Immune to Fire attacks</p><p> </p><p> </p><p><u>Class:</u></p><p><strong>Fighter:</strong></p><p>Bonus feats.</p><p> </p><p><span style="color: green"><strong>War Hulk:</strong></span></p><p><span style="color: green"><strong>Ability Increase:</strong> gains +12 str</span></p><p><span style="color: green"><strong>No Time to Think:</strong> Has 0 ranks in int, wis and cha based skills. Exception is Intimidate</span></p><p><span style="color: green"><strong>Great Swing:</strong> Can attack 3 "squares" with 1 attack, as a Full-round action</span></p><p><span style="color: green"><strong>Mighty Rock Throwing:</strong> Can throw rocks of 50 pounds 50 ft. Use str instead of dex, dea 2d8 damage.</span></p><p><span style="color: green"><strong>Mighty Swing:</strong> As great Swing, except that it takes a standard action.</span></p><p><span style="color: green"><strong>Sweeping Boulder:</strong> When throwing stones, attacks 2 "squares". </span></p><p> </p><p> </p><p><u>Proficiencies:</u></p><p>Simple Weapons</p><p>Martial Weapons</p><p>Light Armor</p><p>Medium Armor</p><p>Heavy Armor</p><p>Shields</p><p> </p><p> </p><p><u>Info:</u></p><p> </p><p>Little is known about Nook. He came from the continent of Derafia, from some kind of seclusive tribes-people. He doesn't say much, but rather let his actions and body-language speak for him. </p><p> </p><p>What his goals are? Who knows. All that is known is that he has entered a pact with The C, taking on some of the Gods properties, in effect making him half draconic.</p></blockquote><p></p>
[QUOTE="AmorFati, post: 2361426, member: 33618"] Presenting Nook... This is my first atempt at an epic character, so any hints/suggestions/whatever is appreciated! Books I've used other than Players Handbook, Monsters Manual, Dungeon Masters Guide and Epic Level Handbook: [color=brown]Complete Warrior[/color] [color=blue]Complete Arcane[/color] [color=green]Miniature Handbook[/color] [color=red]Savage Species[/color] Nook Male Silver Half Dragon [color=red]Anthropomorphic African Elefant[/color] Fighter 16 / [color=green]War Hulk 6[/color] / ( [color=red]+ 2LA from Anthropomorphic Animal + 3Hit Die from Anthropomorphic Animal[/color] + 3LA from Half Dragon) [u]Build:[/u] [b]Half Dragon Level Adjustment[/b] [b]Half Dragon Level Adjustment[/b] [b]Half Dragon Level Adjustment[/b] [color=red]Anthropomorphic African Elefant Level Adjustment Anthropomorphic African Elefant Level Adjustment[/color] [b]Level 1[/b] - [color=red]Anthropomorphic African Elefant - 1d10 hp, 1BAB, 36skill points, 2ref, 2will, 1st feat, Racial Features, Template Features[/color] [b]Level 2[/b] - [color=red]Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1ref, 1will [/color] [b]Level 3[/b] - [color=red]Anthropomorphic African Elefant - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd feat[/color] [b]Level 4[/b] - Fighter1 - 1d10 hp, 1BAB, 6skill points, 2fort, 1st fighter feat, 1st ability increase [b]Level 5[/b] - Fighter2 - 1d10 hp, 1BAB, 6skill points, 1fort, 2nd fighter feat, [b]Level 6[/b] - [color=green]War Hulk1 - 1d12hp, 6skill points, 2fort, 3rd feat[/color] [b]Level 7[/b] - Fighter3 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will [b]Level 8[/b] - Fighter4 - 1d10 hp, 1BAB, 6skill points, 1fort, 3rd fighter feat, 2nd ability increase [b]Level 9[/b] - [color=green]War Hulk2 - 1d12hp, 6skill points, 1fort, 4th feat[/color] [b]Level 10[/b] - Fighter5 - 1d10 hp, 1BAB, 6skill points, [b]Level 11[/b] - Fighter6 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 4th fighter feat, [b]Level 12[/b] - Fighter7 - 1d10 hp, 1BAB, 6skill points, 5th feat, 3rd ability increase [b]Level 13[/b] -[color=green] War Hulk3 - 1d12hp, 6skill points, 1ref, 1will[/color] [b]Level 14[/b] - Fighter8 - 1d10 hp, 1BAB, 6skill points, 1fort, 5th fighter feat, [b]Level 15[/b] - Fighter9 - 1d10 hp, 1BAB, 6skill points, 1ref, 1will, 6th feat [b]Level 16[/b] - Fighter10 - 1d10 hp, 1BAB, 6skill points, 1fort, 6th fighter feat, 4th ability increase [b]Level 17[/b] - [color=green]War Hulk4 - 1d12hp, 6skill points, 1fort[/color] [b]Level 18[/b] - Fighter11 - 1d10 hp, 1BAB, 6skill points, 7th feat [b]Level 19[/b] - Fighter12 - 1d10 hp, 1BAB, 6skill points, 1fort, 1ref, 1will, 7th fighter feat, [b]Level 20[/b] - Fighter13 - 1d10 hp, 1BAB, 6skill points, 5th ability increase - Becomes Epic - [b]Level 21[/b] - [color=green]War Hulk5 - 1d12hp, 1BAB, 6skill points, 8th feat[/color] [b]Level 22[/b] - Fighter14 - 1d10 HP, 6skill points, 1fort, 1ref, 1will, 8th fighter feat, [b]Level 23[/b] - Fighter15 - 1d10 hp, 1BAB, 6skill points, [b]Level 24[/b] - Fighter16 - 1d10 hp, 6skill points, 1fort, 1ref, 1will, 9th fighter feat, 9th feat, 6th ability increase [b]Level 25[/b] - [color=green]War Hulk6 - 1d12hp, 1BAB, 6skill points, 1fort, 1ref, 1will[/color] [b]Hair:[/b] Black [b]Eyes:[/b] Dark purple [b]Height:[/b] 14'7'' [b]Weight:[/b] 3400 lbs [b]Age: [/b]? [b]Alignment:[/b] Neutral Good [b]Size:[/b] Large [b]Type:[/b] Dragon [b]Speed:[/b] 70 ft. [b]Fly speed:[/b] 110 ft. [b]Maneuverability:[/b] Good [b]Space:[/b] 10 ft. [b]Reach:[/b] 10 ft. [b]STR:[/b] 69 (+29) [16points + 20racial + 12WarHulk + 4Level+ 10enchantment + 5Inherent] [b]DEX:[/b] 31 (+10) [10points + 2racial + 2Level+ 6enchantment + 5Inherent] [b]CON:[/b] 37 (+13) [10points + 10racial + 6enchantment + 5Inherent] [b]INT:[/b] 19 (+4) [4points + 2racial + 5Inherent] [b]WIS:[/b] 23 (+6) [0points + 4racial + 6enchantment + 5Inherent] [b]CHA:[/b] 21 (+5) [0points + 2racial + 6enchantment + 5Inherent] [b]HP:[/b] 493 (19d10 + 6d12 + 325Con + 12temporary from Greater Heriosm) Regenerate 6hp/round [b]AC:[/b] 56 (10base + 10dex + 10armor + 17natural armor + 5deflection + 5insight + 4luck + 1dodge - 1size) / 34 / 51 [u]Saves:[/u] [b]Fortitude:[/b] +47 (15base + 13con + 5resistance + 4morale + 4luck + 1competence + 5insight) [b]Reflex:[/b] +30 (10base + 10dex + 5resistance + 4morale + 1dodge + 4luck + 1competence + 5insight) [b]Will:[/b] +35 (10base + 6wis + 5resistance + 4morale + 4luck + 1competence + 5insight) [b]Spell Resistance:[/b] 21 [b]Immunities:[/b] Fear Effects Sleep Paralysis Effects Cold damage All Mind-Affecting spells and effects All death spells, magical death effects, and energy drain and negative energy effects. [b]Init:[/b] +14 (10dex + 4improved initiative) [b]Base attack bonus:[/b] +19/+14/+9/+4 [u]Attacks: [/u] [b]Main Hand:[/b] Rend: +5 Medium Greataxe of Flaming Burst: +55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage [b]Off Hand:[/b] Maim: +5 Small Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage [b]Full Attack:[/b] [b]Main Hand:[/b] Rend: +5 Medium Greataxe of Flaming Burst: +55/+55/+50/+45/+40 (19base + 29str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage [b]Off Hand:[/b] Maim: +5 Small Greataxe of Icy Burst: +41/+41/+36/+31/+26 (19base + 15str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 1size), 1d8+32 (+29str + 3luck) damage, Threat 13-20/x2, +1d6 damage [u]Attacks when using Fetish of Growth:[/u] [b]Main Hand:[/b] Rend: +5 Large Greataxe of Flaming Burst: +56/+41/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage [b]Off Hand:[/b] Maim: +5 Medium Greataxe of Icy Burst: +41/+36/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage [u]Full Attack:[/u] [b]Main Hand:[/b] Rend: +5 Large Greataxe of Flaming Burst: +56/+56/+51/+46/+41 (19base + 31str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage [b]Off Hand:[/b] Maim: +5 Medium Greataxe of Icy Burst: +41/+41/+46/+31/+26 (19base + 16str + 4morale + 3luck + 1haste + 1competence + 1prowess - 2two-weapon - 2size), 2d6+34 (+31str + 3luck) damage, Threat 13-20/x2, +1d6 damage [u]Special Attacks: [/u] [b]Breath Weapon: [/b] Once per day 6d8 cold damage Reflex save reduce damage to half. DC: 10 + 12 + 6 = 28 30 ft. cone of cold [u]Skills:[/u] [b]Skill points:[/b] 180 [b]Max Rank for class skills:[/b] 28 [b]Max Rank for cross-class skills:[/b] 14 [u]Class skills:[/u] [b]Climb:[/b] 62 (28ranks + 29str + 4morale + 1competence) [b]Intimidate:[/b] 38 (28ranks + 5cha + 4morale + 1competence) [b]Jump:[/b] 64 (28ranks + 29str + 4morale + 1competence + 2synergy) [b]Swim:[/b] 62 (28ranks + 29str + 4morale + 1competence) [u]Cross-class Skills:[/u] [b]Hide:[/b] 25 (14ranks + 10dex + 4morale + 1competence - 4size) [b]Move Silently:[/b] 29 (14ranks + 10dex + 4morale + 1competence) [b]Tumble:[/b] 42 (6ranks + 10dex + 4morale + 20competence + 2synergy) [u]Feats: [/u] [b]Lvl 1[/b] - Power Attack: Trade up to 19 from attack to damage [b]Lvl 3[/b] - Cleave: If kills oponent, can do an extra attack [b]Fighter lvl 1[/b] - Combat Reflexes: Can make aditional AoO = dex modifier [b]Fighter lvl 2[/b] - Two-Weapon Fighting: Reduce two-weapon fighting penalty [b]Lvl 6[/b] - Great Cleave: No limits on cleaves [b]Fighter lvl 4[/b] - Improved Initiative: +4 initiative checks [b]Lvl 9[/b] - Flyby Attack: Can make a move action and another standard action any time during the move action. [b]Fighter lvl 6[/b] - Exotic Weapon Proficiency (Bladed Gauntlet) Lvl 12 - [color=#cccccc]Improved Critical (Bladed Gauntlet): Double threat range[/color] [b]Fighter lvl 8[/b] - Improved Two-Weapon Fighting: Gain 2nd off-hand attack Lvl 15: [color=#cccccc]Improved Flight: Improves Maneuverability by one step[/color] [b]Fighter lvl 10[/b] - Greater Two-Weapon Fighting: Gain 3rd off-hand attack [color=#a52a2a][b]Lvl 18[/b] - Power Critical (Bladed Gauntlet): Gain a +4 bonus to confirm a critical[/color] [color=yellow][b][/b][/color][b]Fighter lvl 12[/b] - [color=#cccccc]Overwhelming Critical (Bladed Gauntlet): Deal an extra 2d6 damage on criticals[/color] [b]Lvl 21[/b] - Fast Healing: Regenerate 3hp/round [color=brown][b][/b][/color][b]Fighter lvl 14[/b] - Perfect Two-Weapon Fighting: Can make the same number of attacks with off-hand weapon as with main weapon [color=black][b][/b][/color][b]Lvl 24[/b] - Fast Healing: Regenerate 3hp/round [color=brown][b][/b][/color][b]Fighter lvl 16[/b] - Epic Prowess: Gains +1 bonus on all attack rolls [u]Languages:[/u] Common Draconic Sylvan [u]Equipment:[/u] Book of Str +5 [i]137,000[/i] Book of Con +5 [i]137,000[/i] Book of Dex +5 [i]137,000[/i] Book of Int +5 [i]137,000[/i] Book of Wis +5 [i]137,000[/i] Book of Cha +5 [i]137,000[/i] Total [i]822,000[/i] [b]Circlet of Mok'na[/b] - Head slot (Cirlcet of wis +6 and cha +6) [i]90,000[/i] +6 Encantment to Wisdom and Charisma The night drew to en ending. Mok'na still danced, spinning around the hearth as an incorporeal dream. Veils trailing arms and wings alike, spinning a never-ending illusion of pain and sorrow. "Can you see it, Nook? Can you see it?" Her voice was like a soothing wind, her eyes like twin-fires behind the ivory mask covering her eyes. "I see that you can... Take this, my love, for your protection." [b]Mask of Mok'na[/b] - Eye slot (Lenses of +5 insight to AC and saves) [i]206,250[/i] +5 Insight to AC and Saves Her lithe body was motionless. Blood trailing the countless wounds, seeping steadily into the soil. "It wasn't supposed to be like this..." Nook mumbled, then removed her Mask, placing it over his own eyes. [b]Stone of Traveling[/b] - Neck slot (Amulet of the Planes) [i]120,000[/i] Can utilize Plane Shift, Must make a DC 15 Intelligence check The ruins was forgotten. Old. Dusty. Not at all to Nooks likeing. However, he must go there, she said, to find the means of escaping. [b]Tribal Harness[/b] - Vest slot (Continous Divine Favor 9th level) [i]27,000[/i] +3 luck bonus on attack rolls and damage rolls. The typical tribal harness... Leather harnesses, like a succession of belts, criss-crossing his torso. How he despised the thing. It is, and will ever be, tied to him. Somehow, somewhere... they are waiting. [b]Tribal Loincloth[/b] - Armor slot (+10 Armor bonus) [i]1,000,000[/i] +10 Armor bonus to AC A simple loincloth, but appearances can decieve. Powerfull magic was poured into this piece of fabric, most of the tribes shouldermen exhausted their powers for week making this. And it was done. [b]Belt of Luck[/b] [i]132,000[/i] +4 Luck to AC and Saves She giggled. "You have been fooled! This is not a mundane belt! It's my lukcy! Hah! No wonder you lost the game. Now, you die." He didn't. She was right, it was a lucky belt. But not for her. [b]Cape of Mageor[/b] - Cloak slot (Cloak of Spell Resistance +22) [i]100,000[/i] +22 Spell Resistance "Friend... You will avenge us, I am sure of it. Take this, my finest as of yet. Good luck." He turned his back, and enterd his hut, without another word. The cape, a dull grey in color, was of a fabric Nook had never seen before. Yet it felt... strong. [b]Bracers of Thorns[/b] - Wrist slot (Bracers of Natural Armor +6 and +6con) [i]108,000[/i] +6 Natural Armor Enchantment +6 Enchantment to Constitution The druidess laughed in delight. "Oh, thank you ever so much! I simply [i]love[/i] the way you took care of those nasty demons." Her eyes turned ice at the mention of demons, here, in the sacred forest. "It seems... I must leave this place. Nowhere is safe, anymore." She does not know, yet, that she is doomed. This whole damned continent is. Damn it. "I will grant you one favor before leaving this forest. Stand still..." She placed an acorn on each wrist. In a matter of minutes, they grew to encircle his wrist, as well as most of his arm. The thorns penetrated his skin, yet no pain was fealth. He felt his skin grow even harder and healthier. "You should be safe now. Perhaps we will meet again. Perhaps not. Now, go." [b]Hands of Krees[/b] - Hand slot (Gloves of Epic Strength +10, and dex +6) [i]1,054,000[/i] +10 strength and +6 dexterity The shouldermen of the tribe had been working for hours. Chanting and dancing around the fire. "Fools!" Mageor exclaimed. "You don't need some silly physical improvement. You're our most formidable fighter, yet they insist; Make him even [i]more[/i] formidable. Stronger, quicker.... BAH! What you need, my friend, is magical protection!" [b]Ring of Friendship[/b] - Ring slot 1 (Continous Greater Heroism) [i]264,000[/i] +4 Morale bonus on attack rolls, saves and skill checks. Immunity to fear effects, 12 temporary hit points. "Take this friend. Good luck." [b]Ring of Moreneor[/b] - Ring slot 2 (Ring of Continous Mind Blank and Soulfire) [i]144,000[/i] Protected against all devices and spells that detects, influence or read emotions or thoughts. Protects against all mind-affecting spells and effects. Grants Immunity to all death spells, magical death effects, and energy drain and negative energy effects. The madman ran around in circles. "I've done it! [i]Finally[/i], I've [i]done[/i] it!" His giggeling subsided, and his gaze turned to Nook. "Now, you want this, do you? Poor thing.... You know, I had to do it to her. Only a pure soul could make what I need. She was pure.... Oh, so pure..." The madman was dead before he even knew what hit him. [b]Boots of Run'ie[/b] - Feet slot (Boots of Continous Haste and +20 tumble) [i]180,000[/i] Haste: One extra attack with any weapon when using a Full Attack action. Grants +1 bonus to attack rolls and +1 dodge bonus to AC and reflex saves. Increase all modes of movement by 30 ft. +20 Competence bonus to Tumble He was ever elusive, Run'ie. Every time Nook thought he had him, he was gone. When he finally got trapped by his own folly, it was too late for "poor" Run'ie. Rend took his head, the vile assasin now dead. Maim, still thirsty for blood, removed his feet. "The boots... Ah, finally..." [b]Stone of Ra[/b] - As Iridescent Ioun Stone [i]18,000[/i] Sustain Creature without air. [b]Stone of Mo[/b] - As Pale Green Ioun Stone [i]30,000[/i] +1 competence bonus on attack rolls, saves, skill checks and ability checks. [b]Stone of Si[/b] - As Lavender and Green Ioun Stone [i]40,000[/i] Absorbs spells of 8th level or lower. Absorbs 50 spell levels. The three sisters, Ra, Mo and Si. Ever questing. Never finding. All they want, it their long-lost brother. He is lost. [b]Fetish of Health[/b] - Attached to left tusk (As a Ring of Sustenance) [i]5000[/i] No need to eat or drink, and only need 2 hours sleep. [color=red][b]Fetish of Growth[/b] - Attacked to right tusk (As Ring of Growth)[/color] [i]36,000[/i] Can grow in size, 1 category. Gains +4str, -2dex, -1 on attack rolls and AC. Can be used once per day, for 9 minutes. All equipment is changed as well. [b]Fetish of Protection[/b]- Attached to trunk (Ring of Protection +5 and resistance +5) [i]175,000[/i] +5 deflection bonus to AC and +5 resistance bonus to saves. The tribe gathered all their most powerfull magic items and gave it away. The Champion was leaving, to find out what happened, that night so many years ago. They all saw him safe away from the continent, then they simply.... wanished. [b]Rend:[/b] +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane [i]162,330[/i] [b]Maim:[/b] +5 Wounding Bladed Gauntlet of Magebane and Evil Outsider Bane [i]162,330[/i] Twin-blades forged by the clerics of Morl. The bane to all evil, they said. We will see, I say.... We will see! [i]Misc items:[/i] Bag of Holding [i]30000 [/i]gp in different gemstones [i]1000 [/i]in mundane items, like bedrolls, torches, flint, tolls, etc. [i]2090[/i]gp [u]Race:[/u] Darkvision 60 ft. Low-light vision Immunity to sleep and paralysis effects Immune to Fire attacks [u]Class:[/u] [b]Fighter:[/b] Bonus feats. [color=green][b]War Hulk:[/b] [b]Ability Increase:[/b] gains +12 str [b]No Time to Think:[/b] Has 0 ranks in int, wis and cha based skills. Exception is Intimidate [b]Great Swing:[/b] Can attack 3 "squares" with 1 attack, as a Full-round action [b]Mighty Rock Throwing:[/b] Can throw rocks of 50 pounds 50 ft. Use str instead of dex, dea 2d8 damage. [b]Mighty Swing:[/b] As great Swing, except that it takes a standard action. [b]Sweeping Boulder:[/b] When throwing stones, attacks 2 "squares". [/color] [u]Proficiencies:[/u] Simple Weapons Martial Weapons Light Armor Medium Armor Heavy Armor Shields [u]Info:[/u] Little is known about Nook. He came from the continent of Derafia, from some kind of seclusive tribes-people. He doesn't say much, but rather let his actions and body-language speak for him. What his goals are? Who knows. All that is known is that he has entered a pact with The C, taking on some of the Gods properties, in effect making him half draconic. [/QUOTE]
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