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<blockquote data-quote="Jarval" data-source="post: 2393901" data-attributes="member: 421"><p><strong>Abbreviations:</strong></p><p>BoED = Book of Exalted Deeds</p><p>CD = Complete Divine</p><p></p><p></p><p><strong>********************</strong></p><p></p><p></p><p><strong>Abbreviations:</strong></p><p>BoED = Book of Exalted Deeds</p><p>CD = Complete Divine</p><p></p><p><span style="font-size: 15px"><strong>Lina Riversoul</strong></span></p><p><strong>Human (Outsider (Native)) Saint Cleric 10/Fighter 1/Radiant Servant 17, NG</strong></p><p>(Saint template, Book of Exalted Deeds (BoED) p. 184-6)</p><p>(Radient Servant of Pelor prestige class, Complete Divine (CD) p. 52-4)</p><p></p><p>STR 22 (+6) (4 points (12), +4 Inherent (<em>Manual of gainful exercise +5</em>), +6 <em>Belt of giant Strength</em>)</p><p>DEX 24 (+7) (6 points (14), +4 Inherent (<em>Manual of quickness in action +5</em>), +6 <em>Boots of Swiftness</em>)</p><p>CON 24 (+7) (4 points (12), +2 Saint template, +4 Inherent (<em>Manual of bodily health +5</em>), +6 <em>Amulet of health</em>)</p><p>INT 24 (+7) (6 points (14), +4 Inherent (<em>Tome of clear thought +5</em>), +6 <em>Headband of intellect</em>)</p><p>WIS 42 (+16) (10 points (16), +7 for levels, +2 Saint template, +5 Inherent (<em>Tome of understanding +5</em>), +12 <em>Periapt of Wisdom</em>)</p><p>CHA 31 (+10) (10 points (16), +4 Saint Template, +5 Inherent (<em>Tome of leadership and influence +5</em>), +6 <em>Cloak of Charisma</em>)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +14/+9/+4</p><p>Melee: +25/+20/+15 [+14/+9/+4 BAB, +6 STR, +4 Epic, + 1 Competence (<em>Pale green Ioun Stone</em>)]</p><p>Ranged: +26/+21/+16 [+14/+9/+4 BAB, +7 DEX, +4 Epic, + 1 Competence (<em>Pale green Ioun Stone</em>)]</p><p>Hit Points: 321 [8 + (5 * 9 = 45) + (4 * 18 = 72) (levels) + 196 (CON)]</p><p>Armor Class: 53 [10 + 6 (DEX) + 16 (Insight) + 9 (4 armour, 5 enhancement) (armour) + 7 (2 shield, 5 enhancement) (shield) + 5 Natural (<em>Rod of Invulnerability</em>)]</p><p>Initiative: +10 [+6 DEX, +4 Improved Initiative]</p><p>Movement Rate: 60 feet [base 30, doubled by <em>Boots of Swiftness</em>]; Fly 150 (good) [<em>Ring of Solar Wings</em>]; Swim 60 feet [<em>Pearl of the Sirines</em>]</p><p>SR: 32 [<em>Rod of Invulnerability</em>]</p><p>DR: 15/adamantine [<em>Rod of Invulnerability</em>]</p><p>Acid Resistance: Immune [Saint template]</p><p>Cold Resistance: Immune [Saint template]</p><p>Electricity Resistance: Immune [Saint template]</p><p>Fire Resistance: 10 [Saint template]; 30 [shield]</p><p>Sonic Resistance: 30 [armour]</p><p></p><p><strong>Attacks per round:</strong></p><p>+5 Holy Flaming Evil Outsider Bane adamantine morningstar (+40/+35/+30 to hit (+42/+37/+32 bane), 1d8+11 dmg (+1d6 fire, +2d6 holy, +2d6 bane), Crit 20/x2)</p><p>+6 adamantine morningstar (+41/+36/+31 to hit, 1d8+12 dmg, Crit 20/x2)</p><p>+5 Holy Distance Undead Bane Composite Mighty (+3) longbow (+31/+26/+21 to hit (+33/+28/+23 bane), 1d8+3 dmg (+2d6 holy, +2d6 bane), Crit 20/x3, Rng 220')</p><p>All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders. (Holy Touch ability)</p><p></p><p><strong>Armor:</strong></p><p>+5 Aporter Greater Sonic Resistant Soulfire mithral chain shirt (+9 AC, +6 Max Dex bonus, 10% arcane spell failure)</p><p>+5 Animated Greater Fire Resistant heavy darkwood shield (+7 AC, 15% arcane spell failure)</p><p>+16 Insight bonus (Saint template)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +27 [+14 base, +7 CON, +4 Epic, +5 Resistance (<em>Rod of Invulnerability</em>) + 1 Competence (<em>Pale green Ioun Stone</em>)]</p><p>Ref: +23 [+6 base, +7 DEX, +4 Epic, +5 Resistance (<em>Rod of Invulnerability</em>) + 1 Competence (<em>Pale green Ioun Stone</em>)]</p><p>Will: +40 [+14 base, +16 WIS, +4 Epic, +5 Resistance (<em>Rod of Invulnerability</em>) + 1 (Competence <em>Pale green Ioun Stone</em>)]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Extra Turning (1st level feat)</p><p>Nymph's Kiss (bonus human feat) (BoED p. 44)</p><p>Intuative Attack (3rd level feat) (BoED p. 44)</p><p>Leadership (6th level feat)</p><p>Purify Spell (9th level feat) (BoED p. 44-5)</p><p>Eschew Materials (12th level feat)</p><p>Quicken Spell (15th level feat)</p><p>Divine Metamagic (Purify Spell) (18th level feat) (CD p. 80)</p><p>Epic Leadership (21st level feat)</p><p>Improved Spell Capacity (bonus Radient Servant feat)</p><p>Ignore Material Components (24th level feat)</p><p>Improved Spell Capacity (bonus Radient Servant feat)</p><p>Improved Spell Capacity (27th level feat)</p><p>Improved Initiative (bonus Fighter feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Balance +28 (0 ranks, +7 DEX, +20 <em>Boots of Swiftness</em>, +1 <em>Pale green Ioun Stone</em>)</p><p>Climb +27 (0 ranks, +6 STR, +20 <em>Boots of Swiftness</em>, +1 <em>Pale green Ioun Stone</em>)</p><p>Concentration +38 (30 ranks, +7 CON, +1 <em>Pale green Ioun Stone</em>)</p><p>Diplomacy +43 (30 ranks, +10 CHA, +2 Nymph's Kiss, +1 <em>Pale green Ioun Stone</em>)</p><p>Heal +32 (15 ranks, +16 WIS, +1 <em>Pale green Ioun Stone</em>)</p><p>Jump +27 (0 ranks, +6 STR, +20 <em>Boots of Swiftness</em>, +1 <em>Pale green Ioun Stone</em>)</p><p>Knowledge (nature) +22 (14 ranks (cc), +7 INT, +1 <em>Pale green Ioun Stone</em>)</p><p>Knowledge (religion) +23 (15 ranks, +7 INT, +1 <em>Pale green Ioun Stone</em>)</p><p>Knowledge (the planes) +21 (13 ranks, +7 INT, +1 <em>Pale green Ioun Stone</em>)</p><p>Sense Motive +34 (17 ranks, +16 WIS, +1 <em>Pale green Ioun Stone</em>)</p><p>Spellcraft +38 (30 ranks, +7 INT, +1 <em>Pale green Ioun Stone</em>)</p><p>Swim +17 (10 ranks, +6 STR, +1 <em>Pale green Ioun Stone</em>)</p><p>Tumble +28 (0 ranks, +7 DEX, +20 <em>Boots of Swiftness</em>, +1 <em>Pale green Ioun Stone</em>)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Celestial, Sylvan.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p><u>Human special abilities:</u></p><p>Bonus feat at 1st level.</p><p>1 bonus skill point at every level (4 at 1st).</p><p>Favoured Class: Any.</p><p><u>Cleric special abilities:</u></p><p>Turn Undead 17/day. (Su)</p><p><u>Radiant Servant special abilities:</u></p><p>Extra Greater Turning (may use the greater turning power of the Sun domain 10/day).</p><p>Radiance (all spells with the light descriptor have their range of illumination doubled, and are treated as if one level higher).</p><p>Turn Undead (stacks with Cleric levels).</p><p>Divine Health (immune to all diseases). (Ex)</p><p>Empower Healing (all spells from the Healing domain are treated as Empowered, with no effect on the level of spell slot required). (Ex)</p><p>Aura of Warding (+2 morale bonus to Will saves made by the Radiant Servant and all allies within 10 feet). (Su)</p><p>Bonus Domain.</p><p>Maximize Healing (all spells from the Healing domain are treated as Maximised, with no effect on the level of spell slot required). (Ex)</p><p>Positive Engery Burst (using two turning attempts, the Radient Servant can create a positive energy burst, dealing 18d6 damage to all undead within 100' of the Radient Servant (DC 30 Reflex save for half damage)). (Su)</p><p>Supreme Healing (all spells from the Healing domain are treated as both Empowered and Maximised, with no effect on the level of spell slot required). (Ex)</p><p><u>Saint template special abilities:</u> (BoED p. 184-6)</p><p>Holy Power (+2 to the DCs of all spells, spell-like, supernatural and extraordinary abilities). (Su)</p><p>Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders). (Su)</p><p>Spell-Like Abilities: At will - <em>guidance</em>, <em>resistance</em>, <em>virtue</em>, <em>bless</em> (caster level 28, save DCs 13 + spell level).</p><p>Damage Reduction (DR 10/evil). (Ex)</p><p>Fast Healing 10. (Ex)</p><p>Immunities: Immune to acid, cold, electricity, and petrification. (Ex)</p><p>Keen Vision (low-light vision and 60' darkvsion). (Ex)</p><p>Protective Aura (20' radius aura of light, acts as a double strength <em>magic circle against evil</em> and a <em>lesser globe of invulnerability</em>, both as if cast by a 28th level cleric). (Su)</p><p>Resistances (Fire resistance 10, +4 to Fortitude saves against poison). (Ex)</p><p>Tongues (always active <em>tongues</em> spell, as if cast by a 14th level cleric). (Su)</p><p><u>Domain granted powers:</u></p><p>Fey: +4 on saves against the spell-like abilities of feys.</p><p>Healing: Cast healing spells at +1 caster level.</p><p>Sun: 1/day, can perform a greater turning in place of a regular turning. Greater turning destroys undead creatures that would normally be turned.</p><p></p><p></p><p><strong>Spells:</strong></p><p>Cleric caster level: 27</p><p>Domains: Fey (BoED p. 86), Healing, Sun.</p><p>Spells per day: 6/8+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/5+1/3/3/3</p><p>DCs: 27/28/29/30/31/32/33/34/35/36/37/38/39</p><p><u>Level 0:</u> Create Water, Detect Magic (x2), Light, Mending, Purify Food and Drink.</p><p><u>Level 1:</u> Bless Water, Detect Evil, Detect Undead, Divine Favor, Eyes of the Avoral (BoED p.99), Hide from Undead, Remove Fear, Shield of Faith. Endure Elements (Sun domain spell).</p><p><u>Level 2:</u> Align Weapon, Augury, Elation (BoED p. 98) (x2), Lastai's Caress (BoED p. 102) (x2), Restoration (Lesser), Spiritual Weapon. Charm Person (Fey domain spell).</p><p><u>Level 3:</u> Daylight, Invisibility Purge (x2), Magic Circle against Evil, Remove Disease, Remove Nausea (BoED p. 105), Searing Light, Water Breathing. Searing Light (Sun domain spell).</p><p><u>Level 4:</u> Death Ward (x2), Dimensional Anchor, Energy Vortex (CD p. 164), Freedom of Movement, Greater Status (BoED, p. 100), Restoration, Sending. Blinding Beauty (BoED p. 92) (Fey domain spell).</p><p><u>Level 5:</u> Commune, Dancing Web (BoED p. 96), Dispel Evil, Disrupting Weapon, Flame Strike, Spell Resistance, True Seeing. Flame Strike (Sun domain spell).</p><p><u>Level 6:</u> Banishment, Cometfall (CD p. 159), Dispel Magic (Greater), Forbiddance, Heal, Word of Recall. Heal (Healing domain spell).</p><p><u>Level 7:</u> Destruction, Holy Word, Repulsion, Restoration (Greater), Righteous Smite (BoED p. 106), Spell Resistance (Mass) (CD p. 181). Regenerate (Healing domain spell). </p><p><u>Level 8:</u> Antimagic Field, Dimensional Lock, Discern Location, Fire Storm (x2), Spell Immunity (Greater). Unearthly Beauty (BoED p. 110) (Fey domain spell).</p><p><u>Level 9:</u> Gate, Heal (Mass), Implosion, Miracle, True Resurrection. Prismatic Sphere (Sun domain spell).</p><p><u>Level 10:</u> Purified Storm of Vengeance, Quickened Heal, Quickened Purified Flame Strike</p><p><u>Level 11:</u> Heal (Mass) (x2), Quickened Restoration (Greater).</p><p><u>Level 12:</u> Heal (Mass), Quickened Fire Storm, Quickened Earthquake.</p><p></p><p></p><p><strong>Equipment:</strong></p><p><em>Handy Haversack</em>: (2,000 gp)</p><p>- 2 grappling hooks (2 gp)</p><p>- 100' silk rope (20 gp)</p><p>- 14 day's trail rations (7 gp)</p><p>- Waterskin (full)</p><p>- <em>Scroll of Dimensional Lock</em> (3,000 gp)</p><p>- <em>2 Scrolls of Gate</em> (17,650 gp)</p><p>- <em>20 Scrolls of Heal (Mass)</em> (76,500 gp)</p><p>- <em>Scroll of Implosion</em> (3,825 gp)</p><p>- <em>Scroll of Miracle</em> (28,825 gp)</p><p>- <em>Scroll of Regenerate</em> (2,275 gp)</p><p>- <em>Scroll of True Resurrection</em> (28,825 gp)</p><p><em>Efficient Quiver</em>: (1,800 gp)</p><p>- 20 arrows (1 gp)</p><p>- 20 adamantine arrows (1,200 gp)</p><p>- 20 cold iron arrows (2 gp)</p><p>- 5 alchemically silvered javelins (105 gp)</p><p>- 13 javelins (13 gp)</p><p>- <em>+1 composite mighty (+3) longbow</em> (2,700 gp)</p><p><em>Portable Hole</em>: (20,000 gp)</p><p>- 200 arrows (20 gp)</p><p>- 10 chain shirts (1,000 gp)</p><p>- 10 light wooden shields (30 gp)</p><p>- <em>Mirror of mental prowess</em> (175,000 gp)</p><p>- 10 morningstars (80 gp)</p><p>Wearing / Carrying:</p><p>- Explorer's Outfit</p><p>- <em>+5 Aporter (Revised Psionics SRD) Greater Sonic Resistant Soulfire (BoED) mithral chain shirt</em> (188,570 gp)</p><p>- <em>+5 Animated Greater Fire Resistant heavy darkwood shield</em> (115,257 gp)</p><p>- Silver holy symbol (25 gp)</p><p>- <em>+5 Holy Flaming Evil Outsider Bane adamantine morningstar</em> (165,308 gp)</p><p>- <em>+6 adamantine morningstar</em> (723,308 gp)</p><p>- <em>+5 Holy Distance Undead Bane Composite Mighty (+3) longbow</em> (162,700 gp)</p><p>- <em>Belt of giant Strength +6</em> (36,000 gp)</p><p>- <em>Boots of Swiftness</em> (256,000 gp)</p><p>- <em>Cloak of Charisma +6</em> (36,000 gp)</p><p>- <em>Epic Periapt of Wisdom +12</em> (1,440,000 gp)</p><p>- <em>Headband of intellect +6</em> (36,000 gp)</p><p>- <em>Ioun Stone, Clear</em> (4,000 gp)</p><p>- <em>Ioun Stone, Iridescent</em> (18,000 gp)</p><p>- <em>Ioun Stone, Lavender and green</em> (40,000 gp)</p><p>- <em>Ioun Stone, Pale green</em> (30,000 gp)</p><p>- <em>Pearl of the Sirines</em> (15,300 gp)</p><p>- <em>Ring of Invisibility</em> (20,000 gp)</p><p>- <em>Ring of Solar Wings</em> (118,000 gp)</p><p>- <em>Third Eye, Conceal</em> (120,000 gp) (Revised Psionics SRD)</p><p>- <em>Troll claw of health +6</em> (72,000 gp, <em>Amulet of health +6</em>, doesn't take up a magic item slot)</p><p>Used one-shot items:</p><p>- <em>Manual of bodily health +4</em> (110,000 gp)</p><p>- <em>Manual of gainful exercise +4</em> (110,000 gp)</p><p>- <em>Manual of quickness in action +4</em> (110,000 gp)</p><p>- <em>Tome of clear thought +4</em> (110,000 gp)</p><p>- <em>Tome of leadership and influence +5</em> (137,000 gp)</p><p>- <em>Tome of understanding +5</em> (137,500 gp)</p><p>Money:</p><p>- 324,651 gp</p><p></p><p>Total Cost: 4,675,349 gp</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 435,002 </p><p>Next Level: ?</p><p></p><p></p><p></p><p><strong>********************</strong></p><p></p><p></p><p><span style="font-size: 15px"><strong>Shakil Arvid</strong></span></p><p><strong>Satyr (Outsider (Native)) Saint Druid 17, NG</strong></p><p>(Saint template, Book of Exalted Deeds (BoED) p. 184-6)</p><p></p><p>STR 16 (+3) (6 points (14), +2 Vow of Poverty)</p><p>DEX 22 (+6) (6 points (14), +2 racial, +2 Saint template, +4 Vow of Poverty)</p><p>CON 20 (+5) (4 points (12), +2 racial, +6 Vow of Poverty)</p><p>INT 16 (+3) (6 points (14), +2 racial)</p><p>WIS 30 (+10) (16 points (18), +2 racial, +2 Saint template, +8 Vow of Poverty)</p><p>CHA 16 (+3) (2 points (10), +2 racial, +4 Saint template)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +13/+8/+3</p><p>Melee: +17/+12/+7 [+13/+8/+3 BAB, +3 STR, +1 Epic]</p><p>Ranged: +20/+15/+10 [+13/+8/+3 BAB, +6 DEX, +1 Epic]</p><p>Hit Points: 223 [8 + (5 * 4 = 20) + (5 * 17 = 85) (levels) + 110 (CON)]</p><p>Armor Class: 45 [10 + 5 (DEX) + 6 (Natural) + 11 (Exalted) + 3 (Deflection) + 10 (Insight)]</p><p>Initiative: +6 [+6 DEX]</p><p>Movement Rate: 40 feet.</p><p>DR: 5/cold iron [racial]; 10/evil [Saint template]</p><p>Acid Resistance: Immune [Saint template]; 15 [Vow of Poverty] </p><p>Cold Resistance: Immune [Saint template]; 15 [Vow of Poverty] </p><p>Electricity Resistance: Immune [Saint template]; 15 [Vow of Poverty] </p><p>Fire Resistance: 10 [Saint template]; 15 [Vow of Poverty] </p><p>Sonic Resistance: 15 [Vow of Poverty]</p><p></p><p><strong>Attacks per round:</strong></p><p>+5 Exalted Strike quarterstaff (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2)</p><p>+5 Exalted Strike head butt (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2)</p><p>All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders. (Holy Touch ability)</p><p>All natural weapons: As above, +1 dmg against evil creatures, +1d4 against evil undead and outsiders. (Sanctify Natural Attack)</p><p></p><p><strong>Armor:</strong></p><p>+11 Exalted bonus (Vow of Poverty)</p><p>+3 Deflection bonus (Vow of Poverty)</p><p>+6 Natural Armour (+4 racial, +2 Vow of Poverty)</p><p>+10 Insight bonus (Saint template)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +19 [+10 base, +5 CON, +1 Epic, +3 Resistance (Vow of Poverty)]</p><p>Ref: +19 [+9 base, +6 DEX, +1 Epic, +3 Resistance (Vow of Poverty)]</p><p>Will: +27 [+13 base, +10 WIS, +1 Epic, +3 Resistance (Vow of Poverty)]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alterness (bonus (Satyr feat)</p><p>Sacred Vow (1st racial HD feat) (BoED p. 45)</p><p>Vow of Poverty (2rd racial HD feat) (BoED p. 29-31, p. 48)</p><p>Intuitive Attack (bonus Exalted feat) (BoED p. 44)</p><p>Practiced Spellcaster (1st level feat) (CD p. 82, 84)</p><p>Animal Friend (bonus Exalted feat) (BoED p. 41)</p><p>Spontaneous Healer (10/day) (3rd level feat) (CD p. 84-5)</p><p>Exalted Companion (bonus Exalted feat) (BoED p. 42)</p><p>Vow of Purity (bonus Exalted feat) (BoED p. 48)</p><p>Extra Wild Shape (6th level feat) (CD p. 81)</p><p>Sanctify Natural Attack (bonus Exalted feat) (BoED p. 46)</p><p>Natural Spell (9th level feat)</p><p>Exalted Wild Shape (bonus Exalted feat) (BoED p. 42-3)</p><p>Nimbus of Light (bonus Exalted feat) (BoED p. 44)</p><p>Combat Casting (12th level feat)</p><p>Holy Radiance (bonus Exalted feat) (BoED p. 44)</p><p>Improved Elemental Wild Shape (15th level feat)</p><p>Purify Spell (bonus Exalted feat) (BoED p. 44-5)</p><p>Gift of Faith (bonus Exalted feat) (BoED p. 43)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Bluff +11 (8 ranks, +3 CHA)</p><p>Concentration +26 (21 ranks, +5 CON)</p><p>Heal +15 (5 ranks, +10 WIS)</p><p>Hide +35 (25 ranks, +6 DEX, +4 racial)</p><p>Knowledge (nature) +30 (25 ranks, +3 INT, +2 Nature Sense)</p><p>Knowledge (religion) +7 (4 ranks, +3 INT)</p><p>Listen +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness)</p><p>Move Silently +35 (25 ranks, +6 DEX, +4 racial)</p><p>Perform (wind instrument) +15 (8 ranks, +3 CHA, +4 racial)</p><p>Spellcraft +20 (17 ranks, +3 INT)</p><p>Spot +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness)</p><p>Survival +33 (21 ranks, +10 WIS, +2 Nature Sense)</p><p>Swim +11 (8 ranks, +3 STR)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Sylvan, Druidic, Common, Elven, Gnome.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p><u>Satyr special abilities:</u></p><p>Base land speed 40 feet.</p><p>Low-light vision.</p><p>Racial Hit Dice: Five levels of fey (5d8 Hit Dice, BAB +2, Fort +1, Ref +4, Will +4.)</p><p>Racial Skills: Fey levels give 8 x (6 + Int modifier) skill points. Class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot.</p><p>+4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.</p><p>Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.</p><p>+4 natural armor bonus.</p><p>Natural Weapons: Head butt (1d6).</p><p>Pipes (all creatures within 60' (except satyrs) are affected by one of <em>charm person</em>, <em>sleep</em>, or <em>fear</em> (caster level 10th, DC13 Will save to resist). (Su)</p><p>Damage reduction 5/cold iron. </p><p>Favored Class: Bard.</p><p><u>Druid special abilities:</u></p><p>Animal Companion. (Ex)</p><p>Nature Sense (+2 bonus on Knowledge (nature) and Survival checks). (Ex)</p><p>Wild Empathy +24 (+20 for good aligned magical beasts, +16 for other magical beasts). (Ex)</p><p>Woodland Stride (may move through natural plant growth unimpeded). (Ex)</p><p>Trackless Step (leaves no trail on natural surroundings, and cannot be tracked). (Ex)</p><p>Resist Nature’s Lure (+4 bonus on saving throws against the spell-like abilities of fey). (Ex)</p><p>Wild Shape (7/day, Large, Tiny, plant, Huge, Elemental 2/day). (Su)</p><p>Venom Immunity (immune to all poisons). (Ex)</p><p>A Thousand Faces (may change appearance at will, as if using the <em>alter self</em> spell). (Su)</p><p>Timeless Body (no aging penalties). (Ex)</p><p><u>Vow of Poverty special abilities:</u> (BoED p. 29-31)</p><p>Exalted AC bonus (+11). (Su)</p><p>Endure Elements. (Ex)</p><p>Exalted Strike (+5 to hit and damage, good-aligned with regard to DR). (Su)</p><p>Sustenance (no need to eat or drink). (Ex)</p><p>Deflection (+3 to AC). (Su)</p><p>Resistance (+3 to saves). (Ex)</p><p>Ability Score Enhancement (+8 WIS, +6 DEX, +4 STR, +2 CON). (Ex)</p><p>Natural Armour (+2). (Ex)</p><p>Mind Shielding (immune to <em>detect thoughts</em>, <em>discern lies</em>, and any attemts to detect alignment). (Ex)</p><p>Damage Reduction (DR 10/evil). (Su)</p><p>Greater Sustenance (no need to breathe). (Ex)</p><p>Energy Resistance (acid, cold, electricity, fire and sonic 15). (Ex)</p><p>Freedom of Movement (may act as if continually under the effects of the <em>freedom of movement</em> spell). (Ex)</p><p>Regeneration (heals 1 point of damage/level every hour). (Ex)</p><p>True Seeing (continous <em>true seeing</em> effect). (Su)</p><p><u>Saint template special abilities:</u> (BoED p. 184-6)</p><p>Holy Power (+2 to the DCs of all spell-like, supernatural and extraordinary abilities). (Su)</p><p>Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders). (Su)</p><p>Spell-Like Abilities: At will - <em>guidance</em>, <em>resistance</em>, <em>virtue</em>, <em>bless</em> (caster level 28, save DCs 13 + spell level).</p><p>Damage Reduction (DR 10/evil). (Ex)</p><p>Fast Healing 10. (Ex)</p><p>Immunities: Immune to acid, cold, electricity, and petrification. (Ex)</p><p>Keen Vision (low-light vision and 60' darkvsion). (Ex)</p><p>Protective Aura (20' radius aura of light, acts as a double strength <em>magic circle against evil</em> and a <em>lesser globe of invulnerability</em>, both as if cast by a 28th level cleric). (Su)</p><p>Resistances (Fire resistance 10, +4 to Fortitude saves against poison). (Ex)</p><p>Tongues (always active <em>tongues</em> spell, as if cast by a 14th level cleric). (Su)</p><p></p><p></p><p><strong>Spells:</strong></p><p>Druid Caster Level: 21</p><p>Spells per day: 6/8/7/7/7/6/5/4/3/2</p><p>DCs: 21/22/23/24/25/26/27/28/29/30</p><p>Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Detect Poison, Light.</p><p>Level 1: Entangle, Faerie Fire, Jump (x2), Longstrider, Pass Without Trace, Produce Flame, Speak with Animals.</p><p>Level 2: Barkskin, Flame Blade, Owl’s Wisdom, Resist Energy, Restoration (Lesser) (x2), Tree Shape.</p><p>Level 3: Call Lightning, Daylight, Meld into Stone, Neutralize Poison, Remove Disease, Speak with Plants, Water Breathing.</p><p>Level 4: Control Water, Flame Strike (x3), Reincarnate, Rusting Grasp, Scrying.</p><p>Level 5: Baleful Polymorph, Call Lightning Storm, Commune with Nature, Death Ward (x2), Wall of Fire.</p><p>Level 6: Fire Seeds, Cats Grace (Mass), Greater Dispell Magic, Move Earth, Transport via Plants</p><p>Level 7: Control Weather, Fire Storm, Heal, Wind Walk.</p><p>Level 8: Earthquake, Finger of Death, Word of Recall.</p><p>Level 9: Elemental Swarm, Storm of Vengeance.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack:</p><p>- 1 day's trail rations</p><p>- Waterskin (full)</p><p>Wearing / Carrying:</p><p>- Monk's Outfit</p><p>- Wooden holy symbol</p><p>- Quartestaff</p><p>- Dagger</p><p></p><p>Total Weight Carried: 15 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: N/A</p><p>Next Level: N/A</p><p></p><p></p><p></p><p><strong>********************</strong></p><p></p><p></p><p>Lina sat cross-legged, watching Shakil intently. The satyr was kneeling in the middle of a forest clearing, chanting quietly, submersing his consciousness with that of the world around him.</p><p></p><p><em>Gnarla knows, it's a trick I'd like to master.</em> Lina thought with a touch of envy. For all of her years spent with the fey, the subtleties of nature magic still escaped her. So she sat and watched, marveling at the feat of magic being performed before her.</p><p></p><p>After a minute more, Shakil's chanting stopped dead, and he shook himself as if waking from a deep sleep.</p><p></p><p>"A dozen or more unnaturals, perhaps a mile and a half to the north, carrying the <em>suanianisa</em>. They approach the Lake of the Goddess." Shakil looked to Lina with concern.</p><p></p><p>"I feared as much. We must protect the Lake and the <em>suanianisa</em> at all cost, my love." Lina got to her feet, picking up the heavy club beside her. Touching the wooden ring on her right hand, a pair of broad feathered wings grew from her back.</p><p></p><p>"Be careful. They will be watching the skies." Shakil said, his voice full of concern. Lina nodded, leaning forwards to kiss the satyr.</p><p></p><p>"Gnarla watch over you as well." A few words, a brief glow of power, and those words became a reality as the goddess' magic flowed into Shakil, warding him against the magics of the unnaturals. Shakil nodded, stepping to the edge of the clearing and laying his hand on a tree.</p><p></p><p>"Pine. Not the swiftest, but such are these northern forests." He muttered with a slight smile. Another step, this time into the tree itself, and he vanished from view.</p><p></p><p>Lina beat her wings forcefully, pulling herself into the air, and fading from view at the same instant. She climbed swiftly, hopefully putting herself beyond the range of any spell with which the unnaturals might have enhanced their sight.</p><p></p><p>Below the forest sped past, Lina studying it intently for any sign of the creatures she and Shakil hunted.</p><p></p><p><em>There...</em> She circled briefly in the air, watching the devils for a moment. Four pit fiends and ten ice devils bounded forwards through the forest below, leaving a trail of desecrated destruction in their wake. Fortunately the blessings that lay on the land here had prevented them from <em>teleporting</em> directly to the Lake, but at the cost of a scaring of the forest. The lead pit fiend carried a young woman, bound and gagged, over one shoulder.</p><p></p><p><em>Time to end this.</em> Lina folded her wings, diving down towards the devils. Perhaps a hundred feet above them, one of the pit fiends pointed skywards, screaming a warning in its unholy tongue. Pulling out of the dive barely above the trees, Lina called out a <em>holy word</em>. The ice devils screamed briefly in unison, their flesh turning to ash at the sound. Many of the bodies vanished before they hit the ground, banished back to Hell. The pit fiends fared little better, all but one standing locked in place, frozen by the power of the spell. The tallest of the fiends, however, merely smiled at Lina.</p><p></p><p>"Not all of us are impressed by your pitiful goddess, mortal." It said in perfect Common, and Lina felt a spell burst around her. The rod in her left hand burned red-hot for a moment, even its power hard-pressed to counter the shear force of a <em>wish</em>. Then the pit fiend was knocked off its feet as an elephant burst from the tree behind it and crashed into it's back. It struggled beneath the weight of the beast, hissing in pain as its flesh blistered where it touched that of the wild-shaped satyr.</p><p></p><p>Lina bent down and grabbed the fiend by the back of the head, pulling its head back, forcing the devil to meet her gaze.</p><p></p><p>"When your soul returns to Hell, let your master know this: Gnarla's forest is not to be touched, and the <em>suanianisa</em> is sacrosanct. If your kind set foot in the forest again, or touch the <em>suanianisa</em>, the demons and devils who survive will spend eternity quaking in fear at the revenge that will be wreaked on the raiders." She released her grip, and took a step back.</p><p></p><p>"Now, begone and take my words with you." Bright green fire burnt within Lina's eyes, and the pit fiends body collapsed in on itself.</p><p></p><p>"Far be it from me to criticise anyone's performance, but a little dramatic, don't you feel?" Shakil said as he merged back into his normal form. He moved to quickly dispatch the remaining pit fiends as he spoke.</p><p></p><p>"Perhaps, but subtle words did not seem the form for that thing." Lina pulled a flask of holy water from her belt, using it to wash the devil's filth from her hands. This done, she strode quickly over to the young woman and severed the bonds on her hands and feet. The young woman looked up at Lina, terror still filling her eyes.</p><p></p><p>"<em>Suanianisa</em>, the devils are dead." Lina bowed to the woman as she reported. "If you have no objections, may we take you back to your mother's temple?"</p><p></p><p>The young woman nodded silently in agreement with Lina's suggestion, and Lina smiled warmly at her in return.</p><p></p><p>"We leave now?" Shakil asked as he approached the pair. The young woman nodded once more, and Shakil took hold of her and Lina's hands. A moment later, the three had dissolved into mist and vanished into the forest...</p></blockquote><p></p>
[QUOTE="Jarval, post: 2393901, member: 421"] [b]Abbreviations:[/b] BoED = Book of Exalted Deeds CD = Complete Divine [b]********************[/b] [b]Abbreviations:[/b] BoED = Book of Exalted Deeds CD = Complete Divine [SIZE=4][b]Lina Riversoul[/b][/SIZE] [b]Human (Outsider (Native)) Saint Cleric 10/Fighter 1/Radiant Servant 17, NG[/b] (Saint template, Book of Exalted Deeds (BoED) p. 184-6) (Radient Servant of Pelor prestige class, Complete Divine (CD) p. 52-4) STR 22 (+6) (4 points (12), +4 Inherent ([i]Manual of gainful exercise +5[/i]), +6 [i]Belt of giant Strength[/i]) DEX 24 (+7) (6 points (14), +4 Inherent ([i]Manual of quickness in action +5[/i]), +6 [i]Boots of Swiftness[/i]) CON 24 (+7) (4 points (12), +2 Saint template, +4 Inherent ([i]Manual of bodily health +5[/i]), +6 [i]Amulet of health[/i]) INT 24 (+7) (6 points (14), +4 Inherent ([i]Tome of clear thought +5[/i]), +6 [i]Headband of intellect[/i]) WIS 42 (+16) (10 points (16), +7 for levels, +2 Saint template, +5 Inherent ([i]Tome of understanding +5[/i]), +12 [i]Periapt of Wisdom[/i]) CHA 31 (+10) (10 points (16), +4 Saint Template, +5 Inherent ([i]Tome of leadership and influence +5[/i]), +6 [i]Cloak of Charisma[/i]) [b]Combat Stats:[/b] Base Attack Bonus: +14/+9/+4 Melee: +25/+20/+15 [+14/+9/+4 BAB, +6 STR, +4 Epic, + 1 Competence ([i]Pale green Ioun Stone[/i])] Ranged: +26/+21/+16 [+14/+9/+4 BAB, +7 DEX, +4 Epic, + 1 Competence ([i]Pale green Ioun Stone[/i])] Hit Points: 321 [8 + (5 * 9 = 45) + (4 * 18 = 72) (levels) + 196 (CON)] Armor Class: 53 [10 + 6 (DEX) + 16 (Insight) + 9 (4 armour, 5 enhancement) (armour) + 7 (2 shield, 5 enhancement) (shield) + 5 Natural ([i]Rod of Invulnerability[/i])] Initiative: +10 [+6 DEX, +4 Improved Initiative] Movement Rate: 60 feet [base 30, doubled by [i]Boots of Swiftness[/i]]; Fly 150 (good) [[i]Ring of Solar Wings[/i]]; Swim 60 feet [[i]Pearl of the Sirines[/i]] SR: 32 [[i]Rod of Invulnerability[/i]] DR: 15/adamantine [[i]Rod of Invulnerability[/i]] Acid Resistance: Immune [Saint template] Cold Resistance: Immune [Saint template] Electricity Resistance: Immune [Saint template] Fire Resistance: 10 [Saint template]; 30 [shield] Sonic Resistance: 30 [armour] [b]Attacks per round:[/b] +5 Holy Flaming Evil Outsider Bane adamantine morningstar (+40/+35/+30 to hit (+42/+37/+32 bane), 1d8+11 dmg (+1d6 fire, +2d6 holy, +2d6 bane), Crit 20/x2) +6 adamantine morningstar (+41/+36/+31 to hit, 1d8+12 dmg, Crit 20/x2) +5 Holy Distance Undead Bane Composite Mighty (+3) longbow (+31/+26/+21 to hit (+33/+28/+23 bane), 1d8+3 dmg (+2d6 holy, +2d6 bane), Crit 20/x3, Rng 220') All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders. (Holy Touch ability) [b]Armor:[/b] +5 Aporter Greater Sonic Resistant Soulfire mithral chain shirt (+9 AC, +6 Max Dex bonus, 10% arcane spell failure) +5 Animated Greater Fire Resistant heavy darkwood shield (+7 AC, 15% arcane spell failure) +16 Insight bonus (Saint template) [b]Saving Throws:[/b] Fort: +27 [+14 base, +7 CON, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i]) + 1 Competence ([i]Pale green Ioun Stone[/i])] Ref: +23 [+6 base, +7 DEX, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i]) + 1 Competence ([i]Pale green Ioun Stone[/i])] Will: +40 [+14 base, +16 WIS, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i]) + 1 (Competence [i]Pale green Ioun Stone[/i])] [b]Feats:[/b] Extra Turning (1st level feat) Nymph's Kiss (bonus human feat) (BoED p. 44) Intuative Attack (3rd level feat) (BoED p. 44) Leadership (6th level feat) Purify Spell (9th level feat) (BoED p. 44-5) Eschew Materials (12th level feat) Quicken Spell (15th level feat) Divine Metamagic (Purify Spell) (18th level feat) (CD p. 80) Epic Leadership (21st level feat) Improved Spell Capacity (bonus Radient Servant feat) Ignore Material Components (24th level feat) Improved Spell Capacity (bonus Radient Servant feat) Improved Spell Capacity (27th level feat) Improved Initiative (bonus Fighter feat) [b]Skills:[/b] Balance +28 (0 ranks, +7 DEX, +20 [i]Boots of Swiftness[/i], +1 [i]Pale green Ioun Stone[/i]) Climb +27 (0 ranks, +6 STR, +20 [i]Boots of Swiftness[/i], +1 [i]Pale green Ioun Stone[/i]) Concentration +38 (30 ranks, +7 CON, +1 [i]Pale green Ioun Stone[/i]) Diplomacy +43 (30 ranks, +10 CHA, +2 Nymph's Kiss, +1 [i]Pale green Ioun Stone[/i]) Heal +32 (15 ranks, +16 WIS, +1 [i]Pale green Ioun Stone[/i]) Jump +27 (0 ranks, +6 STR, +20 [i]Boots of Swiftness[/i], +1 [i]Pale green Ioun Stone[/i]) Knowledge (nature) +22 (14 ranks (cc), +7 INT, +1 [i]Pale green Ioun Stone[/i]) Knowledge (religion) +23 (15 ranks, +7 INT, +1 [i]Pale green Ioun Stone[/i]) Knowledge (the planes) +21 (13 ranks, +7 INT, +1 [i]Pale green Ioun Stone[/i]) Sense Motive +34 (17 ranks, +16 WIS, +1 [i]Pale green Ioun Stone[/i]) Spellcraft +38 (30 ranks, +7 INT, +1 [i]Pale green Ioun Stone[/i]) Swim +17 (10 ranks, +6 STR, +1 [i]Pale green Ioun Stone[/i]) Tumble +28 (0 ranks, +7 DEX, +20 [i]Boots of Swiftness[/i], +1 [i]Pale green Ioun Stone[/i]) [b]Languages:[/b] Common, Celestial, Sylvan. [b]Special Abilities:[/b] [u]Human special abilities:[/u] Bonus feat at 1st level. 1 bonus skill point at every level (4 at 1st). Favoured Class: Any. [u]Cleric special abilities:[/u] Turn Undead 17/day. (Su) [u]Radiant Servant special abilities:[/u] Extra Greater Turning (may use the greater turning power of the Sun domain 10/day). Radiance (all spells with the light descriptor have their range of illumination doubled, and are treated as if one level higher). Turn Undead (stacks with Cleric levels). Divine Health (immune to all diseases). (Ex) Empower Healing (all spells from the Healing domain are treated as Empowered, with no effect on the level of spell slot required). (Ex) Aura of Warding (+2 morale bonus to Will saves made by the Radiant Servant and all allies within 10 feet). (Su) Bonus Domain. Maximize Healing (all spells from the Healing domain are treated as Maximised, with no effect on the level of spell slot required). (Ex) Positive Engery Burst (using two turning attempts, the Radient Servant can create a positive energy burst, dealing 18d6 damage to all undead within 100' of the Radient Servant (DC 30 Reflex save for half damage)). (Su) Supreme Healing (all spells from the Healing domain are treated as both Empowered and Maximised, with no effect on the level of spell slot required). (Ex) [u]Saint template special abilities:[/u] (BoED p. 184-6) Holy Power (+2 to the DCs of all spells, spell-like, supernatural and extraordinary abilities). (Su) Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders). (Su) Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level). Damage Reduction (DR 10/evil). (Ex) Fast Healing 10. (Ex) Immunities: Immune to acid, cold, electricity, and petrification. (Ex) Keen Vision (low-light vision and 60' darkvsion). (Ex) Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric). (Su) Resistances (Fire resistance 10, +4 to Fortitude saves against poison). (Ex) Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric). (Su) [u]Domain granted powers:[/u] Fey: +4 on saves against the spell-like abilities of feys. Healing: Cast healing spells at +1 caster level. Sun: 1/day, can perform a greater turning in place of a regular turning. Greater turning destroys undead creatures that would normally be turned. [b]Spells:[/b] Cleric caster level: 27 Domains: Fey (BoED p. 86), Healing, Sun. Spells per day: 6/8+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/5+1/3/3/3 DCs: 27/28/29/30/31/32/33/34/35/36/37/38/39 [u]Level 0:[/u] Create Water, Detect Magic (x2), Light, Mending, Purify Food and Drink. [u]Level 1:[/u] Bless Water, Detect Evil, Detect Undead, Divine Favor, Eyes of the Avoral (BoED p.99), Hide from Undead, Remove Fear, Shield of Faith. Endure Elements (Sun domain spell). [u]Level 2:[/u] Align Weapon, Augury, Elation (BoED p. 98) (x2), Lastai's Caress (BoED p. 102) (x2), Restoration (Lesser), Spiritual Weapon. Charm Person (Fey domain spell). [u]Level 3:[/u] Daylight, Invisibility Purge (x2), Magic Circle against Evil, Remove Disease, Remove Nausea (BoED p. 105), Searing Light, Water Breathing. Searing Light (Sun domain spell). [u]Level 4:[/u] Death Ward (x2), Dimensional Anchor, Energy Vortex (CD p. 164), Freedom of Movement, Greater Status (BoED, p. 100), Restoration, Sending. Blinding Beauty (BoED p. 92) (Fey domain spell). [u]Level 5:[/u] Commune, Dancing Web (BoED p. 96), Dispel Evil, Disrupting Weapon, Flame Strike, Spell Resistance, True Seeing. Flame Strike (Sun domain spell). [u]Level 6:[/u] Banishment, Cometfall (CD p. 159), Dispel Magic (Greater), Forbiddance, Heal, Word of Recall. Heal (Healing domain spell). [u]Level 7:[/u] Destruction, Holy Word, Repulsion, Restoration (Greater), Righteous Smite (BoED p. 106), Spell Resistance (Mass) (CD p. 181). Regenerate (Healing domain spell). [u]Level 8:[/u] Antimagic Field, Dimensional Lock, Discern Location, Fire Storm (x2), Spell Immunity (Greater). Unearthly Beauty (BoED p. 110) (Fey domain spell). [u]Level 9:[/u] Gate, Heal (Mass), Implosion, Miracle, True Resurrection. Prismatic Sphere (Sun domain spell). [u]Level 10:[/u] Purified Storm of Vengeance, Quickened Heal, Quickened Purified Flame Strike [u]Level 11:[/u] Heal (Mass) (x2), Quickened Restoration (Greater). [u]Level 12:[/u] Heal (Mass), Quickened Fire Storm, Quickened Earthquake. [b]Equipment:[/b] [i]Handy Haversack[/i]: (2,000 gp) - 2 grappling hooks (2 gp) - 100' silk rope (20 gp) - 14 day's trail rations (7 gp) - Waterskin (full) - [i]Scroll of Dimensional Lock[/i] (3,000 gp) - [i]2 Scrolls of Gate[/i] (17,650 gp) - [i]20 Scrolls of Heal (Mass)[/i] (76,500 gp) - [i]Scroll of Implosion[/i] (3,825 gp) - [i]Scroll of Miracle[/i] (28,825 gp) - [i]Scroll of Regenerate[/i] (2,275 gp) - [i]Scroll of True Resurrection[/i] (28,825 gp) [i]Efficient Quiver[/i]: (1,800 gp) - 20 arrows (1 gp) - 20 adamantine arrows (1,200 gp) - 20 cold iron arrows (2 gp) - 5 alchemically silvered javelins (105 gp) - 13 javelins (13 gp) - [i]+1 composite mighty (+3) longbow[/i] (2,700 gp) [i]Portable Hole[/i]: (20,000 gp) - 200 arrows (20 gp) - 10 chain shirts (1,000 gp) - 10 light wooden shields (30 gp) - [i]Mirror of mental prowess[/i] (175,000 gp) - 10 morningstars (80 gp) Wearing / Carrying: - Explorer's Outfit - [i]+5 Aporter (Revised Psionics SRD) Greater Sonic Resistant Soulfire (BoED) mithral chain shirt[/i] (188,570 gp) - [i]+5 Animated Greater Fire Resistant heavy darkwood shield[/i] (115,257 gp) - Silver holy symbol (25 gp) - [i]+5 Holy Flaming Evil Outsider Bane adamantine morningstar[/i] (165,308 gp) - [i]+6 adamantine morningstar[/i] (723,308 gp) - [i]+5 Holy Distance Undead Bane Composite Mighty (+3) longbow[/i] (162,700 gp) - [i]Belt of giant Strength +6[/i] (36,000 gp) - [i]Boots of Swiftness[/i] (256,000 gp) - [i]Cloak of Charisma +6[/i] (36,000 gp) - [i]Epic Periapt of Wisdom +12[/i] (1,440,000 gp) - [i]Headband of intellect +6[/i] (36,000 gp) - [i]Ioun Stone, Clear[/i] (4,000 gp) - [i]Ioun Stone, Iridescent[/i] (18,000 gp) - [i]Ioun Stone, Lavender and green[/i] (40,000 gp) - [i]Ioun Stone, Pale green[/i] (30,000 gp) - [i]Pearl of the Sirines[/i] (15,300 gp) - [i]Ring of Invisibility[/i] (20,000 gp) - [i]Ring of Solar Wings[/i] (118,000 gp) - [i]Third Eye, Conceal[/i] (120,000 gp) (Revised Psionics SRD) - [i]Troll claw of health +6[/i] (72,000 gp, [i]Amulet of health +6[/i], doesn't take up a magic item slot) Used one-shot items: - [i]Manual of bodily health +4[/i] (110,000 gp) - [i]Manual of gainful exercise +4[/i] (110,000 gp) - [i]Manual of quickness in action +4[/i] (110,000 gp) - [i]Tome of clear thought +4[/i] (110,000 gp) - [i]Tome of leadership and influence +5[/i] (137,000 gp) - [i]Tome of understanding +5[/i] (137,500 gp) Money: - 324,651 gp Total Cost: 4,675,349 gp [b]Current XP:[/b] Current: 435,002 Next Level: ? [b]********************[/b] [SIZE=4][b]Shakil Arvid[/b][/SIZE] [b]Satyr (Outsider (Native)) Saint Druid 17, NG[/b] (Saint template, Book of Exalted Deeds (BoED) p. 184-6) STR 16 (+3) (6 points (14), +2 Vow of Poverty) DEX 22 (+6) (6 points (14), +2 racial, +2 Saint template, +4 Vow of Poverty) CON 20 (+5) (4 points (12), +2 racial, +6 Vow of Poverty) INT 16 (+3) (6 points (14), +2 racial) WIS 30 (+10) (16 points (18), +2 racial, +2 Saint template, +8 Vow of Poverty) CHA 16 (+3) (2 points (10), +2 racial, +4 Saint template) [b]Combat Stats:[/b] Base Attack Bonus: +13/+8/+3 Melee: +17/+12/+7 [+13/+8/+3 BAB, +3 STR, +1 Epic] Ranged: +20/+15/+10 [+13/+8/+3 BAB, +6 DEX, +1 Epic] Hit Points: 223 [8 + (5 * 4 = 20) + (5 * 17 = 85) (levels) + 110 (CON)] Armor Class: 45 [10 + 5 (DEX) + 6 (Natural) + 11 (Exalted) + 3 (Deflection) + 10 (Insight)] Initiative: +6 [+6 DEX] Movement Rate: 40 feet. DR: 5/cold iron [racial]; 10/evil [Saint template] Acid Resistance: Immune [Saint template]; 15 [Vow of Poverty] Cold Resistance: Immune [Saint template]; 15 [Vow of Poverty] Electricity Resistance: Immune [Saint template]; 15 [Vow of Poverty] Fire Resistance: 10 [Saint template]; 15 [Vow of Poverty] Sonic Resistance: 15 [Vow of Poverty] [b]Attacks per round:[/b] +5 Exalted Strike quarterstaff (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2) +5 Exalted Strike head butt (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2) All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders. (Holy Touch ability) All natural weapons: As above, +1 dmg against evil creatures, +1d4 against evil undead and outsiders. (Sanctify Natural Attack) [b]Armor:[/b] +11 Exalted bonus (Vow of Poverty) +3 Deflection bonus (Vow of Poverty) +6 Natural Armour (+4 racial, +2 Vow of Poverty) +10 Insight bonus (Saint template) [b]Saving Throws:[/b] Fort: +19 [+10 base, +5 CON, +1 Epic, +3 Resistance (Vow of Poverty)] Ref: +19 [+9 base, +6 DEX, +1 Epic, +3 Resistance (Vow of Poverty)] Will: +27 [+13 base, +10 WIS, +1 Epic, +3 Resistance (Vow of Poverty)] [b]Feats:[/b] Alterness (bonus (Satyr feat) Sacred Vow (1st racial HD feat) (BoED p. 45) Vow of Poverty (2rd racial HD feat) (BoED p. 29-31, p. 48) Intuitive Attack (bonus Exalted feat) (BoED p. 44) Practiced Spellcaster (1st level feat) (CD p. 82, 84) Animal Friend (bonus Exalted feat) (BoED p. 41) Spontaneous Healer (10/day) (3rd level feat) (CD p. 84-5) Exalted Companion (bonus Exalted feat) (BoED p. 42) Vow of Purity (bonus Exalted feat) (BoED p. 48) Extra Wild Shape (6th level feat) (CD p. 81) Sanctify Natural Attack (bonus Exalted feat) (BoED p. 46) Natural Spell (9th level feat) Exalted Wild Shape (bonus Exalted feat) (BoED p. 42-3) Nimbus of Light (bonus Exalted feat) (BoED p. 44) Combat Casting (12th level feat) Holy Radiance (bonus Exalted feat) (BoED p. 44) Improved Elemental Wild Shape (15th level feat) Purify Spell (bonus Exalted feat) (BoED p. 44-5) Gift of Faith (bonus Exalted feat) (BoED p. 43) [b]Skills:[/b] Bluff +11 (8 ranks, +3 CHA) Concentration +26 (21 ranks, +5 CON) Heal +15 (5 ranks, +10 WIS) Hide +35 (25 ranks, +6 DEX, +4 racial) Knowledge (nature) +30 (25 ranks, +3 INT, +2 Nature Sense) Knowledge (religion) +7 (4 ranks, +3 INT) Listen +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness) Move Silently +35 (25 ranks, +6 DEX, +4 racial) Perform (wind instrument) +15 (8 ranks, +3 CHA, +4 racial) Spellcraft +20 (17 ranks, +3 INT) Spot +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness) Survival +33 (21 ranks, +10 WIS, +2 Nature Sense) Swim +11 (8 ranks, +3 STR) [b]Languages:[/b] Sylvan, Druidic, Common, Elven, Gnome. [b]Special Abilities:[/b] [u]Satyr special abilities:[/u] Base land speed 40 feet. Low-light vision. Racial Hit Dice: Five levels of fey (5d8 Hit Dice, BAB +2, Fort +1, Ref +4, Will +4.) Racial Skills: Fey levels give 8 x (6 + Int modifier) skill points. Class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot. +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat. +4 natural armor bonus. Natural Weapons: Head butt (1d6). Pipes (all creatures within 60' (except satyrs) are affected by one of [i]charm person[/i], [i]sleep[/i], or [i]fear[/i] (caster level 10th, DC13 Will save to resist). (Su) Damage reduction 5/cold iron. Favored Class: Bard. [u]Druid special abilities:[/u] Animal Companion. (Ex) Nature Sense (+2 bonus on Knowledge (nature) and Survival checks). (Ex) Wild Empathy +24 (+20 for good aligned magical beasts, +16 for other magical beasts). (Ex) Woodland Stride (may move through natural plant growth unimpeded). (Ex) Trackless Step (leaves no trail on natural surroundings, and cannot be tracked). (Ex) Resist Nature’s Lure (+4 bonus on saving throws against the spell-like abilities of fey). (Ex) Wild Shape (7/day, Large, Tiny, plant, Huge, Elemental 2/day). (Su) Venom Immunity (immune to all poisons). (Ex) A Thousand Faces (may change appearance at will, as if using the [i]alter self[/i] spell). (Su) Timeless Body (no aging penalties). (Ex) [u]Vow of Poverty special abilities:[/u] (BoED p. 29-31) Exalted AC bonus (+11). (Su) Endure Elements. (Ex) Exalted Strike (+5 to hit and damage, good-aligned with regard to DR). (Su) Sustenance (no need to eat or drink). (Ex) Deflection (+3 to AC). (Su) Resistance (+3 to saves). (Ex) Ability Score Enhancement (+8 WIS, +6 DEX, +4 STR, +2 CON). (Ex) Natural Armour (+2). (Ex) Mind Shielding (immune to [i]detect thoughts[/i], [i]discern lies[/i], and any attemts to detect alignment). (Ex) Damage Reduction (DR 10/evil). (Su) Greater Sustenance (no need to breathe). (Ex) Energy Resistance (acid, cold, electricity, fire and sonic 15). (Ex) Freedom of Movement (may act as if continually under the effects of the [i]freedom of movement[/i] spell). (Ex) Regeneration (heals 1 point of damage/level every hour). (Ex) True Seeing (continous [i]true seeing[/i] effect). (Su) [u]Saint template special abilities:[/u] (BoED p. 184-6) Holy Power (+2 to the DCs of all spell-like, supernatural and extraordinary abilities). (Su) Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders). (Su) Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level). Damage Reduction (DR 10/evil). (Ex) Fast Healing 10. (Ex) Immunities: Immune to acid, cold, electricity, and petrification. (Ex) Keen Vision (low-light vision and 60' darkvsion). (Ex) Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric). (Su) Resistances (Fire resistance 10, +4 to Fortitude saves against poison). (Ex) Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric). (Su) [b]Spells:[/b] Druid Caster Level: 21 Spells per day: 6/8/7/7/7/6/5/4/3/2 DCs: 21/22/23/24/25/26/27/28/29/30 Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Detect Poison, Light. Level 1: Entangle, Faerie Fire, Jump (x2), Longstrider, Pass Without Trace, Produce Flame, Speak with Animals. Level 2: Barkskin, Flame Blade, Owl’s Wisdom, Resist Energy, Restoration (Lesser) (x2), Tree Shape. Level 3: Call Lightning, Daylight, Meld into Stone, Neutralize Poison, Remove Disease, Speak with Plants, Water Breathing. Level 4: Control Water, Flame Strike (x3), Reincarnate, Rusting Grasp, Scrying. Level 5: Baleful Polymorph, Call Lightning Storm, Commune with Nature, Death Ward (x2), Wall of Fire. Level 6: Fire Seeds, Cats Grace (Mass), Greater Dispell Magic, Move Earth, Transport via Plants Level 7: Control Weather, Fire Storm, Heal, Wind Walk. Level 8: Earthquake, Finger of Death, Word of Recall. Level 9: Elemental Swarm, Storm of Vengeance. [b]Equipment:[/b] Backpack: - 1 day's trail rations - Waterskin (full) Wearing / Carrying: - Monk's Outfit - Wooden holy symbol - Quartestaff - Dagger Total Weight Carried: 15 lb Load: Light [b]Current XP:[/b] Current: N/A Next Level: N/A [b]********************[/b] Lina sat cross-legged, watching Shakil intently. The satyr was kneeling in the middle of a forest clearing, chanting quietly, submersing his consciousness with that of the world around him. [i]Gnarla knows, it's a trick I'd like to master.[/i] Lina thought with a touch of envy. For all of her years spent with the fey, the subtleties of nature magic still escaped her. So she sat and watched, marveling at the feat of magic being performed before her. After a minute more, Shakil's chanting stopped dead, and he shook himself as if waking from a deep sleep. "A dozen or more unnaturals, perhaps a mile and a half to the north, carrying the [i]suanianisa[/i]. They approach the Lake of the Goddess." Shakil looked to Lina with concern. "I feared as much. We must protect the Lake and the [i]suanianisa[/i] at all cost, my love." Lina got to her feet, picking up the heavy club beside her. Touching the wooden ring on her right hand, a pair of broad feathered wings grew from her back. "Be careful. They will be watching the skies." Shakil said, his voice full of concern. Lina nodded, leaning forwards to kiss the satyr. "Gnarla watch over you as well." A few words, a brief glow of power, and those words became a reality as the goddess' magic flowed into Shakil, warding him against the magics of the unnaturals. Shakil nodded, stepping to the edge of the clearing and laying his hand on a tree. "Pine. Not the swiftest, but such are these northern forests." He muttered with a slight smile. Another step, this time into the tree itself, and he vanished from view. Lina beat her wings forcefully, pulling herself into the air, and fading from view at the same instant. She climbed swiftly, hopefully putting herself beyond the range of any spell with which the unnaturals might have enhanced their sight. Below the forest sped past, Lina studying it intently for any sign of the creatures she and Shakil hunted. [i]There...[/i] She circled briefly in the air, watching the devils for a moment. Four pit fiends and ten ice devils bounded forwards through the forest below, leaving a trail of desecrated destruction in their wake. Fortunately the blessings that lay on the land here had prevented them from [i]teleporting[/i] directly to the Lake, but at the cost of a scaring of the forest. The lead pit fiend carried a young woman, bound and gagged, over one shoulder. [i]Time to end this.[/i] Lina folded her wings, diving down towards the devils. Perhaps a hundred feet above them, one of the pit fiends pointed skywards, screaming a warning in its unholy tongue. Pulling out of the dive barely above the trees, Lina called out a [i]holy word[/i]. The ice devils screamed briefly in unison, their flesh turning to ash at the sound. Many of the bodies vanished before they hit the ground, banished back to Hell. The pit fiends fared little better, all but one standing locked in place, frozen by the power of the spell. The tallest of the fiends, however, merely smiled at Lina. "Not all of us are impressed by your pitiful goddess, mortal." It said in perfect Common, and Lina felt a spell burst around her. The rod in her left hand burned red-hot for a moment, even its power hard-pressed to counter the shear force of a [i]wish[/i]. Then the pit fiend was knocked off its feet as an elephant burst from the tree behind it and crashed into it's back. It struggled beneath the weight of the beast, hissing in pain as its flesh blistered where it touched that of the wild-shaped satyr. Lina bent down and grabbed the fiend by the back of the head, pulling its head back, forcing the devil to meet her gaze. "When your soul returns to Hell, let your master know this: Gnarla's forest is not to be touched, and the [i]suanianisa[/i] is sacrosanct. If your kind set foot in the forest again, or touch the [i]suanianisa[/i], the demons and devils who survive will spend eternity quaking in fear at the revenge that will be wreaked on the raiders." She released her grip, and took a step back. "Now, begone and take my words with you." Bright green fire burnt within Lina's eyes, and the pit fiends body collapsed in on itself. "Far be it from me to criticise anyone's performance, but a little dramatic, don't you feel?" Shakil said as he merged back into his normal form. He moved to quickly dispatch the remaining pit fiends as he spoke. "Perhaps, but subtle words did not seem the form for that thing." Lina pulled a flask of holy water from her belt, using it to wash the devil's filth from her hands. This done, she strode quickly over to the young woman and severed the bonds on her hands and feet. The young woman looked up at Lina, terror still filling her eyes. "[i]Suanianisa[/i], the devils are dead." Lina bowed to the woman as she reported. "If you have no objections, may we take you back to your mother's temple?" The young woman nodded silently in agreement with Lina's suggestion, and Lina smiled warmly at her in return. "We leave now?" Shakil asked as he approached the pair. The young woman nodded once more, and Shakil took hold of her and Lina's hands. A moment later, the three had dissolved into mist and vanished into the forest... [/QUOTE]
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