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<blockquote data-quote="Bialaska" data-source="post: 2368362" data-attributes="member: 33054"><p>[CODE]Gwynneth Quaveryth</p><p>Human Evoker/Elemental Savant (Air) 10/20</p><p>Medium-size Elemental</p><p></p><p>-----------------------------------------------------------</p><p>ABILITY SCORES:</p><p>Str 19 (+4) (Base 8, Inherent 5, +6 enchantment)</p><p>Dex 22 (+6) (Base 11, Inherent 5, Enchantment 6)</p><p>Con 26 (+8) (Base 15, Inherent 5, Enchantment 6)</p><p>Int 42 (+16) (Base 18, Inherent 5, Level 7, Enchantment 12)</p><p>Wis 24 (+7) (Base 13, Inherent 5, Enchantment 6)</p><p>Cha 26 (+8) (Base 15, Inherent 5, Enchantment 6)</p><p></p><p>-----------------------------------------------------------</p><p>SKILLS: (254 skill points)</p><p>Concentration +46 (33 ranks, 8 con, +5 luck)</p><p>Spellcraft +54 (33 ranks, 16 int, +5 luck)</p><p>Craft (Alchemy) +54 (33 ranks, 16 int, +5 luck)</p><p>Knowledge (Arcana) +54 (33 ranks, 16 int, +5 luck)</p><p>Knowledge (Religion) +54 (33 ranks, 16 int, +5 luck)</p><p>Knowledge (The Planes) +54 (33 ranks, 16 int, +5 luck)</p><p>Knowledge (History) +54 (33 ranks, 16 int, +5 luck)</p><p>Knowledge (Nobility) +44 (23 ranks, 16 int, +5 luck)</p><p></p><p>-----------------------------------------------------------</p><p>FEATS:</p><p>Level 1 - Spell Focus (Evocation)</p><p>Human Bonus - Practiced Spellcaster (Wizard) (CA)</p><p>Level 3 - Arcane Mastery (CA)</p><p>Wizard Bonus - Maximize Spell</p><p>Level 6 - Energy Substitution (Lightning) (CA)</p><p>Level 9 - Energy Admixture (Lightning) (CA)</p><p>Wizard Bonus - Quicken Spell</p><p>Level 12 - Born of Three Thunders (CA)</p><p>Level 15 - Twin Spell (CA)</p><p>Level 18 - Chain Spell (CA)</p><p>Level 21 - Improved Spell Capacity (ELH)</p><p>Savant Bonus - Improved Spell Capacity (ELH)</p><p>Level 24 - Enhance Spell (ELH)</p><p>Level 27 - Improved Metamagic (ELH)</p><p>Savant Bonus - Improved Metamagic (ELH)</p><p>Level 30 - Improved Metamagic (ELH)</p><p></p><p>-----------------------------------------------------------</p><p>CLASS FEATURES:</p><p>Familiar - As Wizard 10</p><p>Specialist - Cannot cast Illusion and Enchantment, gains 1 extra spell per spell level which has to be an Evocation</p><p>Elemental Specialty - All energy spells automatically become lightning</p><p>Energy Penetration +8 - +8 caster level to penetrate spell resistance with lightning spells</p><p>Energy Focus +4 - +4 DC to resist lightning spells (as Spell Focus)</p><p>Elemental Perfection - Type is elemental and has immunity to poison, sleep, paralysis and stunning. Not subject to critical hits and flanking. Does not need to eat, sleep or breathe. Also has Darkvision 60 ft. Also immune to lightning damage. Fly 100 ft (Perfect), Air Mastery, Whirlwind (DC 20+Con mod), 2 Slams 1d6 damage</p><p></p><p>-----------------------------------------------------------</p><p>ITEMS:</p><p>Headband of Epic Intellect +12 - +12 enchantment bonus to Intelligence (1,440,000)</p><p>Vest of the Archpriest - +6 enchantment bonus to Wisdom and Charisma (108,000)</p><p>Belt of Mighty Prowess - +6 enchantment bonus to Strength and Constitution (108,000)</p><p>Boots of Swiftness - +6 enchantment bonus to Dexterity, speed doubles, gives evasion as rogue, +20 competence on balance, climb, jump and tumble checks, 3/day can haste for 20 rounds. (256,000)</p><p>Rod of Excellent Magic - Gives 2000 xp per day to be used for spell casting purposes (650,000)</p><p>Cloak of Resistance +5 - Gives +5 resistance bonus to all saves. (25,000)</p><p>Ring of Protection +5 - +5 deflection bonus to AC (50,000)</p><p>Amulet of Natural Armor +5 - +5 natural bonus to AC (50,000)</p><p>Bracers of Armor +8 - 8 armor bonus to AC (64,000)</p><p>Rod of Greater Empower Metamagic x2 - Allows 3 uses of Empower Spell per day each on any level spell (146,000)</p><p> Rod of Greater Extend Metamagic x2 - Allows 3 uses of Extend Spell per day each on any level spell (49,000)</p><p>Ring of Spell Turning - 3/day reflects 9 levels of spells upon caster (98,280)</p><p>30 inherent increases (825,000)</p><p>Adamantine Dagger +2 (11,000)</p><p>Rich Green Star Ioun Stone - +5 luck bonus to saves, skills and checks (500,000) (LoD)</p><p>Pale Green Prism Ioun Stone - +5 competence bonus to saves, attack rolls, checks (500,000) (LoD)</p><p>Orange Prism Ioun Stone - +1 caster level (30,000)</p><p>Vibrant Purple Ioun Stone x3 - Stores 3 levels of spells (108,000) (Currently stored: 1: Magic Missile (Quickened, Maximized), 2: Shield, See Invisibility, 3: Magic Missile x3)</p><p>91,000 gp of random components and treasure</p><p></p><p>-----------------------------------------------------------</p><p>BASIC INFO</p><p>HD: 10d4+20d4+240 (331 hp)</p><p>AC: 34 (Base 10, Armor 8, Deflection 5, Natural Armor 5, Dexterity 6), Flatfooted 28, Touch 21</p><p></p><p>Attacks</p><p>Base Attack: +15/+10</p><p>Melee: +24</p><p>Dagger: 26 (1d4+6 damage)</p><p>Ranged: +26</p><p></p><p>Saves:</p><p>Fortitude: +34 (+6 base, +8 con, +5 competence, +5 luck, +5 resistance, +5 epic)</p><p>Reflex: +32 (+6 base, +6 dex, +5 competence, +5 luck, +5 resistance, +5 epic)</p><p>Will: +41 (+14 base, +7 wis, +5 competence, +5 luck, +5 resistance, +5 epic)</p><p></p><p>-----------------------------------------------------------</p><p>SPELLS:</p><p>Wizard spells (Caster level 31): 4+1/8+1/8+1/8+1/8+1/7+1/7+1/7+1/7+1/6+1/2+1/2+1</p><p>Save DC: 26+spell level by default. +4 DC for electricity spells, +1 DC for Evocation spells</p><p>Spellbook: Holds all non-enchantment, non-illusion spells from Player's Handbook and the following: </p><p>1 - Lesser Orb of Lightning (CA); </p><p>2 - Fireburst (CA); </p><p>3 - Greater Mage Armor (CA); </p><p>4 - Anticipate Teleportation (CA), Orb of Lightning (CA), Assay Resistance (CA); </p><p>5 - Arc of Lightning (CA), Fiendform (CA); </p><p>7 - Energy Immunity (CA); </p><p>8 - Greater Anticipate Teleportation (CA), Heart of Stone (CA); </p><p></p><p>Spells memorized - All energy spells are memorized as Electrical versions by use of Energy Substitution and with the Born of Three Thunders metamagic effect added</p><p>0 - Detect Magic x3, Flare x1, Prestidigation x1</p><p>1 - Shield x4, Magic Missile x5</p><p>2 - True Strike (Quickened) x5, Magic Missile (Twinned) x2, See Invisibility x2</p><p>3 - Dispel Magic x2, Magic Circle against Good x2, Magic Missile (Twinned, Maximized) x5</p><p>4 - Stoneskin x2, Magic Missile (Twinned, Quickened, Maximized) x2, Assay Resistance x4, Detect Scrying x1</p><p>5 - Lightning Bolt (Chained, Enhanced) x4, Rary's Telepathic Bond x1, Baleful Polymorph x2, Break Enchantment x1</p><p>6 - Lightning Bolt (Chained, Enhanced, Quickened) x4, Greater Dispel Magic x2, True Seeing x2</p><p>7 - Greater Teleport x2, Mordenkainen's Magnificent Mansion x1, Energy Immunity x5</p><p>8 - Greater Anticipate Teleport x1, Mind Blank x1, Lightning Bolt (Chained, Energy Admixtured, Quickened, Maximized, Enhanced) x1, Chain Lightning (Maximized, Enhanced) x1, Disintegrate (Twinned, Chained) x2, Spell Turning (Maximized) x1, Polymorph Any Object x1</p><p>9 - Mordenkainen's Disjunction x1, Gate x1, Chain Lightning (Maximized, Enhanced, Energy Admixtured) x3, Disintegrate (Twinned, Chained, Maximized) x2, Shapechange x1</p><p>10 - Chain Lightning (Maximized, Enhanced, Energy Admixtured, Twinned) x1, Gate (Quickened) x1, Mordenkainen's Disjunction (Quickened) x1</p><p>11 - Chain Lightning (Maximized, Enhanced, Energy Admixtured, Twinned, Quickened) x1, Polar Ray (Energy Admixtured, Maximized, Twinned) x2</p><p></p><p>-----------------------------------------------------------</p><p>EPIC ELEMENTAL SAVANT</p><p>Following guidelines from Complete Arcane for Epic level advancement;</p><p>Spellcasting - Gains +1 caster level on all levels except those ending in 5 and 0.</p><p>Energy Focus - Gains Energy Focus +1 on levels ending in 5 and 0</p><p>Energy Penetration - Gains Energy Penetration +2 on levels ending in 3 and 8.</p><p>Bonus Feat - Once per 4 levels</p><p>Progression - 10-20</p><p>13 - Energy Penetration +6</p><p>14 - Bonus Feat</p><p>15 - Energy Focus +3</p><p>18 - Energy Penetration +8, Bonus Feat</p><p>20 - Energy Focus +4</p><p></p><p>Sources:</p><p>LoD: Lords of Darkness - Larloch entry page 161-162</p><p>CA: Complete Arcane</p><p>ELH: Epic Level Handbook[/CODE]</p></blockquote><p></p>
[QUOTE="Bialaska, post: 2368362, member: 33054"] [CODE]Gwynneth Quaveryth Human Evoker/Elemental Savant (Air) 10/20 Medium-size Elemental ----------------------------------------------------------- ABILITY SCORES: Str 19 (+4) (Base 8, Inherent 5, +6 enchantment) Dex 22 (+6) (Base 11, Inherent 5, Enchantment 6) Con 26 (+8) (Base 15, Inherent 5, Enchantment 6) Int 42 (+16) (Base 18, Inherent 5, Level 7, Enchantment 12) Wis 24 (+7) (Base 13, Inherent 5, Enchantment 6) Cha 26 (+8) (Base 15, Inherent 5, Enchantment 6) ----------------------------------------------------------- SKILLS: (254 skill points) Concentration +46 (33 ranks, 8 con, +5 luck) Spellcraft +54 (33 ranks, 16 int, +5 luck) Craft (Alchemy) +54 (33 ranks, 16 int, +5 luck) Knowledge (Arcana) +54 (33 ranks, 16 int, +5 luck) Knowledge (Religion) +54 (33 ranks, 16 int, +5 luck) Knowledge (The Planes) +54 (33 ranks, 16 int, +5 luck) Knowledge (History) +54 (33 ranks, 16 int, +5 luck) Knowledge (Nobility) +44 (23 ranks, 16 int, +5 luck) ----------------------------------------------------------- FEATS: Level 1 - Spell Focus (Evocation) Human Bonus - Practiced Spellcaster (Wizard) (CA) Level 3 - Arcane Mastery (CA) Wizard Bonus - Maximize Spell Level 6 - Energy Substitution (Lightning) (CA) Level 9 - Energy Admixture (Lightning) (CA) Wizard Bonus - Quicken Spell Level 12 - Born of Three Thunders (CA) Level 15 - Twin Spell (CA) Level 18 - Chain Spell (CA) Level 21 - Improved Spell Capacity (ELH) Savant Bonus - Improved Spell Capacity (ELH) Level 24 - Enhance Spell (ELH) Level 27 - Improved Metamagic (ELH) Savant Bonus - Improved Metamagic (ELH) Level 30 - Improved Metamagic (ELH) ----------------------------------------------------------- CLASS FEATURES: Familiar - As Wizard 10 Specialist - Cannot cast Illusion and Enchantment, gains 1 extra spell per spell level which has to be an Evocation Elemental Specialty - All energy spells automatically become lightning Energy Penetration +8 - +8 caster level to penetrate spell resistance with lightning spells Energy Focus +4 - +4 DC to resist lightning spells (as Spell Focus) Elemental Perfection - Type is elemental and has immunity to poison, sleep, paralysis and stunning. Not subject to critical hits and flanking. Does not need to eat, sleep or breathe. Also has Darkvision 60 ft. Also immune to lightning damage. Fly 100 ft (Perfect), Air Mastery, Whirlwind (DC 20+Con mod), 2 Slams 1d6 damage ----------------------------------------------------------- ITEMS: Headband of Epic Intellect +12 - +12 enchantment bonus to Intelligence (1,440,000) Vest of the Archpriest - +6 enchantment bonus to Wisdom and Charisma (108,000) Belt of Mighty Prowess - +6 enchantment bonus to Strength and Constitution (108,000) Boots of Swiftness - +6 enchantment bonus to Dexterity, speed doubles, gives evasion as rogue, +20 competence on balance, climb, jump and tumble checks, 3/day can haste for 20 rounds. (256,000) Rod of Excellent Magic - Gives 2000 xp per day to be used for spell casting purposes (650,000) Cloak of Resistance +5 - Gives +5 resistance bonus to all saves. (25,000) Ring of Protection +5 - +5 deflection bonus to AC (50,000) Amulet of Natural Armor +5 - +5 natural bonus to AC (50,000) Bracers of Armor +8 - 8 armor bonus to AC (64,000) Rod of Greater Empower Metamagic x2 - Allows 3 uses of Empower Spell per day each on any level spell (146,000) Rod of Greater Extend Metamagic x2 - Allows 3 uses of Extend Spell per day each on any level spell (49,000) Ring of Spell Turning - 3/day reflects 9 levels of spells upon caster (98,280) 30 inherent increases (825,000) Adamantine Dagger +2 (11,000) Rich Green Star Ioun Stone - +5 luck bonus to saves, skills and checks (500,000) (LoD) Pale Green Prism Ioun Stone - +5 competence bonus to saves, attack rolls, checks (500,000) (LoD) Orange Prism Ioun Stone - +1 caster level (30,000) Vibrant Purple Ioun Stone x3 - Stores 3 levels of spells (108,000) (Currently stored: 1: Magic Missile (Quickened, Maximized), 2: Shield, See Invisibility, 3: Magic Missile x3) 91,000 gp of random components and treasure ----------------------------------------------------------- BASIC INFO HD: 10d4+20d4+240 (331 hp) AC: 34 (Base 10, Armor 8, Deflection 5, Natural Armor 5, Dexterity 6), Flatfooted 28, Touch 21 Attacks Base Attack: +15/+10 Melee: +24 Dagger: 26 (1d4+6 damage) Ranged: +26 Saves: Fortitude: +34 (+6 base, +8 con, +5 competence, +5 luck, +5 resistance, +5 epic) Reflex: +32 (+6 base, +6 dex, +5 competence, +5 luck, +5 resistance, +5 epic) Will: +41 (+14 base, +7 wis, +5 competence, +5 luck, +5 resistance, +5 epic) ----------------------------------------------------------- SPELLS: Wizard spells (Caster level 31): 4+1/8+1/8+1/8+1/8+1/7+1/7+1/7+1/7+1/6+1/2+1/2+1 Save DC: 26+spell level by default. +4 DC for electricity spells, +1 DC for Evocation spells Spellbook: Holds all non-enchantment, non-illusion spells from Player's Handbook and the following: 1 - Lesser Orb of Lightning (CA); 2 - Fireburst (CA); 3 - Greater Mage Armor (CA); 4 - Anticipate Teleportation (CA), Orb of Lightning (CA), Assay Resistance (CA); 5 - Arc of Lightning (CA), Fiendform (CA); 7 - Energy Immunity (CA); 8 - Greater Anticipate Teleportation (CA), Heart of Stone (CA); Spells memorized - All energy spells are memorized as Electrical versions by use of Energy Substitution and with the Born of Three Thunders metamagic effect added 0 - Detect Magic x3, Flare x1, Prestidigation x1 1 - Shield x4, Magic Missile x5 2 - True Strike (Quickened) x5, Magic Missile (Twinned) x2, See Invisibility x2 3 - Dispel Magic x2, Magic Circle against Good x2, Magic Missile (Twinned, Maximized) x5 4 - Stoneskin x2, Magic Missile (Twinned, Quickened, Maximized) x2, Assay Resistance x4, Detect Scrying x1 5 - Lightning Bolt (Chained, Enhanced) x4, Rary's Telepathic Bond x1, Baleful Polymorph x2, Break Enchantment x1 6 - Lightning Bolt (Chained, Enhanced, Quickened) x4, Greater Dispel Magic x2, True Seeing x2 7 - Greater Teleport x2, Mordenkainen's Magnificent Mansion x1, Energy Immunity x5 8 - Greater Anticipate Teleport x1, Mind Blank x1, Lightning Bolt (Chained, Energy Admixtured, Quickened, Maximized, Enhanced) x1, Chain Lightning (Maximized, Enhanced) x1, Disintegrate (Twinned, Chained) x2, Spell Turning (Maximized) x1, Polymorph Any Object x1 9 - Mordenkainen's Disjunction x1, Gate x1, Chain Lightning (Maximized, Enhanced, Energy Admixtured) x3, Disintegrate (Twinned, Chained, Maximized) x2, Shapechange x1 10 - Chain Lightning (Maximized, Enhanced, Energy Admixtured, Twinned) x1, Gate (Quickened) x1, Mordenkainen's Disjunction (Quickened) x1 11 - Chain Lightning (Maximized, Enhanced, Energy Admixtured, Twinned, Quickened) x1, Polar Ray (Energy Admixtured, Maximized, Twinned) x2 ----------------------------------------------------------- EPIC ELEMENTAL SAVANT Following guidelines from Complete Arcane for Epic level advancement; Spellcasting - Gains +1 caster level on all levels except those ending in 5 and 0. Energy Focus - Gains Energy Focus +1 on levels ending in 5 and 0 Energy Penetration - Gains Energy Penetration +2 on levels ending in 3 and 8. Bonus Feat - Once per 4 levels Progression - 10-20 13 - Energy Penetration +6 14 - Bonus Feat 15 - Energy Focus +3 18 - Energy Penetration +8, Bonus Feat 20 - Energy Focus +4 Sources: LoD: Lords of Darkness - Larloch entry page 161-162 CA: Complete Arcane ELH: Epic Level Handbook[/CODE] [/QUOTE]
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